Missing the old days of wow, and i am far from the only one.
wow just doesint feel the same, the charm, and the humor isint there.
Back to vanilla and to wotlk, your character felt like an adenturer in a big world, doing small quest errands for peasants and defeating bosses in a team with friends. Whilst under the command of the leader of your faction.
Now you are above Thrall, Jaina and all heroes of azeroth you are the champion of azeroth, the maw walker and so on. The chosen on.
In my opinion, from playing wow for many years, people have gotten more self centered and less social, I havent made any ingame friends for years, but made plenty back in the days. Sure some of it has to do with how you couldint use dungeon/raid finder and had to talk to other players to get into a group, but there is something lacking beyond that.
If there ever is going to be a WoW 2 i wish that they will keep it simple, and make the player character into an adventurer as he is and not make the character into a big important person, thats going to save azeroth over and over.
Thats the natural course if you slay elemental lords, dragons, gods, demons, titans and the like etc.
We were already above Thrall and Jaina and the lot during Vanilla however. That was effectively sealed the moment we beat Ragnaros and resealed CâThun. By the time of wotlk the ship ultimately sailed with Yogg and Arthas.
And we werent exactly under the command of the leader of your faction. Was more of a equally beneficial transaction really.
Nah its pretty effectively that. Realm Communities became obsolete and were killed off as a result of it. It started in 3.3 and then slowly withered away. Right now the people you meet you will only meet once and thats it.
While back in the days the odds were high you were meeting the same person regularly. Or one of their alts. I remember having a break in wotlk and when i returned and joined an Archa run quite a bunch of people in the pug raid went âoi! Welcome back!â to me because most of the realms most active players knew one another. This would have never occurred past cataclysm.
At best currently you get this kind of people if youre a regular in the trade chat or the raids general chat during guild raid time.
That means the game wouldnt get any expansions. Killing Defias members is only entertaining that much as well.
I think the issue is with how inconsistent that feels through the story and the game.
Characterâs weâve quested with for years can forget about us in a new patch, Iâm fine with being a super powerful main character so long as itâs consistent and the characters acknowledge my previous deeds.
In 9.2.5, Genn saying ââŚYou have much to answer for as wellâŚâ to my horde character gave me genuine goose bumps, only 2 content patches after Jaina forgot Iâd rescued her from Torghast.
Also why would characters Iâve known for years call me âmaw walkerâ? surely theyâd call me their friend, or by my common title of âDeathlordâ/âChampionâ?
It was the shift in focus to personal progression rather than group progression, except the major issue with that was the raid content didnât change with that, raids are still designed with pre-made consistent groups in mind, which alienates the majority of players from partaking because people are so busy with work these days and pugging is notorious for itâs overly vocal toxic players (it isnât everyone, but it looks that way from the outside-in)
Wowâs gameplay since legion has also been built around M+, which is primarily an E-sport, something people do because theyâre competitive rather than because itâs fun or entertaining, add in the fact that raids have been designed and tuned purely for RWF guilds, the result is the game has alienated most of us and brought out the selfish/toxicity of a lot of people who still play (not everyone, Iâve met some lovely people in M+, this is a generalization).
If you feel Wow has alienated you, and you donât wish to go back to classic because youâve already experienced that game, I would recommend trying other MMOâs, there are some games that still capture that sense of community.
Genn doesnt care about your status within the Horde or in general. He only cares that youâre horde. And well, the Horde character went along with laying siege to the Nelfs instead of turning against Sylvanas or in the very least away from the whole procedure. Genn threatening you goes hand in hand with the character. Whether his threat is of any value is another topic.
Shadowlands thingy. The people in the shadowlands mainly know you as maw walker. May as well call you that for the time being. And it makes sense at least for the Rogues by not calling us Shadowblades. The Shadowblades arent exactly well known for being friendly with any of the factions unless the goals align and also have no problem whatsoever to assassinate any of the faction leaders.
Also makes sense for Bolvar not to call you death lord. While you were âtechnicallyâ his servant during legion you were still the leader of the DKs. A role he has occupied for Shadowlands. And now without his LK powers he is way below you in terms of power (even if he already was prior to that).
Champion would be the most accurate description ye. But again its the Shadowlands. Plus some of us are sick and tired of hearing âCHAMPION! De Wunz!â.
