MISS even at hitcap?

Today we did an MC run and I noticed I was missing white hits when I shouldnt miss any.

Here are the details. I have 305 2h axe skill (orc racial) and 6% hit from gear.

Blizzard devs said that the 1st point of hit is suppressed when having a defense skill difference vs the target that is higher than 10. In this case the difference is exactly 10 se the hitcap should be 6%.

Any clues???

There will always be 1% chance to miss no matter what, this only changed in wotlk.

Huh? Not that I can remember.

Was like that on BC at least, so I’d guess it was during vanilla as well, without being sure

You are only hit capped for yellows. Hardcap for white is huge man.

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When dual wielding you need 9% to cap on skills and 24% for white hits.
The 1% misschance is for casters only.

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I am not talking about dual wield. I was 2h Fury at that moment.

You still need more hit to cap auto attacks.

Not to miss white hits you need pretty much on that setup like 4-6% more +hit and you will miss depending on boss and are you hitting the boss from back or from front.

I have some old stuff when MC was on farm state and I tested a combat rogue with +24% hit (I think is the complete max what you can get) and I still had my misses around 10% rate after full clear.

Only with spell hit

That’s weird tbh. Neither yellow nor mh/2h autoattacks should miss at 6/9%

Sorry for delete spam, trying to get the facts right :laughing:.

Shouldn’t the hit cap be 7% for 305 weapon skill on a lvl 63 mob?

At 300 weapon skill you need have 8% miss chance but you’re first hit % is ignored because you’re more than 10 weapon skill under the mobs defence. That means standard hit cap is 9.

5 weapon skill gives 1% hit, and because you’re first 1% is no longer ignored that should bring it down to 7% required, not 6.

Correct me if I’m wrong anyone :slight_smile: , not certain myself

Copy & Pasta with some date to it, but;

Weapon skill and it’s effect on your ability to hit

There are 3 scenarios;

1. pvp
2. targets defence skill is more than 10 higher than your weapon skill ( eg. raiding without edge masters or racial boosting you weapon skill )
3. targets defence skill is less than 10 higher than your weapon skill

This is true for yellow hits, and white hits when your only wielding 1 weapon - for white hits when dual wielding add 19% miss chance

For pvp;

Targets defence skill= ( level * 5 ) + any defence from gear

miss chance in %=5 - ((Your skill with the current weapon - Targets defence skill)*0.04)

Examples:

Orc Axe guy vs target without tanking gear/spec = 4.8% miss chance

horde sword guy vs tank with 400 defence = 9% miss chance

For Raiding:

Raid bosses have 315 defence

so if you have 305 or more weapon skill you use the good formula: 5 - ( difference * 0.1 )

If you have 304 or lower weapon skill use the bad formula: 7 - ( difference + 10 ) *0.04

Orc sword (300 weapon skill): 7 - ( -15 + 10 ) * 0.4 => 7 - -5 * 0.4 => 7 - -2 = 9%

Orc axe ( 305 weapon skill): 5 - -10 * 0.1 => 5- -1 = 6%

Orc Axe + edge masters (312 weapon skill) : 5- -30.1 = 5.3%

Orc sword +edge masters ( 307 weapon skill): 5- -80.1 = 5.8%

Since gear only award whole % +hit you would always use either need 6% or 9%

So the orc racial is worth 3% hit in raiding only, as is the edge masters for any horde other class/weapon combo

This also means that as an orc using edge masters when wielding an axe is worse than literally any other glove

Please remeber that edgemasters is for 1h only, I didn’t make that clear in the above text

For 305-315 weapon skill vs 315 defence skill the formula is 5% + (315 - weapon skill) * 0.1%
For 300-304 weapon skill vs 315 defence skill the formula is 7% + (315 - weapon skill - 10) * 0.4%
For offhand strikes it’s 24% and 26% instead of 5% and 7% respectively.
305 weapon skill gives you effective 3% hit as you can see. Increasing skill to 310 however will give you only 0.5% more, so it’s only to increase the damage of the glancing blows that you want to increase your weapon skill beyond 305.
All of this is true for autoattacks. The hit chance of your special abilities is also calculated via these formulas. The thing however is that they never glance.
So the 6% with 305 skill or 9% with 300 skill is considered as soft hitcap. You will never rich the hardcap anyway though (and you actually never need it as a warrior)

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