Because its the only thing you intentionally skiped?
Keep dps keep healing?
I wonder, you have minimal to 0 raiding XP and same for dungeons.
Why you even have these superior arguments about the obvious love youre hiding about hpalas?
Because its the only thing you intentionally skiped?
Keep dps keep healing?
I wonder, you have minimal to 0 raiding XP and same for dungeons.
Why you even have these superior arguments about the obvious love youre hiding about hpalas?
I like how you skipped the argument about using your other GCD’s for healing and focused on my alt account that is waiting for a ticket response in regard to account merge. I have nothing on this account.
On top of that, you also ignored the basic mechanics of class. Monks have tons of AoE healing, range healing and so on. Paladins are meant to be in melee. Light of dawn, their mastery, crusader strike’s effect on holy shock. Monks have an entirely proper range healer to go back to, paladins who are not in melee are losing 40% of their performance.
This is literally whinging about not being OP.
The problem is that they could do double hps compared to any other class with this build. If you didnt expect it to be nerfed than you were delusional.
The problem is not the nerf itself but how they done the nerf in the first place. A much better solution could have been to just limit how many env mists you could apply so their throughput doesnt go up to the skies. Lets be honest even if a build is situational and need the correct gear if it can do 400k hps while any other healer is sitting at half of that at best, there is a problem.
I am disappointed however that the nerf was just to rising mist and not something else so the build itself could stay, just be more reasonable in what numbers it could do.
More fun to play for you maybe. It is personal preference what you like. I hated new mw and rather played druid since then. Lets not bring everyone’s personal choices into this.
Then log out, log on your main account and above all MAIN CHAR and start taking.
On a mana cost, that your Hpala doesnt have.
So are monks, You dont know both mw and hpala are being a melee in WoW’s system? You should…
Paladins have a ranged healing spec too, didnt they had it pre glimmer? Are you joking now mate?
So will monks do? LOL
This is litterally you a Hpala in disguise whining because youre not as stupidly op you used to be in EP and you got slightly nerfed while youre supporting a bad nerf for a class that havent shine for many years now.
Why didnt Hpala’s got nerfed in EP then?
At the end of the expc with max corruptions and bis corruptions, when Rdruid will skyrocket, you want the same treatment for your hots? Or you are just special like this Hpala in disguise and you should be treated differently? As you already are in M+ anwyays.
I feel too much salt. Druid doesnt have a build to be able to do 400k in raids (Pieces linked a log where the raw throughput of their mw was 1.1M) and basically solo heal mythic bosses. But if they will have yes, they should be nerfed. What kind of question is this?
Why glimmer wasnt nerfed earlier? Who knows. Do i look like a blizz employee to you? It was also out of proportion. Not as much as rising mist but it was. And they mostly fixed it in the end. They just found a better solution to nerfing it unlike rising mist.
Im sorry for all the salt boohoo rdruid and hpala are better in m+ for high keys. You dont see me cry every healer in the mdi is a mw monk.
This thread is about rising mist talent and not about you crying about other specs being good at something. Druid and monk were always similarly meh for raids but now you come cry because druid is good at m+ when this thread has nothing to do with that. Period. Done talking about this.
Somewhere deep inside you are well aware that the rising mist build was too strong and knew it will get a nerf. I am sad that the whole playstyle seem to be going down the gutter instead of nerfing it the same way glimmer was nerfed but thats not on me so how about try raging elsewhere.
I personally welcome this change coz now I can go back to brainless upwelling build instead of having to keep track of how many HoTs i have on raid and worrying about not missing a kick. Its great!
It started as trash tier and it keeps climbing up, mastery+haste %% corruptions. We will see in the end, but atm you should should be nerfed to ground in M+. Not salt, reality.
Because Hpala is the eternal beloved, as you should see yourself. 3 months with an OP mw that i dont play, and it had to be “balanced”
Try pugging with a non meta healer and let me know how ti feels boohoo 3 key champ
Im not crying, im giving examples to this Hpala in disguise that is actually crying about it.
Why? Its pure healing, the class has no utility at all. High risk High reward.
For example, you should know as a pro healer + forum knowital’er that MW monks did not progress nzoth. Hpalas and Discs did, MW’s came after when people outgeared the content.
They should hire you. It’s hard to believe they are only looking at the upper extremes and making decisions based on that alone.
EDIT: Nerf the infinite upkeep of a raid wide stacked HoT. E.g. limiting the number of EnvM you can put out to some arbitrary number like you did with Hpalas and/or Nerf the upper limit to what time the HoT can be extended to. Say no more than 6 or 7s. (Meaning it falls off of everyone if you have any significant down-time. (Raid nerf)
Nerf the amount of resets you can get on any given HoT to, again, any arbitrary number. But keep the talent viable to the lower spectrum. (Mythic+ nerf)
You are now literally saying to the <85% of the monks. Go play the cookie cutter build you’ve been sitting on for the better part of 3-4 years. Or play the healers we’ve set out for you play.
