ALL dungeons that will be played as M+ need to be designed around M+.
They can, and SHOULD. 100%. Because M+ has a time limit, affixes, and infinite scaling. Otherwise it would be a heroic dungeon.
Yes. 100% correct. The timer is too short, and not because of RP, but because of boss/trash design.
And not only that. It needs a bit of tweaking in the following departments:
A) The snake mini-boss in Tyr room has too much life.
B) Tyr itself has WAY too much HP. It needs to be tuned down, and damage tuned UP.
C) The last boss has a VERY nasty mechanic: AoE damage + Orbs simultaneously. That is a 100% guarantee of a wipe if your unlucky. So RNG chance of getting wiped. Damage is fine. Its just that the timers of each ability have to be tuned in such a way that you dont get an overlap like that in P2. Because its unfair to rely on RNG to time the key or not.
And as you said, 2-3 more minutes. To make it equivalent to DOTI fall. Or nerf DOTI fall (and AD, and BRH, and DHT, while your at it).
This person who post actually cares about the game this dungeon is crap adds keeps respawning its like Tides last corridor towards the boss room just crap adds keeps spawning and wipeing you. The whole dungeon can have gone well then bam you wipe key is done.
I like the dungeon. Tuning might not be spot on, whatever, M+ in DF season 3 (the only season I’ve played in DF) is way, way easier than previous expansions.
try 25+ tides with the last corridor adds keep respawning and telling me to dot them all with an 8 only dot 20 sec cd. Same in rise after first boss Tyr adds keep respawning
fun game.
stares . . . dev team cares very moneys were the money is.
To be honest; this is why we run dungeons like Siege of boralus/Rise/etc once a month. Or only on +20 for the portal. Then we can run 50 dungeons a week, but those just get excluded
Can you explain? Fall 3rd boss seems to be the a problem. But in Rise every boss is a problem. And in Fall you can die 20 times, wipe on a boss and still time it.
Just personal preference, based on past bad experiences. The timer is very lenient in Fall but its also easy to get hardstuck on the 2nd or 3rd boss.
This is ofcourse only personal experience (so purely subjective) but i havent really experienced a lot of trouble with bosses in Rise.
Yeah my experience is that you get hardstuck in Rise on 1st, Morchie and the last boss And then the stupid long run backs. With people getting in combat in the sand area…