I want my character to feel stronger when I get more gear it’s annoying how mobs hp scales with character ilvl. Just trying to finish up my korthia mounts and my demonhunter ~250ilvl has rares at almost half the hp of rares on my 300+ilvl characters. Please stop using this garbage system
Scaling completely removes the point of levels and numbers, and should only be an optional opt-in during leveling for freedom to level up in any legacy zones. I still miss the days when the zones still had the original levels and was stepping stones for higher level zones.
Makes no sense for a level 5 newbie to go and “fight the legion” on the broken isles (just as an example),as where you should be fighting boars and goats in Dun Morogh
I too miss the old lvl experience. Hate the lvl squish … so what if we eventually ends up with lvl 999… just add k for thousand, m for milion, b for billions and so on for our stats.
Bring back xp bonus on heirlooms and add more bonus exp for quests/dungeons/timewalking etc.
… or even walk through the tunnel from Loch Modan to Searing Gorge. I remember doing that on my first char during early BfA at around level 10, and he became spider food for skull-level spiders outside the tunnel. These higher-level zones became goal posts, something exciting to build up to.
As I try to level my Blood Elves the old way I have to agree with you. The new scaling system seem to assume everyone is using heritage armor and so if you not, you will be leveling so fast that soon you will be outleveling your gear which then again get you the paradox experience that with every level up you become weaker.
Because not every questing area is designed that you level so fast that mobs scale with you so you need every one or two level complete new gear.
I am not sure what has to change Blizzards to fix this.
Abandon Level? Use level only for abilities and scale everything else over gear score?
Change the gearing system that the majority of your power comes Level and only a fraction from GS?
Just give away Heritage Armor for free?
I always felt accomplished after grinding an expansion for 2 years and by the end towards the next one, my character was super strong enough to one shot. I often went back to exact revenge on those elites that made me miserable while grinding out my power. Now it just feels unrewarding and a slog and has definitely slowed things down.
But there are those players that have lamented that they hate the fact their characters can start to one shot anything around them so they made this change. I wonder if they feel accomplished at all ?
Because, if your character keeps becoming god like against every challange it requires the next expansion to be bigger to meet the fantasy.
Wont be fun if ur running around 1 hitting pirates at the end of one expansion and then struggling to fight a giant rat the next expansion.
If you keep the power line equal it doesnt require the next expansion to quite as much of jump on power.
However, yeah they could make you feel alittle more powerful then they currently do, i think it could be amped abit more then it is currently seems like theyre just playing it too safe.
It was fine in vanilla / tbc / wotlk, because while powerful they just werent to such scales alike first ones.
I remember Vanillataur complaining about one patch in WotLK where in his eyes we got generally to strong but I can not remember which one as I did not see it.
How can you say that? Do you remember how it was levelling in BfA? In Shadowlands? You start levelling fine, and somewhere around the middle you become weaker and weaker, so that just as you approach max level you are pulling mobs one by one - the same mobs you pulled in a pack and obliterated 8 levels ago.
I will never forget hitting 116 on my Frost Mage in BfA. I was in the middle of pulling as much as I could reach on the Ashvane Docks, and I swear I thought my PC had frozen the instant I dinged 116. My Haste had apparently gone down to nothing in that second, and my power with it. The forums were full of complaints. I limped from there to 120 gingerly.
There was no such single instant in Shadowlands - to be fair, the devs learned from that screw-up - but every alt I have levelled started through the Maw and initial Bastion quests just fine, and ended up weak as water around 118.
Progress is exactly this: I can kill the same mob I killed yesterday, but faster. Or today I can kill the mob that killed me yesterday. When scaling makes you WEAKER than you were yesterday, that is exactly contrary to the point of the game.
Well true, but i hold borrowed power responsible for the issues regarding levelling in these expansions.
Thankfully without it classes dont have this weird dip, but yes, it was highlighted that borrowed power was causing major issues when jumping to the next expansion, i think BFA was by far the absolute worse for this. it was fine til Legion legendaries stopped working and then everything hit the floor in terms of pace
Granted, 116 in BfA was when your legendaries turned into pumpkins, hence the degree of the dramatic drop at exactly that point, but in Shadowlands all you have to do is compare a character at 52 with one at 58, with no borrowed power taking effect.
when i level a character up, it doesnt feel weak, it feels pretty damn strong. I did some evoker levelling, some warlock levelling, i did abit on a boomkin and abit of a Survival hunter.
and the levelling felt 110x Better then both SL Or BFA in terms of power relation.
DF is a HUUUGE power spike to classes, this is why our hp has been doubled, because our DPS, our burst, our CC and overall Sustain options has Amplified Massively.
I haven’t levelled in Dragonflight, so I won’t know for a while.
Maybe they have smoothed out the levelling power curve, but as Shadowlands showed, that’s not necessarily a function of borrowed power.
But levelling the difficulty is not the goal. Can I kill the mob I killed yesterday faster today? If the answer to that is no, the game designers have failed.
tbh DF Power curve isnt a Curve. its a Verticle line upwards.
the issue as you can read via pvp feedback, the quantity of tools returned and ability to take traits u couldnt once take all in 1 build, the power spike is crazy.
Classes in DF season 1 M+ Feel 20x more powerful then End of Expansion Classes do now. season 1 is gonig to be explosive regarding whats going to happen, because Expansions Dont normally Triple in power as they are going to into DF.
So its possible we’ll hit another Season 1 Legion, where the content gets proved to be Undertuned. or they’re going to over-estimate it and things will be major overtuned at the start, imho i think they may have nose dived into this abit hard for this to arrive stable from get go.
tbh i disagree with 1 shotting monsters outright of equal level to you.
but thats a Personal opinon. and people will be on either side of the fence reguarding that really, I feel like the Classes grow atleast, which is a Improvement, the class itself Feels like its Learnt new things, gained More abilities and able to do more then prior, which atleast shows character growth.
will season 3 DF Still uphold that, no idea however.