Seems unhealthy.
That’s literally what people are saying is the problem though. Hpala has never been a melee healer up until the point where they also started completely removing it from Mistweaver.
It’s amazing seeing the mental gymnastics that Blizzard went through for the entirety of Legion to justify MW not being a DPS healer, all while making it a more entrenched playstyle on Holy palas and Disc priests. No wonder we only have a proper ranged healer to go back to because that’s all Blizzard wants us to be.
Essence Font is a perfect example of Blizzard showing a spec how it should be played.
We can just hope that Blizzard put a target cap like he did with Paladin and do not ruin this great and fun build discovered. I can understand that people is mad because with it MW can reach absurd amount of HPS, but, like it was for Holy Paladin, they need to balance it, not totally ruin it or make it impossible. I mean MW work hard to mantain those HoTs on the targets, and not like Paladin just press one button and you’re good for 30 seconds. It’s a really fun playstile that we do NOT want to go away.
quit? more like throw pc out the window unbelievable how 90% of the feedback is very easy and better solutions than just ruining the talent completely again
Great stuff wasting 200k+ momentos socketing haste gear which is now worthless for everything aswell as gutting the talent completely in m+ no doubt it was busted in raid with many simple solutions to fix it but now its screwed for all content and the entire of Shadowlands Thanks Blizzard
Edit: Also the 20 euro race change HaHAA
It does but also has the potential to seep out as pseudo-meta to HC, Normal, LFR, M+, M0… a.k.a create false perception of the spec. People will see crazy parses and start demanding MW, then MW will come and if forced into this they will very likely struggle due to lack of enough correct gear and experience so their parses will be low. Add imperfect boss fight execution in lower brackets and you can get false perception of MW being trash/bad spec or given player being punished. Similar to Disc but with more negativity. RDruids were “required” by PUGs for even low keys due to MDI sudo-meta.
They screwed corruption and in general gearing and such extreme builds is an effect of this. As for MW they made an “imperfect” design in Legion (yet it worked aside of top content) and in BfA they reverted to more “bulletproof” design of instacasting and Essence Font bot that neither can play bad nor exceed (but at least covering M+ and raids versus like Druids that shifted heavily to M+).
I would like them to think hard for Shadowlands where we are still WIP
Is this really the best solution the design team can come up with? How disappointing.
A terrible change, the problem you are trying to fix can only happen with a very speciffic gear and corruptions and only in the hands of skilled players while the talent itself works just fine for anyone with the usual gaer.
You are killing a whole playstyle where you could easily keep the hot extension to 4 sec for renewing mist and essence font and just reduce enveloping mist down to 2 or even 3 which would still result in finite duration.
This looks like a lazy change by someone who just sees big numbers and doesnt look into how most of the people use this talent.
You know how it goes nowadays. Everything that those few people do immediately becomes a requirement for everyone. Better to kill it before it spreads
have a negative effect on the healing game for the remainder of Battle for Azeroth
bfa is pretty much over, just leave it in, who cares at this point
Read though the thread, we all agree that it needed to be nerfed, the issue is HOW it got nerfed.
They removed a warm welcoming new fun play style that people have been gearing towards instead of just balancing it.
I wish more explanation was put into why it’s been dropped to 2 seconds rather than 3. or even as many suggestions have been to be a varied amount per spell.
2 seconds for Env Mist, 3 for Renewing Mist and 4 for Essence font?
seems like no thought has been put into this change. For those that haven’t played the hasteweaver build to achieve these really high hps numbers requires a flawless rotation and reasonable luck.
For example if you miss a kick or delay it by a few seconds you will drop all your hots. people see these flawless parses and go mad but they miss the key points:
It’s the hardest rotation of any healer
mistakes mean you do subpar number
The insane gear requirements to pull this off with the RNG corruptions
These high HPS parses are achieved by guilds that have tailored attempts/pulls towards them meaning sacrifices have been made across the raid.
What is massively frustrating is those that have put in a bucket load of effort to get to this point is having it destroyed entirely:
I wholehearted agree that solo healing mythic tier bosses is not good for the health of the game but neither is breaking a spec entirely and having the audacity to claim that the 50% extra healing from the move with still allow the talent/spec to see play.
indicted by this adjustment blizzard are tuning the game to the top 1(0.1)%.
Why would you be happy to nerf this but freeze MW out of almost all of the tiers this expansion.
At the top 1%, mistweaver has been >15% behind HPala/HPriest for every tier on most encounters this expansion (few exceptions). I think the frustrations are all building up as it feels like an inconsistent approach here and the change blizz have made is using a sledgehammer to crack a nut and still expecting it to be edible.
No-one is saying don’t nerf it. just be a little more precise or give a more indepth explanation.
You mean appropriate punishment for being copy monkey and chasing meta?