When mist is broken i am not sure what to say about disc and resto druid. But sure i am not complaining about my spec
For the 3rd time;
When mist is broken i am not sure what to say about disc and resto druid. But sure i am not complaining about my spec
For the 3rd time;
Can you stop quoting that? Chinese dudes were timing +20’s first week with 446 ilvl. And mist is just as strong as disc and resto currently with having an interrupt also available so stop coping lol.
It is not about ilvl or something. It is about balance between dungeons. It is also not about +20’s. Would be nice when you would actually get on topic. Rise is the hardest dungeon. On any key level. No matter how bad you try to make people look.
Edit; you know what. I copy it again. Maybe you start slowly understanding what it is about.
Blissfully unaware melee brains never do. It’s always somebody elses fault. Even when 2 people interrupt the same thing and then one cast goes through later its the other fellas fault.
Usain Bolt might because he’s a track runner and tracks are standardised.
Marathon runners would argue differently because they run on a variety of different courses and they know some are more difficult than others.
You are aware why i responded with Usain Bolt, do you? Like how did this become something about whatever sports…
We play M+ here. Every dungeon depend on the other since we have only 1 key. They have to be balanced in difficulty.
They don’t have to be perfectly balanced. Whichever is hardest is the one that ultimately prevents groups from progressing further.
When they are not balanced we should be able to choose our own key.
That would defeat the purpose of the hardest one limiting progression.
Where is that the goal or purpose of M+? That is imo exactly what you do NOT want.
Your opinion doesn’t seem to match the devs’ intention because we always have certain dungeons that are considered particularly easy or difficult.
I have never heared any statement of blizzard they actually want to have dungeons limiting progression.
rise is objectively the hardest dungeon this season, but thats not really why I hate it.
I just think it’s the most unfun dungeon I’ve ever played in m+ since release Seat of the Triumvirate back in legion.
too many bs mechanics, too much unskippable RP, gauntlet doesnt belong in m+, tyr’s scaling with key level is horrendous with his shield, Morchie is just unfun in every aspect and as someone with not the best eyesight, trying to consistently in 5 seconds look at the smallest boss model in the game from far away to spot some helmets and goggles or w/e she’s wearing, is just horrible. guess I should’ve been born with better eyes.
There is an addon called OmniCD which tells you perfectly if that happened or in something else got interrupted instead. Try it.
And yes, I’m pretty sure none of those fails are my fails, and that’s not just ego, that’s what I actually think when it comes to this dungeon. In some other dungeons, I found myself taking the fault for some fails (I can’t name them, but I’m 100% sure I did make many mistakes) fair and square.
Again, my dude, being rude in any kind of conversation will only make people dislike you. But search yourself, it’s your life (the one I wouldn’t wish anybody).
This is an example of a valid and good take on why RISE is hard. A simple polite answer I can’t disagree on, which healthy enhances the conversation with the knowledgeable information. Be like Jimusa.
From a healing stand point I think this dungeon is probably the hardest of the bunch.
Especially the 1st boss on Tyran week. With the double DoT and the soak pool.
Having said that im far from a good player, average at best so perhaps better players than me see it differantly.
If it’s one of the easiest dungeons why is it your lowest?
Why is it one of the 3 dungeon not done on +30 in time yet
While rise is not as hard as some make it out as, i will still say it’s a rubbish dungeon and nothing fun about it.
There’s just too much dead time in Rise. Best solution would be to reduce the RP timers further, give speed boosts on sections without mobs (such as before last boss and middle platform), and make the portals teleport you instead of fly. After killing Morchie/Battlefield and heading towards the last boss you waste so ffin much time. Run to flight path. Fly to middle platform. Run to middle portal. Teleport to ice area. Wait for Chromie RP. Enter Teleporter. Run towards 1 last awkward pack. Kill pack, wait for RP. Run to next RP. Wait for RP. Now you can finally kill the last boss. This entire part without the mob is like 3 minutes wasted just to get around.
I would like to see:
This should make Rise much more bearable.
“But what about the RP and lore in the dungeon?” It’s M+ go play normal mythic mode if you want RP and lore.
RP time is incorporated into the dungeon timer.
You do know you can mount in those places?
Like RP, flying time is accounted for in the dungeon timer.
So? It’s still too long.
So? It’s still too long.
So? It’s still too long.
At your age, you should probably have been in bed long ago. Good night.