I mean where were you the past 10 years?
So itâs taken you all this time to figure all that out, why so long?
Itâs everything I expected it to be, a very recognizable clone of the last 3 or 4 expansions, a cut-and-paste job with a few tweaks.
to OP - you literally have CLASSIC WOW to play the same way you wanted omg.
Also - most of your takes are⌠bad? Like what are you talking about? Zero uniqueness? Bruh - there is like 124124134 transmog sets every season, sure a lot of recolors but what are you expecting? Itâs more than 1 person can handle anyway.
Sorry, the game you want where leveling is the focus, doesnât exist anymore.
I argue it hardly ever did. Only back in the infancy of the genre and it moved from that.
Classic exists for you.
Donât recall this place being an airport where you have to announce your departure
Yeah, yeah, yeah, we heard this for atleast 16 years straight now âOld wow was the best, better experienceâ always the same Rose tinted goggles take.
Let me tell you something, it wasnât the game that was different it was you, leveling took long because noone âunderstoodâ it, people did Quests they out leveled by a mile, take a look at Vanilla Classic as an example, people dinnged in what, a week? How come if it is exactly what people always say âthis is how old wow wasâ? Shouldnât they take atleast 1-2 Months?
Ohh yeah, because Greens in Vanilla were so rare, sure they were for the first 15 Levels or so, then you stepped into your first Dungeons.
I had five within the span of a week.
âRose tintedâ does not equal âincorrectâ, it merely implies a bias.
Simply wrong. Go stream yourself leveling 5 characters to lv60 within a single week on classic. Itâs impossible.
Gear upgrades matter more in Classic.
I mean, people did 1-60 in less then 24 Hours, so not entirely impossible wouldnât you say so?
If he loves Vanilla so much, he has the option of playing Classic, why not do that instead of making the 2.000.000 âBack in my dayâ posts?
The only thing that matterâs is Resistance, which also can mean equiping a item that is âworseâ.
I have read every quest and book in the game and finished game in 3 days barely playing. And Its not players resposibility to play game way Its not intened by game developers. You can never blame players for rushing.
Total playtime perhaps but not in one sitting.
Because objectively retail is worse off now, and classic is objectively more of an MMORPG.
People are allowed to point out how and why.
Lol no.
Stat layout and values were far more consistent and meaningful in Classic than they are now in Retail.
Half the time I donât even feel the difference when I equip an upgrade on retail.
If its so much worse off, then I donât understand why there are so much fewer players in Classic than retailâŚ
Pure BS. In classic many stats did not make sense. And were very counter intuitive.
Answer me this question : At what point was Intellect worth more than Spirit for a Holy Priest ? And how much Spell Power do you need to stop using rank 3 heals instead of rank 5/6 ?
tilâ they come back
There arenât. Classic has more players.
They literally all made perfect sense. Which are you confused on?
Iâll give you my answer to those questions if you first explain to me how a scaling issue and a mana cost issue relates to âstats being confusingâ.
My point was that the stats made absolute perfect sense. The scaling was just in a few small cases and things became muddy at points you wanted to minmax your performance.
I would even argue that in the scenario of int vs spirit for priests thatâs intended and increases the skill cap for priests, which would make it a good thing as it adds depth to the class.
Iâve never mained casters in Classic but as far as I know the rank 3 over rank 5/6 is simply a mana cost and spell speed issue. Not a spell power issue?
Even if it is â thatâs simply a scaling problem, not an âIntellect / spell power stats are confusingâ-issue.
Edit:
Where is your proof ?
Here is mine :
Classic : https://ironforge.pro/population/era/
I got a random PvP pages and it shows that there are more Resto Shamans doing Solo Shuffle in EU than players in the whole classic EU + US.
Retail : https://www.pvpleaderboard.com/leaderboards/solo/eu/shaman/restoration
I can do the same with PvE.
Retail : https://www.reddit.com/r/wow/comments/16c1tlv/real_data_of_raid_partecipation_in_the_first_17/
Data compiled from Raider IO. That is the number of guilds. Not players. So multiply that number by 20.
And if I count M+ as well the numbers just balloon !
I can also count how many servers there are for each game mode. And there are at-least 10x less servers in classic era.
No. Your full of BS if you think that more people play classic.
From your description, so do the Retail ones. It is perfectly understandable what each and every one of them does just from the description alone.
But unlike Vanilla, in retail there is no such a thing as a âhit capâ, âcrit capâ and things like that. The stats do exactly what they say, each and every point.
