MM PvP nerf suggestion

PvP nerfs:
Reduce Aimed Shot damage -10%.
Rapid Fire damage -10%
Spotter’s Mark damage increase reduced to 20% from 30%.
Moving Target damage increase reduced to 10% from 20%.
Quickdraw damage increase reduced to 10% from 15%.

Ability Change at least for MM: Survival of the fittest should have only 1 charge but it should work inside a stun, have 10sec duration instead of 6secs and have reduced cooldown with padded armor talent. MM is too vulnerable in a stun lock.
Aspect of the turtle should reduce dot damage much more.

Make it 20 and you got a deal.

A little nerf to MM and it is done; it is unplayable.

Balance druid, SP, Devoker, Affli like specs complete a full bg with 1m dps. Warriors hit 3.5m execute. Mage and Rogue are crazy broken. Are we playing the same game? Don’t hide your check PvP so lets see who you are and what you are trying to do.

https://imgur.com/a/nyOxWF4

2 Likes

MM only got burst in exchange for very clunky spells. In BGs it’s amazing as you can stand far back and people won’t notice you hard casting, but in arena, it’s a disaster… if you truly wanted to reduce the burst damage as much as you wrote, you’d have to make Aimed Shot an instant spell without cast time and increase sustained damage by a lot.

1 Like

and so we have class tuning
PvP Class Tuning Incoming – 9 April - Community / General Discussion - World of Warcraft Forums