monkey dps okay, kinda fun sorta. kinda. ish.
elem shammy, sickeningly good and fun with plenty of procs all over the place.
hunte âŚugh, i died of boredom before finishing the name
Probably WW monk for melee and Ele for ranged depending which you prefer. Hunter maybe is not most crazy fun but every class will fall in boredom sooner or later so i rather picked reliability with hunter - you can talent stealth to avoid some tricky spots or if you just dont want waste time with trash on way to boss. Monk and Shaman dont have it. Sometimes you will want solo something and dont wait for other players to show up - hunter pet can do it for you, otherwise you must rely on selfhealing with ww monk or timer for your earth elemental on shaman. And with hunter you can troll with misdirection to put aggro on some party/raid member etc.
From a PVP perspective, theyâre all monkey dps classes with 0 thought process. From PVE. I see monk being fun from having the you must do different abilities for your mastery to have impact, the energy starving will be a problem. So that leaves you with shaman and hunter then if you donât like waiting on energy, shaman is great all around with very little buttons to not press, same for hunter. However hunter can go oom just like a rogue or monk figuratively speaking can. Game play wise? Nothing of mention comes to mind which would sell any of the classes unless the class fantasy sells it for you.
Shaman:
No âOOMâ mechanic
Resource management entirely conscious
Consistent DPS spread (spenders close to builders)
Has casts, not terribly mobile
Good utility
Hunter, BM:
Fully mobile
Simple rotation
Can OOM
Resource has almost entirely passive management to build
Dependent on pet AI
Consistent
Marks:
Can OOM
Not fully mobile âpseudo casterâ
Resource is passive and active
Bursty profile
Rotation is more complex than BM
If Melee:
Monk:
Two resources
Resource is active and passive
Rotation requires obeying mastery (cannot just spam). More complex than other two.
Profile is quite consistent but CDs impactful with leggo
Some utility
Enh:
No resource
Simple priority list rotation, easy in theory, can be complex when stars align.
Slave to RNG
Damage varies a lot based on procs
Some decent utility
Survival:
Can OOM
Passive and active resource
ST and cleave are very talent reliant, you cannot do both very effectively.
Can be quite complex when juggling bomb infusion timing with mongoose windows
Lacks utility.
Hunter is fun for as you have 3 diff specs and they function differently.
BM is nice as you can sit back and chill.
MM is fun but honestly not my cup of tea but it can feel great.
Survival is really unique and I thoroughly enjoyed it.
The thing that always lets hunters down for me is the Pet AI.
Shaman is a safe bet, two DPS and a healing spec so you have some diversity.
Ele is strong right now and feels lovely to play.
Enhance can get mental and feels just as fun!
Resto is a great healing spec imo and I really love the toolkit it has to offer.
Monk
WW is fun the mastery can get a bit dry, but you dart around with swirling kicks and flurryâs of fists itâs awesome.
MW is probably my favourite healing spec, the only thing is Iâm pants at managing mana on it. Mainly lack of xp.
BM is a very interesting tank spec and obviously you have a trinity in a class so no matter what you have que and content options.
All in all your best bet is creating a class trial of each class and seeing what you personally prefer. I never thought Iâd like priest, started levelling one and well I really enjoy it!
Melee vs ranged is first and primary choice. I find melee is more hectic, but simultaneously more mobile since nothing you do will channel (well, except jade lightning, but you wonât use that for anything except precision pulling or tapping a flag capper).
Monk is a fun melee, in my opinion. Tons of gap closers or gap makers, teleport, fishing chair (once we can fly), and a satisfying rhythm to their skills, especially Whirling Dragon Punch (which you basically will talent). The mastery is one that will occupy quite a lot of your thinking, so donât expect a simple 123 rotation and being able to watch Netflix while running a +18. Be warned that your CC is very tepid in PvP; 20 yard range and 30s CD, and instantly breaks on damage. It has itâs place, but itâs not nearly as offensive as shamansâ Hex. However, you have a very viable tank spec, and hopefully with 9.1, a decent healer spec as well, which does make it the most flexible of the choices presented.
Ele shaman is âgoodâ but you often find yourself waiting on procs and building enough maelstrom. Itâs entirely possible that the melee dps will have a pack on half health by the time you can cast earthquake, and that does take the shine off it. Nontheless, you have a bunch of utility to bring to a group with ranged CC, decurse, totems and bloodlust. As long as the dps tuning is sensible, ele shaman will be desired by groups. Ability to switch to melee dps or healer is always a plus.
Hunter⌠is what to play if you want to be the person who says âI can do that mechanic for the raidâ. BM is so mobile, and so simple, that you can spare the brain-space to watch out for anything that needs soaking, clicking, or CCing. MM is solid, but more rooted than BM, so youâre a little less ideal for handling mechanics. Survival⌠we have hopes for 9.1! It is actually very fun mechanically but has been chronically undertuned the last patch and fallen out of popularity.
Hunter because i still have that feeling that Iâm a ranger and i like the dmg output of the class kind of feels like the safest DPS.
MM hunter is just so good
Shaman on the other hand is good dmg wise but im having trouble understanding the DPS rotation for them.
Monks Iâm not a fan of Kung Fu panda it constantly reminds me of that and idk i never got into it because of that childish thought.
I play all classes, but I havenât purchased the expansion.
I have:
1 Shaman. Which I only finished leveling to a decent level cap (50) recently. I always had her as a low level, since vanilla tbh âŚ
1 Monk. I still need to raise her HoA neck to 80 and her Legendary cape.
Not looking forward to it tbh âŚ
She feels way too squishy.
2 Hunters with a 3 rd one being leveled up atm.
One of them has the HoA at 80 and Legendary cape at decent level.
After my Mage this character will be next and Iâm looking forward to it.
Hunters make everything much easier.
Thereâs nothing wrong having a complex rotation like WW Monk, the problem for me is when all that work is worthless âŚ
Leather generally speaking is more versatile than mail, with mail there are shaman tier sets which look good for shaman, and for hunter there are some mail sets which work, but thereâs a significant amount of huge towering mail sets which are bit obscure for either honestly.
With monks, they can get away with wearing most leather and pull it off as they suit the robed look, and the non robed look. Monk tier sets are typically very cool and suitable for the class, but they can also work with druid and rogue sets depending on race.
ATM my mog for example is a hodgepodge of monk tier items and some DH pieces so my skin shows to capture that nightborne tendency, and it works.
Your race very much determines the mog, but Iâd say monk has more to play with by sheer fact of huge amounts of leather appearances.
I donât know if this is because my main is DK but I agree. If you donât use your defensives properly, and even then in some cases, WW is not a really tanky melee.
Yes WW is like a rogue, where if your defensives are up, you are actually stupidly tanky (assuming karma isnât removed) but when theyâre down, you lack some general robustness as you really only have Expel Harm healing as a consistent source of healing that doesnât require you to cast. The CDs are very strong though, very few classes can duel a competent WW unless they trade big Cooldowns with them or can remove Karma. In PvE karma less helpful.
But monk tankiness is built on idea of CDs, and when they down, hyper mobility.