Modern WoW rant , and goodbye

I mean where were you the past 10 years?

So it’s taken you all this time to figure all that out, why so long?

It’s everything I expected it to be, a very recognizable clone of the last 3 or 4 expansions, a cut-and-paste job with a few tweaks.

to OP - you literally have CLASSIC WOW to play the same way you wanted omg.

Also - most of your takes are… bad? Like what are you talking about? Zero uniqueness? Bruh - there is like 124124134 transmog sets every season, sure a lot of recolors but what are you expecting? It’s more than 1 person can handle anyway.

Sorry, the game you want where leveling is the focus, doesn’t exist anymore.
I argue it hardly ever did. Only back in the infancy of the genre and it moved from that.

Classic exists for you.

Don’t recall this place being an airport where you have to announce your departure

Yeah, yeah, yeah, we heard this for atleast 16 years straight now “Old wow was the best, better experience” always the same Rose tinted goggles take.

Let me tell you something, it wasn’t the game that was different it was you, leveling took long because noone “understood” it, people did Quests they out leveled by a mile, take a look at Vanilla Classic as an example, people dinnged in what, a week? How come if it is exactly what people always say “this is how old wow was”? Shouldn’t they take atleast 1-2 Months?

Ohh yeah, because Greens in Vanilla were so rare, sure they were for the first 15 Levels or so, then you stepped into your first Dungeons.

I had five within the span of a week.

‘Rose tinted’ does not equal ‘incorrect’, it merely implies a bias.

Simply wrong. Go stream yourself leveling 5 characters to lv60 within a single week on classic. It’s impossible.

Gear upgrades matter more in Classic.

I mean, people did 1-60 in less then 24 Hours, so not entirely impossible wouldn’t you say so?

If he loves Vanilla so much, he has the option of playing Classic, why not do that instead of making the 2.000.000 “Back in my day” posts?

The only thing that matter’s is Resistance, which also can mean equiping a item that is “worse”.

I have read every quest and book in the game and finished game in 3 days barely playing. And Its not players resposibility to play game way Its not intened by game developers. You can never blame players for rushing.

Total playtime perhaps but not in one sitting.

Because objectively retail is worse off now, and classic is objectively more of an MMORPG.

People are allowed to point out how and why.

Lol no.

Stat layout and values were far more consistent and meaningful in Classic than they are now in Retail.

Half the time I don’t even feel the difference when I equip an upgrade on retail.

If its so much worse off, then I don’t understand why there are so much fewer players in Classic than retail…

Pure BS. In classic many stats did not make sense. And were very counter intuitive.

Answer me this question : At what point was Intellect worth more than Spirit for a Holy Priest ? And how much Spell Power do you need to stop using rank 3 heals instead of rank 5/6 ?

:slight_smile:

til’ they come back

There aren’t. Classic has more players.

They literally all made perfect sense. Which are you confused on?

I’ll give you my answer to those questions if you first explain to me how a scaling issue and a mana cost issue relates to “stats being confusing”.

My point was that the stats made absolute perfect sense. The scaling was just in a few small cases and things became muddy at points you wanted to minmax your performance.

I would even argue that in the scenario of int vs spirit for priests that’s intended and increases the skill cap for priests, which would make it a good thing as it adds depth to the class.

I’ve never mained casters in Classic but as far as I know the rank 3 over rank 5/6 is simply a mana cost and spell speed issue. Not a spell power issue?

Even if it is – that’s simply a scaling problem, not an “Intellect / spell power stats are confusing”-issue.

Edit: :slight_smile:

Where is your proof ?

Here is mine :

Classic : https://ironforge.pro/population/era/

I got a random PvP pages and it shows that there are more Resto Shamans doing Solo Shuffle in EU than players in the whole classic EU + US.

Retail : https://www.pvpleaderboard.com/leaderboards/solo/eu/shaman/restoration

I can do the same with PvE.

Retail : https://www.reddit.com/r/wow/comments/16c1tlv/real_data_of_raid_partecipation_in_the_first_17/ Data compiled from Raider IO. That is the number of guilds. Not players. So multiply that number by 20.

And if I count M+ as well the numbers just balloon !

I can also count how many servers there are for each game mode. And there are at-least 10x less servers in classic era.

No. Your full of BS if you think that more people play classic. :smiley:

From your description, so do the Retail ones. It is perfectly understandable what each and every one of them does just from the description alone.

But unlike Vanilla, in retail there is no such a thing as a “hit cap”, “crit cap” and things like that. The stats do exactly what they say, each and every point.

