Murozond's Rise needs to be removed

ALL dungeons that will be played as M+ need to be designed around M+.

They can, and SHOULD. 100%. Because M+ has a time limit, affixes, and infinite scaling. Otherwise it would be a heroic dungeon.

Yes. 100% correct. The timer is too short, and not because of RP, but because of boss/trash design.

And not only that. It needs a bit of tweaking in the following departments:

  • A) The snake mini-boss in Tyr room has too much life.
  • B) Tyr itself has WAY too much HP. It needs to be tuned down, and damage tuned UP.
  • C) The last boss has a VERY nasty mechanic: AoE damage + Orbs simultaneously. That is a 100% guarantee of a wipe if your unlucky. So RNG chance of getting wiped. Damage is fine. Its just that the timers of each ability have to be tuned in such a way that you dont get an overlap like that in P2. Because its unfair to rely on RNG to time the key or not.

And as you said, 2-3 more minutes. To make it equivalent to DOTI fall. Or nerf DOTI fall (and AD, and BRH, and DHT, while your at it).

Wait what? U cant see blue vs black vs purple? Its clearly visible i mean…

well yes i do agree that tuning is out of whack

but lets be honest - tuning was horrible this whole xpansion

its pretty obvious after blizzcon that blizzard dont really care about retail anymore.

its sad but its what it is.

luckily cata is coming . and then mop . so for me its at least 3 years of enjoyable wow there.

retail will be an afterthough - i already spend much more time in wolk classic atm .

i even started today to level up hunter in SoD becaus no icc 10 hc was going tonight and people in m+ play like absolute muppets so cba :stuck_out_tongue:

I am convinced that Fall and Rise have a higher chance to appear than any of the other 6, no one can tell me otherwise :joy:

This person who post actually cares about the game this dungeon is crap adds keeps respawning its like Tides last corridor towards the boss room just crap adds keeps spawning and wipeing you. The whole dungeon can have gone well then bam you wipe key is done.

blizzard doesn’t care.

I like the dungeon. Tuning might not be spot on, whatever, M+ in DF season 3 (the only season I’ve played in DF) is way, way easier than previous expansions.

Rise is mostly fine. Now we’re fully into the season, most people know the tactics to the dungeons so it’s not that hard.

I think Fall is actually worse because the second boss sucks.

whole season does.

Nah the raid is pretty great, and I love some of the M+ dungeons this round.

try 25+ tides with the last corridor adds keep respawning and telling me to dot them all with an 8 only dot 20 sec cd. Same in rise after first boss Tyr adds keep respawning

fun game.

stares :slight_smile: . . . dev team cares very moneys were the money is.

As long as tank is carful with pulls and you got some AOE stuns it should be fine. I do agree that trash area is the hardest in there.

no toxic feelings but blizzard should remove adds respawning in m+ its just bad. they give no % anyway

according to forum every season sucks and i wonder why they still run 30 dungeons per week if it sucks lol

Quantum gear.

Game. Set. Match.

Anyway; it can be removed from the M+ list, that’s fine; I couldn’t care less.
But the dungeon itself is cool and I love the chance for quantum items.

To be honest; this is why we run dungeons like Siege of boralus/Rise/etc once a month. Or only on +20 for the portal. Then we can run 50 dungeons a week, but those just get excluded :slight_smile:

the only key i avoid this season is fall.
mainly because people are dumb and another reason is that i cannot even queue my fall key

Agreed, i am a lot more wary of Fall than Rise at this point.

Can you explain? Fall 3rd boss seems to be the a problem. But in Rise every boss is a problem. And in Fall you can die 20 times, wipe on a boss and still time it.

Just personal preference, based on past bad experiences. The timer is very lenient in Fall but its also easy to get hardstuck on the 2nd or 3rd boss.
This is ofcourse only personal experience (so purely subjective) but i havent really experienced a lot of trouble with bosses in Rise.

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Yeah my experience is that you get hardstuck in Rise on 1st, Morchie and the last boss :grimacing: And then the stupid long run backs. With people getting in combat in the sand area…