Mistweaver hotfix coming

Or perhaps being bored of playing essence font oriented healing for so long in raids that you found a new available playstyle that is engaging and rewards high skill to play, so you invest time and effort to make it work and enjoy it?

I guess you’re the resident troll on the thread /sigh

you could have clicked into my profile and made a clear educated guess that this has been my main since MOP when monks were introduced instead you have to make a smarmy your just following the meta FOTM comment.

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I am not touched directly by the nerf but this is another sign on how inconsistent they are.

They nerfed shadow for 8.3 because scaling out of control and now you have a spec that either get perfect Corrupt/Trait and a decent fight patter otherwise is dog poop).

But somehow Glimmerdin is free to obliterate every other build option for the spec.
Fire is free to be busted AF.
DH are free to abuse IS ppm.

Yet somehow as soon as other classes start to shine you throw those into the dumpster because “out of control”.

While other class stay into the dumpster the whole expansion.

You guys need to learn to be more aggressive with changes, and I am not talking about nerfing new emerging builds, but actually buffing unused class to actually have fun.

I bet your Upwelling build is so 200IQ and never been used before.

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Nonsense! I use upwelling build exactly because i’m too lazy to press something other than that one button! :yum: And if i weren’t that lazy i wouldn’t roll a healer in the first place!

Healer lazy Lmao

1/10

What can i say? I like doing nothing. It’s what i’m excel at.

A mw monk solo healed 9/12 mythic using a piece of gear that was cloth and azerite from last tier. He was around 460 which is not overgeared at all.
Plz tell me how it is fair to keep mw monks with this build where you put on env mist on 20 ppl and dps rest of the fight, with infinite env mist up on everyone. No need for keeping raid frames on after the first min mark because all they have to do is dps. Their pure throughput 5 times of a glimmer paladins. Please tell me how fair that would be to not fix this playstyle in some way.

Does it matter that you need specific gear to do this? No if it is obviously achievable by many and its broken it needed fixed.

I am soo damn expert in m+ lmao i do weekly key with my guild then log out. I dont pug. This thread is about mw and not some other healing class. And what is broken needs changing, and nothing was more broken this entire expansion than this playstyle that emerged this patch. Doesnt matter when it appears. Or who progressed with what on the bosses. Glimmer was also a playstyle that emerged a bit later this xpac and not right away.

Im not against monks having a fun playstyle. But im against a healer being so broken in throughput that playing anything else is pointless.

Sure glimmer was a problem. But it still couldnt do the numbers that rising mist could in the right hands.
And no my pally is not even geared. Paladin in disguise indeed.
I raid on a resto druid. I have a monk as an alt. But good try. I play what i enjoy most and not the fotm.

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If you read my comments thats exactly what i said. I was talking to someone who thinks monks should have been left alone like this because they dont have raid utility so should have max throughput.

no one with sense is suggesting it should stay as it. the nerf just comes across as lazy as rather then adjust values etc to keep the talent viable they have just restored the talent to 8.2 where it wasn’t viable then and won’t be viable now.

I do believe that a more active spec should reward you with a higher output then pressing essence font every 5-6 seconds. This really from a raid perspective points mistweavers right back at the bottom of throughput and utility.

If you think this is doable and its not a TEAM effort, do it with your guild. Test it out. With your brains i could ask a Prot pala nerf because zmok makes M+ 17 runs without healer. Cmon, use your brain, abit more?

Every spoiled class had moments like this, specially at the last tier of an expansion you should know that. But why that class has to be nerfed? Its not one of the ultra favored: Pala-druud-priest.

That doesnt mean i cant give you examples, already said that 3 times. Are you not able to understand ?

Glimmer emerged around the first months in EP, making Hpalas from mid tier to top tier by far. They had almost double output from other healing classes EG what happens now.

A monk is pure healing classe, its not Disc/Hpala/Shaman aka powerful progression CD classes. once more HIGH RISK-HIGH REWARD.

Good, go whine for Rdruid nerfs on the m+ subject because you clearly enjoy the dominance of your class there.,

It could, I remember Hpalas doing double the output my monk main had back then while holding a DR, why MW’s not doing double of hpala now?

But you came to whine in disguise.
Doesnt change the fact youre playing the class that dominated M+ for four seasons leaving all healers out yet whine about top performing guilds.

And explains you again, they should because Hpala was being left alone to ruin all healers during EP.
Also if you care about whats fair you should whine about your absolutely broken class first, then talk about fairness.

