Murozond's Rise and reasons why the problem is YOU

The point that you’re basically making is its ok to fly and have RP for 5 minutes because its included in the timer.

The point hes making -and that you’re avoiding - is that wouldn’t it be a nicer place to visit if you just hit a portal and zipped through etc…

This would then leave 2 options. You have more less downtime and they could keep the timer tight by reducing the overall to compensate. Alternatively they could keep the timer the same and make it more lenient.

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You’re exaggerating. It isn’t 5 minutes.

And personally I wouldn’t find it a nicer place to visit if you just zipped through a portal (although I wouldn’t mind if you didn’t have to mount up and rush between portals). The flying part gives me a chance to have a drink without either losing dps or risking death that you don’t get in many places in keys.

And I’m being serious. Keys are my thing, but the level of focus required is tiring as they get higher. I don’t mind a few seconds of having nothing to do while my character sits on a time-dragon.

He was also behaving like a four year old.

You were indeed squeaky clean and beyond reproach on this one.

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Pot. Kettle. Black.

:smiley:

Because its not fun to do a dungeon and then get trucked by 1 boss. You want a challenging dungeon.

And YOLOing half the dungeon and then wipe to 1 boss instant… well… not fun…

can you really say the timer is fine and all accounted for when its been timed on 2-3 key lvls lower than half the keys in the game atm, and majority of +29s were only done with exploits because the timer was so tight that you’d deplete a +29 with with 0 deaths

clearly something isnt right with it, compared to most keys

1 hour later after they removed the RP and lowered the timer respectively…

BL cannot be used as previously and doesn’t sync well with the bosses anymore!!! My cds are not back between bosses!!!

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