I was more annoyed with beings such as the winter queen who went all beep against us despite knowing what we did and as such she being very very low on the foodchain in regards of what we can slaughter. Same goes for KT in sanctum. Sure he was peed like no other in the shadowlands because of what we did to him twice prior but he should in the very least keep in mind that hes not exactly high on the potential threat meter.
But Genn is a hypocrite, because he did way worse than things than my character. Still my character wants to help him while he is a douchebag all of the time.
To be honest i donât miss them.
I donât miss the endless farm to silithus to get a simple mount.
I donât miss regents / mounts in our bags.
I donât miss the 40 man party.
I donât miss not to have transmog.
And other stuff
Issue isnt in gameâŚ
Its world wide IRL.
Humans have changed behaviour - and continues to do so.
The trend now is selfie-era, money spending/power and generally shallow behaviour.
Main problem to me is that in story we are now supposed to be this WH40K like Emperor of man style unstoppable super soldier goku commander of the universe but it doesnt reflect in the gameplay at all or how we quest in the game.
Personally i really hate being this commander character in wow in GW2 i dont mind it because its actually fun to be a commander and actually feels like i am one but in wow npcs call me with insert current title here butni still do collect bear butt quests like i did 17 years ago.
Yes, I prefer my character to be a small player in a big world. But once Iâm through the initial story quests of the XP (or Iâve done them once and donât read them after that), I can ignore the âchampionâ and âheroâ stuff. My characters all have back stories, and none of them are especially important.
As for this, however:
This isnât a problem with missing âthe old days of WoWâ, but missing the old days of the internet. When the internet was shiny and new, people saw it as an exciting new way to meet people and build real social connections (as opposed to simply collecting followers or likes). Thatâs changed as weâve come to take it for granted, and I donât see us getting it back. It isnât that people have changed, really. We just get excited about shiny, new things, and the shine wore off long ago.
Missing the old days of chocolate, and i am far from the only one.
Chocolate just doesnât taste the same, the sweetness, and the texture isint there.
Back to when I was ten and eleven, I could eat any given amount of chocolate in any given amount of time, milk chocolate, white chocolate, chocolate with nuts, chocolate with raisins, flaky chocolate, solid bars.
Now I have half a bar in the fridge, and Iâm not even moving to get it.
I am aware chocolate exists, but it is not the same thing as it used to be.
I joke, but itâs true. Chocolate hasnât changed; I have. Old WoW hasnât changed; I have. And so have you.
When I started WoW, my focus was on how to get past those firbolg that kept killing me because they seemed to come out of nowhere. (Because I was still seeing through my characterâs eyes, because I hadnât realised I could move the camera back to get an overhead view,) Thatâs as far ahead as I thought.
Now my view of the game has even more detail and scope than my character has of her surroundings.
Now I have a much larger overview, a schema of what I intend to achieve in this patch, some reading sessions to understand how to achieve it most efficiently, and whether to add or eliminate goals depending on how much effort Iâm willing to put in. If I find a small obstacle, I look up Wowhead or YouTube for answers.
It applies to other MMOs as well. I gave GW2 and FF14 a try, and right from the start I was looking up the most efficient classes, specs, weapons, routes, already knowing the shape of the game.
I canât go back to being that innocent, unworldly Night Elf who just wanted to pass those firbolg safely. I wish I could.
Cadburyâs chocolate most certainly has changed. Now itâs that awful sickly sweet crap the Americans call âcandyâ.
When the Kraft food group bought Cadburyâs they changed the recipe and tried to make traditional âEnglishâ chocolate taste like the American version.
So your analogy actually works the opposite way to what you intended.
WoW lost a lot of itâs fun factor when Ion started talking about this âmorally greyâ malarky. Trying to make WoW some sort of mirror of the real world was a huge mistake IMO, this is meant to be a fantasy game, not some sort of PC real life sim.
Probably true about Cadburyâs but my point stands. There is no chocolate I have tasted in the last decade that comes close to what I remember. So my analogy stands.
And that was just an analogy anyway. I can make a more direct comparison by picking up another MMO and knowing what Iâm thinking about.
Not arguing, but I think it started before, with the Cosmic malarkey. Multiple Universes in a series is usually the sign that this Universe is dead.