Murozond's Rise needs to be removed

I honestly like Rise much better than Fall. I don’t know why but the second boss in Fall is by far the worst designed boss in the whole game for me. Literally just plain unfun garbage.

Rise timer was unreasonably short in comparison to the other timers so they added the 1 minute, which is fine.

The portals and walking paths without anything there but orbs that do nothing I agree with them being absolutely unnecessary and annoying.

YOUR JOKING RIGHT? its the same route everytime

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dodge and circle the boss? theres nothing to it and free dps boost. its designed for m+ in a good way

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played that in m+ for the first time as gdruid and man is that sand part a pain. all magic damage. reminds me of dark claw in jade temple in season 1. what a great experience. To do the run section in every key also reminds me of mist of tirna with the maze. urgh!
and then morchie still the worst boss in the game but somehow i timed it at +17 which was surprising.

So if you were running for the same length of time it would be ok?

BTW just to entertain you if you get to the point where you get a 6 month ban the expansion will be over by the time it expires, so you won’t even be able to say you got permabanned while trying.

20 mins ?? Really

Got to admit, out of every mega dungeon that has been released i dislike this one the most by a pretty huge margin actually :dracthyr_crylaugh: once i complete 20s on each i will avoid this dungeon like the plague!

Not even close to the worst dungeon. Cathedral of Eternal Night and Seat of the Triumvirate beats it by a mile in terms of balancing and Tol Dagor beats it simply cause it’s broken beyond belief cos you can pull everything through the walls or mobs and bosses from the floors above you.

Who the heck would compain aboout Kings Rest?

I can’t take people that cry about Occulus seriously. It was such an easy dungeon. People were just crybabies because they could not take 1 sec to read their spells. I would even say that the design of the whole instance was pretty good.

Well that Boss is indeed a bit counterintuitive because most people run in wrong direction when balls spawn

Still fall is much more intuitive and much “cleaner” then rise

íd be happy to never run this dungeon again as well tbh. only “fun” parts of the whole key to me are the first and last bosses.

gauntlet after 1st boss: annoying and doesnt belong in M+

trash around the portal area after gauntlet: 1 person in the whole group has control over how terrible this whole area feels to play and the other 4 just get to suffer if that 1 person isn’t doing a good job at it.

loooooooong walks & roleplay between all the different platforms: should just be removed & replaced with portals honestly. actually so pointless to even have for a m+ environment.

morchie: not a super hard boss or anything, just annoying that they chose the literal smallest NPC model in the whole game for a mechanic where you need to immediately be able to tell them apart lol. and then they bricked the weakaura that let you actually view the models in an appropriate size with mouseover. all in all not a terribly hard boss, just annoying and sucks if your vision isn’t the best.

all in all, it’s w/e. there’s been harder dungeons out there, but yeah I haven’t had this little fun running a key since pre nerf lower karazhan lol

Honestly, I hope you succeed.

It doesn’t need removing, but it does need tuning.

Gauntlet; I hate it, but occasionally I oneshot it. Usually someone in the party oneshots it. I have to argue that it’s fine.

More Morchies; just add like… 5 seconds. Every time, at least one person in the group (frequently me) simply cannot orient themselves fast enough. Probably the fight mechanic I hate the most and it would be completely mitigated by more time. Just a little bit too much executive processing, especially if you were healing and have to acclimatise to no incoming damage unless people fail the mechanic.

Infinite Infantry or whatever it is… honestly just some clarity on what the little adds do, if anything. I try not to hit them, does it matter? Does anyone know if they really aggro, or do we all live in fear? It feels like a chaotic fight but I suspect it isn’t. Maybe give 2 seconds for people to get out of the whirlwind, because it is pretty deadly on tyrannical.

Trash before Chronolord; pls. Just a bit less damage.

Chronolord; just please, stop the puddle spawning while he is moving end to end. The party agrees up front that you (the healer) will stay in yours and everyone else will get out of theirs, then it pops when you’re forced to relocate 100 yards and you’re out of it before you can stop and now the melee are out of range and on half health but you can’t move!

And in general, remove a couple of trash packs. I feel like that dungeon always finishes at 120% and yet there’s very little that isn’t directly in your way…

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All I ask is another minute added to the dung… timer is so tight not even a laxative can help :confused:

no it wouldnt be ok ? thats the point why do we have to have so much downtime in an m+ for absolutely no reason ? whats the logic behind it … oh your just flying around cause its cool and its story telling …

nobody cares about the story telling ok ? NOBODY , you want ppl to know the story make it an m0 thing only … why do we have to experience the dumb flying and the maze in a competitive environment with limited timer .

i hope your brain can come to a point of understanding the problem but even then i doubt it .

Massive disagree. You’re trying to make me look like an elitist while you’re exaggerating about a trivial mechanic.

Which goes for majority of the bosses’ abilities in higher keys, doesn’t it? 1 person forgets to soak the circle on tyrannical Tyr while others don’t pop personals. Only tank lives. People blast 3-4 Morchie adds at the same time due to the placement & rng, insta wipe. While avoiding orbs on manifested timeways, you explode the circle mechanic. On top of the orbs, healer can barely recover this on high keys.

And now, we have Deios, which only has 1 mechanic to worry about for a ranged dps. It’s not affected by RNG or anything.

As said, think what you want, but for me this is one of the easiest mechanics implemented. People are making it out to be difficult, while in reality it’s not!

dont play it. thats what i’m doing. The data should show them that both of them are a fail in m+

I think people actually have no idea what a maze is. The only way to fly there like a “headless chicken” …is to actually be a headless chicken.

Let’s say they will remove the RP, and all the flying and so, even the dodgy ball stuff, which is super easy for a player with 3 braincells active in the same time, and after that they will cut 5 minutes off the timer. It will be same story: people will cry cause they were cutting the timer, which included all the RP and gaunlet.

I remember a time where games had mazes and some sort of stuff, and people were actually glad they had. Now, if you ask a player to use his brain, to remember 3 times which portal he has to go, everything goes to hell. Entitled people much? Ofc.