I mean… look at all this :

https://forums.askmrrobot.com/t/hit-rating-and-hit-caps-in-wow-classic/8614

How much is the baseline hit chance of a raid boss ? THAT info you did not have. How much did you need depending on if you were hitting with a white or yellow attack ? You did not know…

Vanilla had so much hidden information you literally did not know what to equip when. You did not know if a weapon with less hit rating but more AP was better than a weapon with the inverse stats.

Even though, the description of the stat itself “what is hit rating, or what was AP” was obvious, you had ZERO tools to compare AP with Hit rating on 2 specific items. So from a practical point of view, it was LESS clear than in Retail.

In retail even a monkey can understand : More ilvl, more primary stat == better. Period.

So yeah… :smiley: You are wrong.

Because modern people can’t comprehend different opinion that differs from their’s. They preach equality, compassion, diversity for all, unless you say something that oppose their ideologies. Then they will come after you and stop until you are destroyed.

And of course, there are the internet trolls and bullies who live to bravely attack other just for the “fun” of it, hiding behind virtual profiles.

So don’t take it personal.

2 Likes

…did like more than half this discussion thread get deleted? I can’t find my posts except the very first one.

Because I got 11 likes on my first post… But probably got like 2/3 flags calling it a troll post. So it got automatically deleted because of it.

People use “flag as troll” as an “i disagree button”.

It happened to me before. 22 likes. 2 “flags”. Got deleted.

My posts got deleted because of people that disagree with me. And yours got deleted because of people that disagree with you. Regardless of how many likes you got (aka, people that agree with you).

And I think this is mental because disagreeing with people dosent make posts “inappropriate” in any way. I did not flag your posts, even if I disagreed with you. They were appropriate in every way. As were mine.

1 Like

Indeed. It’s not like we were not civil about it.

1 Like

I have no idea whether to trust third party websites or not since they’ve all been disproven many times.

And nothing as serious as “proof”. just from what I’ve heard classic was more populated than retail but that was like a year ago so I wouldn’t be surprised if that’s changed since then especially with TWW releasing.

I’m also quite sure that these websites track ‘active characters’ and not actual player counts.

What sense is there in Versatility doing exactly the same thing as what most masteries do for most classes (dmg increase in %), what Armor does (physical dmg reduction in %, though vers also does magic dmg reduct).

So we’ve got Versatility as a direct % dmg increase but also reduction, and we’ve got mastery as a direct % dmg increase?

Why do we need to have two almost identical stats? That’s one thing that makes little sense.

“Which one do I pick? Is it better to have 30% mastery or 30% versatility? I think versatility because it also reduces damage taken! But… this guide says to stack Mastery? why?”

You could argue that mastery does “special things” for some specs but that’s a big minority, if any really, I can’t think of one tbh. Most of them are just “x% Increased damage done to target while its bleeding” or “_% increased shadow damage from your shadow spells”.

I suppose Elemental Shaman is kind of unique in where it’s a % chance to duplicate a spell, essentially…?

That was just a flaw in early game design. The player stats themselves, as in the stats on gear made perfect sense.

Of course you did? Hit cap was known to be 9% back then for warriors at least. I’ve got memories of it myself. 5% in PvP.

It’s fairly obvious that if you already had 9% then you don’t need a weapon with hit chance?

Hit rating wasn’t even a thing… it was just straight up hit percentage.

I’ve got no idea why you would want to compare Hit with AP, they serve two vastly different purposes. One reduces miss chance the other increases damage dealt.

It wasn’t hard for 12 year old me to understand that “Oh so I don’t need more than 9% hit I guess I’ll get Crit chance for everything else! …Oh, i’m at 32% crit chance! I’m happy with that number! I’ll stack more Strength now to crit higher!”… it was very self explanatory…

I’ll give you that It should’ve said that 9% is hit cap on the skill itself, which was the only confusing thing is that you had to learn that from other players.

Why do you need ilvl for that? Is it so difficult to understand that “more str = more dmg” or “more stam = live longer”?

I fail to see what is so confusing about any of this.

I’ll give you that retail is even far more simplified and that a monkey can understand it, though.

But that says nothing on how difficult classic stats were to understand. (Unless you were literally minmaxing everything, but for the average player that’s irrelevant).

If you really want to make a case for a difficult to understand stat then you should’ve brought up Weapon Skill cap, I’ll agree on that those stats were a complete mess, but that stat was also incredible scarce and was just a design flaw from the start (because wearing edgemaster’s for the rest of your life was clearly not intended).