No, it was 25% before this Shadowlands change. MS is not 50% in BFA!
Theyâre referring to classic MS hence âoriginalâ
It would actually make perfect sense considering how broken healing is in bfa compared to sustained dmg. You either 100-0 something or everyone is full hp until deep dampening.
If dmg outside of cooldowns stays the same like in bfa then it would be a good thing. From what Iâve played on beta it seems to be faster paced then it is now, but they always find a way to nerf dmg and make the game boring.
Nah youâre alright thanks. Reducing my healing in half with zero effort makes absolutely no sense. 25% is absolutely fine.
There are much better solutions than gimping healers.
When was the last time you played the game? Damage is currently so high that you rarely see a game until deep dampening.
Who outside of warrior player would love to see this change? Not many I would assume. I canât see how that would be healthy for the game right now.
He meant probably with all the stupid mechanic we got it would be completely braindead.
Imagine melee cleave with their un healable dmg and 50%ms just p e someone the whole game. Or double drestagath someone and the guy is almost 100%dead after that.
There is. Buffing damage outside of cooldowns would be better imo.
I play it right now with the best gear in the game. My mortal strike hits for 15-20k on 600k hp pools while healers can top some1 in a matter of seconds through ms, not to mention unlimited cooldowns of holy pala and mw cocoon. And theres vitality conduit too.
How would a healing debuff of 50% buff your MS damage? It is not a secret that most arms damage come from passive bleeding and so on. If you dislike the class design I am totally with you but that is no reason why 50% healing debuff would be a good thing.
Healer currently have a lot of tools to play with and Paladin is way to overpowered right now but the games are done before high dampening which was your main argument. So how would it help the game?
How not? Even jungle vs jungle mirros on tournament which is one of the most offensive comps in the game ended up on 30% + dampening? Dampening should exist only in rare cases when both teams are playing extremely defensively and game canât be finished otherwise, it shouldnât be the norm.
But you want to buff the sustained damage of your class even more with a 50% healing debuff? So what you are actually asking for are the old days of TSG face stomping anything in less than 2 minutes? That has nothing to do with a healthy environment.
Mistakes should be punished hard, I totally agree with that, but a game design where a warrior team just needs 10 seconds to destroy someone is also not the way to go. Please remember that a lot of cooldowns and abilities got either nerfed in their cooldowns or got removed. The game just doesnât have the possibilities anymore where a 50% healing debuff would make sense.
Remember wod where Turbo won the Blizzcon and arms still had 50% ms, but how long were the games there? Less than 5 minutes? No! Find the reasons why and compare it with the game today.
I think it was the longest series of the tournament, both teams played incredible well, very defensive and even the ferals had healing outputs like normal healer.
That only works in jungle mirrors when no team wants to get smashed and where they would rather let someone escape 10 times in a row than being in the risk of to get bursted down unhappily out of los just once. How many teams play like their lives are on the line in normal environments?
I donât want warrior to be broken or whatever, I just meant that healing in general should be lower, or the dmg higher (outside of cooldowns) would be even better. And yes if TSG is tunneling a mage 2 minutes straight he should be dead through healing. A guy in a skirt standing midfield and tanking 2 plate melees 10 minutes straight while healer is casually healing him wtf is that?
Ms wasnât 50% in wod.
I havenât watched the whole tournament but I saw pikaboo game ended up above 60% dampening. And thatâs nothing crazy either, there were games in previous tournaments going up to 80%.
I agree with higher sustained but only if they reduce the damage during cooldowns. I also would appreciate back times where we had different compositions that where either based on setups or dot damage with maximum defense.
If they were able to tunnel a mage 2 minutes straight with 100% uptime, yes! But here is also the problem. If even a mage canât shut them down of tunneling him how are other classes supposed to do?
If you can generate so much uptime on a mage, he should die right away because his mobility is his main defense. But how about other classes that canât run? Imagine an affliction warlock gets tunneled down by a TSG with a 50% healing debuff. He couldnât even dream of to survive for 2 minutes.
For me a 50% healing debuff in the game design right now would make it even more easy for noob teams to win.