Thanks god, they nerfes this playstyle

Glimmer is still horribly broken and would need more nerf, a Paladin should never be pushing as much HPS as they are doing now, far too close to Holy priests.

They’d either need to lose HPS or Utility, one class should not have all of those at once like they do now.

I am hoping they reconsider the changes to preserve it and not destroy it in the process. Otherwise it is really sending the wrong message to people.

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This would mean restricting Resto Druid for example, they have a lot of utility and very good healing. The best answer would be balance this talent and not ruining it totally. It’s a fun playstile and I hope Blizzard understand that we play this game for fun, and make a class almost brain-dead without reaction it’s not engaging.

Literally have to look at a couple top logs to see how broken this playstyle was. Env mist on whole raid than just dps whole fight. Meaningless to press any other buttons at that point. Pure hps they can do 5 times of a glimmer paladin eating all the damage going out.
Glimmer was never that much above others compared and still required to actively heal the raid the whole fight.

I agreed they should NOT have nerfed the playstyle itself but just put a cap on env mist which made it so broken. The vivify playstyle of it was fine.

You said yourself that you didnt even play this yet you get the most upset because they touch your class.

It is not only my opinion that this playstyle was beyond broken but mythic raiders who played monk and described what they were doing and how stupid it was.
Seems like everyone in this thread also agreed with needing to change it, that they expected it because it was broken. Plus that they could have changed it a different way. Like what i said.

If you think monks should be able to easily do double the numbers any other healer could possibly ever do than good for you but everyone else thinks otherwise. Why should it do more in raid than a resto druid or a holy priest anyway? They are not disc or hpally either. Should all of these specs have double throughput compared to pally and disc too? Be real.

Keep going on about other classes if you want though. More about how strong druids are in m+. When blizzard wants to balance 5 men separate from raids there can be some changes to things. Until then whatever they do will affect raiding which they usually pull the lines at, where druid is midtier at best or even lower.

Last time i am commenting to you and i will ignore anything else you send. I prefer reasonable conversations and talking about facts and how they could have fixed things better, not about you hating on everything non monks.

I do agree with you ofc. But seems blizz is having a hard time balancing disc and pally as usual with their DR and where to pull the line hps and utility for raid.
Even though glimmer will stay as a talent it seems like they are putting it on same row with divine purpose plus they will lose vision of perfection too so will see how it will do compared to today. Too early to really think about it much.

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This attempt of a fix is atrocious. It is gutting the build, when there are several other viable fixes that wouldn’t make the talent useless. An obvious idea would be reducing the amount of ReM’s that you can have out or just cap the duration it can be extended to.

If you preffer reasonable conversations, first things first request a nerf for your broken class utility that dominated 4 seasons in M+ and then i will accept the fact you came in a different account to whine about MW monks.

Prowl druud, prowl out of shame :rofl:

Lets be honest, this isn’t a fix it’s a break.

the odds of the devs reacting to any of the better suggestions put in this thread is so low i already expect nothing. So it’s time to suck it up and go back to the stale build that isn’t competitive in mythic raid content.

I mean the logic is simple:

  1. Make it a “viable” talent
  2. People start stacking haste
  3. Blizzard sees that trend (but do nothing)
  4. People start buying tokens to get the Haste corruption
  5. Blizzard sees that trend (but do nothing)
  6. More people buying tokens
  7. Alpha is made available for the YouTubers
  8. People get excited for “infinite” dungeon and finally pre-ordering the game
  9. People still buying more tokens
  10. They decided to continue the trend with 100% Experience buff (so more people will re-sub for the game, AND monks who are rocking this build right now will have time to reroll, but not announcing the change yet)
  11. Enough money made to make the game look good for the investors
  12. Lets nerf the spec “just a bit”, actually killing it

Solution:

  1. At least make it 3 seconds with 50% healing buff
  2. Just freaking cap the Enveloping Mists to 8 like you did with the glimmer (oh, what is that, Glimmer of Light is now the talent in the Shadowlands)\

Reasoning

  1. By reverting the 4 seconds extension back to 2, it is NOT 50% nerf to the spec
  2. How it works now (as of 20-04-2020): 2 * 2 * 2 * 2 = 16
  3. How it will work (as of 22-04-2020): 2 * 2 = 4
  4. So the spec is “kinda” nerfed 4 times
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but then we noticed that we managed to do it, so decided to kill the build again to make monks a useless healing spec with no learning curve at all.

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We are not useless, we are pretty damn good, the sad part is that they killed a new fun play style that people have been gear collecting towards.