I mean⌠look at all this :
https://forums.askmrrobot.com/t/hit-rating-and-hit-caps-in-wow-classic/8614
How much is the baseline hit chance of a raid boss ? THAT info you did not have. How much did you need depending on if you were hitting with a white or yellow attack ? You did not knowâŚ
Vanilla had so much hidden information you literally did not know what to equip when. You did not know if a weapon with less hit rating but more AP was better than a weapon with the inverse stats.
Even though, the description of the stat itself âwhat is hit rating, or what was APâ was obvious, you had ZERO tools to compare AP with Hit rating on 2 specific items. So from a practical point of view, it was LESS clear than in Retail.
In retail even a monkey can understand : More ilvl, more primary stat == better. Period.
So yeah⌠You are wrong.
Because modern people canât comprehend different opinion that differs from theirâs. They preach equality, compassion, diversity for all, unless you say something that oppose their ideologies. Then they will come after you and stop until you are destroyed.
And of course, there are the internet trolls and bullies who live to bravely attack other just for the âfunâ of it, hiding behind virtual profiles.
So donât take it personal.
âŚdid like more than half this discussion thread get deleted? I canât find my posts except the very first one.
Because I got 11 likes on my first post⌠But probably got like 2/3 flags calling it a troll post. So it got automatically deleted because of it.
People use âflag as trollâ as an âi disagree buttonâ.
It happened to me before. 22 likes. 2 âflagsâ. Got deleted.
My posts got deleted because of people that disagree with me. And yours got deleted because of people that disagree with you. Regardless of how many likes you got (aka, people that agree with you).
And I think this is mental because disagreeing with people dosent make posts âinappropriateâ in any way. I did not flag your posts, even if I disagreed with you. They were appropriate in every way. As were mine.
Indeed. Itâs not like we were not civil about it.
I have no idea whether to trust third party websites or not since theyâve all been disproven many times.
And nothing as serious as âproofâ. just from what Iâve heard classic was more populated than retail but that was like a year ago so I wouldnât be surprised if thatâs changed since then especially with TWW releasing.
Iâm also quite sure that these websites track âactive charactersâ and not actual player counts.
What sense is there in Versatility doing exactly the same thing as what most masteries do for most classes (dmg increase in %), what Armor does (physical dmg reduction in %, though vers also does magic dmg reduct).
So weâve got Versatility as a direct % dmg increase but also reduction, and weâve got mastery as a direct % dmg increase?
Why do we need to have two almost identical stats? Thatâs one thing that makes little sense.
âWhich one do I pick? Is it better to have 30% mastery or 30% versatility? I think versatility because it also reduces damage taken! But⌠this guide says to stack Mastery? why?â
You could argue that mastery does âspecial thingsâ for some specs but thatâs a big minority, if any really, I canât think of one tbh. Most of them are just âx% Increased damage done to target while its bleedingâ or â_% increased shadow damage from your shadow spellsâ.
I suppose Elemental Shaman is kind of unique in where itâs a % chance to duplicate a spell, essentiallyâŚ?
That was just a flaw in early game design. The player stats themselves, as in the stats on gear made perfect sense.
Of course you did? Hit cap was known to be 9% back then for warriors at least. Iâve got memories of it myself. 5% in PvP.
Itâs fairly obvious that if you already had 9% then you donât need a weapon with hit chance?
Hit rating wasnât even a thing⌠it was just straight up hit percentage.
Iâve got no idea why you would want to compare Hit with AP, they serve two vastly different purposes. One reduces miss chance the other increases damage dealt.
It wasnât hard for 12 year old me to understand that âOh so I donât need more than 9% hit I guess Iâll get Crit chance for everything else! âŚOh, iâm at 32% crit chance! Iâm happy with that number! Iâll stack more Strength now to crit higher!â⌠it was very self explanatoryâŚ
Iâll give you that It shouldâve said that 9% is hit cap on the skill itself, which was the only confusing thing is that you had to learn that from other players.
Why do you need ilvl for that? Is it so difficult to understand that âmore str = more dmgâ or âmore stam = live longerâ?
I fail to see what is so confusing about any of this.
Iâll give you that retail is even far more simplified and that a monkey can understand it, though.
But that says nothing on how difficult classic stats were to understand. (Unless you were literally minmaxing everything, but for the average player thatâs irrelevant).
If you really want to make a case for a difficult to understand stat then you shouldâve brought up Weapon Skill cap, Iâll agree on that those stats were a complete mess, but that stat was also incredible scarce and was just a design flaw from the start (because wearing edgemasterâs for the rest of your life was clearly not intended).