Canât say I remember for sure but if that is true then imagine wod turbo with a 50% healing debuff! An argument more for my opinion, right.
True, when tank trinkets were a thing or 60% versa with the old c&s major essence! But we also had a series last tournament where a rmp just won within 5 minutes playtime in total versus one of the best teams in this game. Just with raw damage!
Yes, but now he can just sit and tank everything beacuse his pala can just bop sac bop sac bop sac wings 500k heal infinitely until he goes oom. Also he can just spam poly on the dps whenever heâs in trouble since dispel is 8 sec cd now. On the other side you have mage lock mw teams 1 guy sitting left spamming greater pyro/poly other guy sitting right spamming chaos bolt/fear and you have to use every stop on them leaving their healer casually healing with no problem til deep dampening and you canât do anything about it.
Well that is a design problem, mage has 2 blinks + casting while blinking + shields + spam poly yet they removed baseline port from lock and stuff from other classes. Also affliction isnât viable for 2 years now, his dots are ticking for 1-2k on 600k hp pools while also being dispelable, meanwhile mage ignite ticking for 50k XD.
But that is burst dmg. When mage pops combustion his damage goes up by like 10x. His fireballs are doing like what, 10k dmg on 1.5 sec cast? So itâs either 100-0 or nothing.
Probably the only class that has decent sustained dmg is demon hunter, and he does 2x more dmg then everyone else so yeaâŠ
Apart from the total exaggeration your idea of a fix is to give warrior a 50% healing debuff instead of to look onto the paladin and the corruption system?
Never said mwx is a well balanced composition with great game design but a 50% healing debuff would not make it any better.
Warrior isnât op for 2 years now, no reason to change that either!
No, they just forced sac and switched onto the paladin, killed him without vendetta or combustion. And wildcard did something similar the next day to their opponents, winning the series within 5 minutes and they had not a rogue.
Now you know why everyone is crying about dh, but you want to create a even more broken combo by give warrior a 50% healing debuff. Imagine Warrior+DH right now with a 50% healing debuff.
But it would? Monk would have a harder time healing and would go oom. Game would last 5-6 mins not 15.
Not sure what that means. I am playing with a warlock and would rather play with affliction over destro any day but itâs just not viable.
Havenât watched the game but I am pretty sure you canât kill some1 in a switch with just your regular damage. It maybe wasnât combustion but you still have claw trinkets + drest + reaping flames etc that can pretty much 100-0 some1 in a kidney without any abilities pressed. Go ahead and try killing a properly geared afk person with just your regular rotation without using cooldowns, it will take you over 30 seconds to kill.
Not any more broken than rmx or mage lock tbh.
Also I never said that 50% ms would make the game perfect, it would just make it better than this garbage right now. And I also didnât say it should be limited to warriors only.
Thatâs for PvE, PvP is unchanged. You can calm down again.
Only from a Warrior perspective. What about other compositions? What about Shaman Healer or Rdruid? You canât just pick out one example to say it would be a good idea if I can bring 10 examples at the same time where it would be a bad idea.
And it would become even more worse with a 50% healing debuff. That was the point behind it.
But you can right now. Especially compositions like jungle, rmx and so on. That is why I say the damage is already high enough and normal player barely have games with high dampening.
But rmx and mlx are already broken, we donât need more imbalance in the game, we need more balance like some nerfs in the direction of mage, rogue, destro and holy paladin. Maybe Jungle as well.
Imagine RMX with a 50% healing debuff. Sorry, you must be trolling.
Higher ms would benefit sustained dmg more. It doesnât have that much of an impact when you are killing some1 100-0 in a kidney shot while their healer is cced like in a case of rmx.
True, but it has a lot of impact if you were not be able to heal the kidney shot burst even if you avoided the cc or broke it with trinket what so ever because the damage is so high. The game would become even more noob friendly than it already is. That is what I am talking about the whole time.
A 50% healing debuff would not be healthy for the game right now. Only if they change the game completely and even then it is questionable because a team without ms would not be viable anymore.
I completely agree, when corruptions are gone however. Damage right now is high from meta classes imo, but simply due to corruptions.