i will keep making this post untill my account gets permanently banned from forums . i literally dont care …
this dungeon is the worst existing dungeon in the history of this game . nothing is positive about it not a single thing . i would dare ppl to argue with me underneth this topic - WITH REASON ! AND LOGIC NOT FEELINGS - that we had an m+ dungeon that was mechanically worse than Murozond’s Rise .
there is no way on earth that we are playing this dungeon on a weekly basis without complaining about it …
we told you blizzard we told you since PTR to get rid of all the stupid flying around to add some portals to remove the dumb RP for last boss and 3rd boss and 2nd boss and 1st boss and the runaway after the first boss , all of these issues were adressed literally since day 1 of PTR and what did you do ?> you added 1 minute to the timer of this dungeon .
idk maybe it took 1 minute for the guy to read the feedback and he thought well i gave it 1 minute it should be fair . Unbeliveable shame shame shame …
You need to relax and just get better at the dungeon, and learn its mechanics more. All the mechanics are doable, even without using a single addon. Visbility and clarity is very good. I don’t understand how so many people fail this.
If you wanna complain about a dungeon, how about last boss of throne of tides, where you literally can’t see the mechanic?
You can avoid the RP on the first boss by clearing the trash anti-clockwise.
The mini game is silly but not that hard it’s been nerfed from it’s original implementation as was morchi that is now far more manageable.
The battlefield got buffed. The adds do a lot of damage now and your dps need to be on the ball with killing them fast.
The only issue is the final boss cause the bombs are difficult to handle without the proper composition of only 2 ranged without comms. Aka in pugs it will be a pain.
It’s manageable. You literally only mentioned the RP. So i don’t know what else is bothering you. You only need to go through the portals 5 times and it’s fairly fast. You are grossly exaggerating.
If you aren’t timing this key, the RP is not the reason why.
Honestly the RP after the first boss in BRH is worse.
i could fight you on all of those stuff you wrote up there about mechanical game play , but i wont even bother as i find it pointless and waste of time .
im gonna keep it simple : NO RP NO FLYING NO MAZES !!! i dont want any of that BS none sense give me a dungeon where i start clearing trash into boss into trash into boss .
NO MORE RPSSSSSSSSSS NO MORE FLYIGN . that sucks its boring and its annoying specially if you dont time the key because of it
give me a portal , that simple a portal from this timeline to that timeline i simply dont care about they’re story line or what ever it sucks … it shouldnt be a thing to just fly around
This is the only point I can 100% stand with you on. These types of mechanics in a time dungeon annoy me. You already hampered by a timer, mechanics and affixes we don’t still need to run a gauntlet that either damages you or sends you back to the start or both. This type of mini game irritates me. Only reason I have not and wont do the dungeon.
I don’t follow, are you complaining about the moments of downtime in the dungeon? Because if they added a minute of time to compensate, then I don’t see the problem.
I hate these two dungeons because I want Chromie to die in a vat of acid and both dungeons are full of AoE rubbish flying around, making the fights annoying. And the damned running through the maze of orbs. I want whoever made that to be stuck in it for the rest of their life. They deserve it.
I feel someone is bad at running
I agree with you about the role play. It doesn’t have a place in a M+. The flying doesn’t bother me as the timer is increased.
they both suck , but atleast in fall you dont have all the flying bs and maze stuff its a straight dungeon you start from point A you clear your way to point B . i can live with fall even though fall is also a terrible dungeon in terms of design
belive it or not im actually pretty good at running through that thing . i mostly get it 1st try but once you get there you have to channel the portal which takes time again . the whole thing is just Sadistic design to take away your time during an m+ now if this was only like an m0 type of thing i couldnt give a crap about it but since it exists in m+ its just horrible … horrible the absolute worse
the whole dungeon is just take away your time , take away your time with rp take away your time with mazes take away your time with flying around , take away your time with clearing pathways to portals … like get a grip man whoever designed this
But they only "mechanicaly " hard firght there is Morchie - and its not even about mechanics but how hard is to spot the correct one due to visual clutter.
Yes that dungeon is significantly harder then anything other this season but its not due to mechanics just due how its tuned .
i dont understand why ppl are so confused about this thread … its not about the mechanics of the dungeon yes they are hard yes it is the hardest among them all , do they have some stupid mechanics like the morchie ? and the tank in battle field not giving you enough time to dodge ? and much more yes .
but thats not my problem i have done this key on like +25 almost the problem is the stupid Rp flying around mazes just dumb things wasting your time …
idont care about the mechanics bro i just simply dont
nah i disagree , i think Ruby life pool and Algethar academy were some of the best dungeons they came up with , academy had some overtuned bosses like the tree and stuff but they adressed them early enough . RLP to me is like a 9/10 dungeon well balanced well designed
overall a pretty bad expansion in terms of dungeon design Nokhud had the same issue as this dungeon to some extent but not as bad because timer was enough in that one atleast and you had control over how you fly where you fly . that gave flexibility