To Blizzard Activision, World of Warcraft Classic and the #NoChanges which actually never happened.
Dear community
I felt the need to post my personal view and feelings about certain aspects of this game. Feel free to read with me.
World of Warcraft has quite the long history, over the years many things changed. Expansions where either a hit or a miss and players all over the globe will debate about what changes were good and which ones were bad. It’s good to have a constructive debate about a game which once moved millions of players.
For me retail, I have lost connection with retail. Several reasons I will not mention here, perhaps for another time, another forum, another post. But there is one aspect of Battle for Azeroth that I think is straight out the best thing you as a Gaming Studio could have done.
Mob/node sharing.
Quite the opposite of what we experience in Classic. Mobs & nodes are only available to those who tag them the first.
Throughout Classic, I was farming gold to invest in consumables for my raiding. Or I was farming reputation in order to keep up with others. Or perhaps I was plucking Black Lotus just the nanosecond before another player arrived just to see it vanish before his nose.
Mob/node tagging promotes toxic behaviour. And it promotes this in 2 ways.
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The person who actually takes it, can have good feelings that he got a certain herb and another person not. And can laugh or chat about this in the ingame chat interface.
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The other person can be offended by this and try to steal off said mob/node from same player and it can evolve into a toxic battle.
Apparently for some reasons a certain amount of the playerbase finds it enjoyable to be this toxic. To be greedy, call others just slow or tell them to f*** off you crybaby.
This happens in daytime currently on the Naxxramas Scourge Invasions. Trying to find a group of players willing to cooperate seems, and this is a personal and thus biased view, seems almost impossible.
It’s me versus you, and if I can have the possibility to get more stuff than you, I’ll do whatever I need to get that extra tag. This makes honest players, players who want to group up and share and cooperate doing exactly the same as this toxic person. Because if they don’t do this, they will get nothing. So they need to start ‘steal’ and ‘tag’ as hard and as fast as they can in order to get certain breadcrumbs.
I just farmed 20 Necrotic Runes because I fancy the tabard, I really like the possibility of shaping your character in a certain way.
And I am deeply shocked that cooperating with people on that invasion was nearly impossible, the toxicity and accusations/cursing and straight out harming behaviour was the ‘new’ standard.
In 2 occasions I found 1 player willing to work together and rotate a +1 on the runes. I have multiple screenshots of players being rude, offensive, just off limit. Players who I have reported ingame.
After some time, I started to think, why are we this toxic and is there a way that we can by-pass this. And it came to my conclusion that Mob/node tagging is the prime source of toxic behaviour. It literally ‘promotes’ it.
Sharing is not rewarded. So why should we share? In an often competitive gaming environment sharing is never rewarded. Working together is not rewarded.
Since the current patch has also brought us to the very end of Classic as a game (content-wise, not community-wise) and with the possibility of a new The Burning Crusade around the corner, I strongly ask the team behind World of Warcraft: The Burning Crusade Classic that they implement certain changes to TBC that never were a part of a TBC, because the #NoChanges policy is - been proven - not a realistic approach. And you realised this as a Gaming Studio aswell.
One of these changes I’d like to suggest is to at least evaluate and think about the current game design about mob/node tagging. Try to come up with a solution that doesn’t promote toxic behaviour, the you versus me thinking, a solution which doesn’t harm the economy or the player experience.
Try to bring players together, make cooperating rewarding, rather than have old-systems in place that more often than wanted put players against each other rather than creating bonds.
At least, think about it.
/hat off
Konkrete
I am Konkrete, a 33 year old, Belgian based gamer. Been playing the game since the start all the way upto and not including Legion. I hate toxicity or drama and prefer constructive criticism, ingame I like to enstrengthen bonds with players even those out in the world. I like to immerse myself and help others, and be part of a beautiful world. Keep it beautiful, thanks.
