More World of Warcraft Experiences to Come

I have to admit, this bit, yes I am happy with.
I have tried games that are more about aiming and turning aiming your abilities, and can hand on heart say I loath them.
Especially when you begin to consider hectic fights and mechanics like Tindral, because as always it would be designed and tuned around the top small % of players than the general player base.
I mean christ Imagine needing to heal people in raid like that lmao.

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Aye, 100% agree and would be nice if the PVE experiment they teasing about is actually and finally Player Housing.

Guild housing at best, not individual player though.
If you do Player you get what you had back in WOD with Garrisons, at least with guild you still have guildies floating about.

Unless they take the FF14 approach and have a landmass where they sell plots (limited number available, first come first served) and everyone can see and go into them ?
Or I think thats how FF14 works.

Everyone who “bids” (fixed price though) is put into a lottery. Though if you’re the only bidder, naturally you get it. And the house can be set either public or private.

Nah nothing secret, this is about season 4 fated raids and new currency to buy items etc, they probabbly want to experiment with loot system, also They revamped m+ dungeons so no more secret patch, this was only secret patch, there is no other on the roadmap, we know everything that will come now.

Sounds awful actually. Especially given I am guessing you can bid on multiples at once ? And so naturally in wow, those gold rich can bid for every plot and be guaranteed one, versus those with enough to bid for 1 at a time being left out to dry.

Unless they enforced a limit. 1 bid at a time, cannot make another bid until results of current bid are announced.

But then it would be RNG lottery, and so resentment would set in for those that didnt get lucky.

They can use layering too which means everyone gets a housing. Land grabs almost never work out and yes there can be a combination of guild and player housing.

Ah but when you begin to layer you would be preventing the one thing that would make it good. The ability to go round and explore everyone’s land/house.

It would be constant phasing. Unless you mean literal layers, but then who would want a house underground ? Seeing as above ground would look stupid and like a London Tower block.

On second thoughts, honestly I cannot seeing housing working. The world would simply end up too empty. It works in GW2, as most people opt to not spend time in the housing (events all over all the time) but the typical wow player prefers to be anti social and hide away from others leading to nothing but a near empty world/cities.

I’m unsure if you can bid on more than one at a time. I wasn’t that rich when I won mine. I do know you can bid for one private and one guild though, a friend did that. Though the lot next to mine have been vacant/available for a while now and I’m considering getting that for my alt. Lord Marmar of the 16th shard of Mist in Limsa Lominsa. Has a nice ring to it :thinking:

lol. I cannot get into playing that game for long.
Hardly any voice overs, each quest comes with a novel broken up into small sentences. Even the voice acting feels laboured. they speak a sentence with a 5 hour pause in between each one.

Just feels too alien to me is all :slight_smile:

The main problem I have are specs that have 10+ different offensive abilities that one has to use depending on some really complex priority system involving random buff procs, cool-down states, resources, number of targets, etc. It’s impossible to play those specs effectively without WeakAuras, priority helper addons like Hekili, or complicated cast-sequence macros. Examples: frost mage, enhancement shaman, outlaw rogue, windwalker monk. As a player, when playing such specs, one has to spend >90% of one’s attention on the WeakAuras, action button glows, and other non-base-UI components, rather than the actual enemies one’s fighting.

I think push-button-and-cast-on-target abilities aren’t necessarily bad. Having some is totally fine, but I think it would be good if all classes had a few more interactive, skill-shot-like abilities that require at least a bit of dexterity to use, and the player to look at the actual fight, rather than some 3rd party UI component. Examples: retribution pala’s Final Reckoning, arcane mage’s Frozen Orb, or those Dracthyr abilities that make them breath fire or green healing stuff on the ground.

Thunderstorm so bad " wow Experience" copycat some other game… bad design

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Sorry for the late reply. I did see your response, but got distracted and forgot.

Yes, of course I understand that. Having been a developer/project manager for most of my life, I have done exactly that many times myself.

No. This misrepresents my point.

Plunderstorm can never be a viable part of WoW. I explained why above. That means that this does not help WoW.

They might as well mave made it a game of Chess - also a PvP mode, and I would have preferred it - using Warcraft characters as pieces to earn mounts, pets, and mogs.

It means that Blizzard used it to FOMO people who didn’t want to play Fortnite into grinding through it. That causes justified resentment.

If they had launched, say, a standalone version of Delves instead, that would make sense. It would also risk the downside of perhaps disenchanting people on the idea, and maybe burning them out on it before TWW even launches. But it would also provide a lot of feedback, which, if they actually acted on it, could allow Delves to be polished from the start. Upside/Downside, Balance them. But depending on the way it was presented, it could actually make a contribution to WoW.

Plunderstorm does not.

I don’t give much weight to the blaming of “expectations management”. As I see it, it would have been received much the same no matter how it was presented. The core malfeasance here was pressuring WoW players to suffer through an entirely different game they didn’t want. There is no “expectations management” that would have made that OK.

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So what’s the small hint? I missed it.

Also, next time you fellas want to try something new, try something new. You almost did with Pluderstorm. A game based on skill and a bit of luck, but then you had to gut it by adding levels. Dumb move in my opinion.

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