MW monk flag carrying

In what universe does it make sense that a MW monk can literally fly all the way across the map in WSG/Twin Peaks by abusing some double jump chi torpedo bs?

DH was nerfed for this reason, as was every other instance of this kinda stuff. Not only that but they have port with flag, like?xd

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Charge rooted mid air, doesnā€™t matter, bro just continues to fly

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Monks have always been able to port with flag, I donā€™t understand why people are suddenly outraged about this now?

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Quite easy to understand actually. In normal RBGs (before the mobility increase etc) ppl could more easily coordinate against port (even when its always been broken because of being able to hold flag while using it.)
And now in solo blitz its harder for ppl to coordinate to do something about it.
But in general, its always been dumb that ppl can use portal/teleport/mobility skills while holding the flag.

Then add that to MW being, as usual, broken in rbgs/blitz.

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How much harder is it to type ā€™MW port is on roofā€™ -rather than saying it on voice?

*Iā€™m envisioning ~7 dps running to MW, then 7dps running to the roof, then 7 dps dropping down & saying ā€™this is impossibleā€™ā€¦

**leave 1 competent dps (pref rog) sat on his spirit, MW will port when heā€™s in trouble ā€¦game over.

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Canā€™t speak for MW as I play WW, but I can port, use flying serpent kick, roll and jump ye. And its still far from impossible to take me down. Itā€™s easier to take me down than a guardian druid, for instance.

Its not that difficult if a MW is good to troll ppl. If the mobility is insane at the same time it becomes even worse. Quite simple.

Now it just becomes weird. Are you envisioning 1 MW vs 7 dps alone?

U srs? MW dont need to port when hes in trouble. He just needs to lure ppl down before he just ports up. Its usually back up when they rush to him again.
It feels like you havent been playing too much MW in RBGs.

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I donā€™t RBG (& OP didnā€™t mention RBG) ā€¦but Iā€™d certainly expect rated players to have a little more common dog.

I have, however, ran a lot of flags in Random BGā€™s, where Iā€™ve met plenty of competent players that can easily play around this gimmick (that should really only work once).

youtube. com/shorts/EmaRawP8GZI?si=2Fdn9iUR52K-p5OT

Mind elaborate what you mean with that comment?

So basically unrated version of the game where ppl are more relaxed vs a rated version where things actually matter more? :thinking:
Ive played plenty of RBGs as MW. I personally never understood why you could even teleport with the flag.
Combine it with increased mobility + buffed healing and even you should understand why ppl complain about it. It was a very reasonable comment the OP said, since they did nerf VDH, even if it took quite awhile, due to their ā€œtrampleā€ or whatever ability.

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Common sense.

But ok sure, nerf all mobility in RBG :+1:t3:
(ā€¦double the reasons not to play it)

Thats not what I said either. But if it makes you happy, go ahead and believe that.

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I didnā€™t claim thatā€™s what you said??

Since you keep babbling about ā€˜but RBG!ā€™ -Iā€™m saying do whateverā€¦ it doesnā€™t affect me.

Feels like you didnt want to bother trying to understand what I wrote to begin with then. I am for the most part talking about flag carrying in general. If you want to make excuses on why MW should be able to port with flag then go ahead. But with the mindset you have, the game can never move forward and become better in the end.

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No.

For the most part you were talking about RBG (& were the first person to mention it here & judge my (lack of) RBG experience).

If youā€™re switching the convo to ā€˜but MW in generalā€™ -then the prattling about RBGs was pointless & wasted everyoneā€™s time.
But mostly mineā€¦

It feels interesting that you dont seem to understand the problem is the same when you combine them.

That was my very first post. ā€œBut in generalā€.
With common sense, you would also understand the OPs point is also adding the increased mobility in question.

So being able to port with flag are already quite powerful.
Add higher mobility ontop of that and the problem gets worse. Thats not rocket science.

You are free to leave whenever you want. Having bias opinion is quite common. Its quite widespread on this very forum. There is a reason why I try to avoid writing alot anymore.

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I have a funny feeling that engaging with you again is a mistake.
But Iā€™m a glutton for punishment.

ā€¦it was precisely the problem I was addressing, before the inconsequential ā€™but RBGā€™ tangent that you took us down.

Monks have always been able to use port & speed on FC maps.
You donā€™t have to like it or agree with it, but itā€™s always been part of our toolkit & itā€™s why I rolled Monk. I donā€™t like that classes have enough CC to cap a flag on certain BGs, or aoe knock backs on certain maps in certain places at certain times, but I accept that niche is where their class shines.
And thereā€™s already a building stack of mobility/healing debuffs on FC maps that an infinite amount torpedoes arenā€™t going to assist with.
The only change to Monk from DF is ā€¦a bit more mobility.

If itā€™s a massive problem in BGā€™s, then fine remove it.
But be consistent & also remove abilities from classes given ā€¦a bit more aoe / a bit more CC / a bit more stealth / a bit more [insert thing here], because theyā€™re ā€˜a bit strong in very circumstantial areas in specific BGā€™s at certain timesā€™

ā€¦then also find new people to play the game.

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It clearly needs a nerfā€¦

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Itā€™s not a massive problem. The only problem is that it seems some people just want something gone if they donā€™t understand how to counter it, rather than going through the trouble of coming up with strategies and tactics to deal with it.

I donā€™t play MW, but WW. Iā€™ve run enough flags to know that there are plenty of ways to deal with monk mobility. But it takes skill to use that mobility to the max, and its only fair that it should take some skill to counter it.

And even with all that mobility, try locking down a frost mage or a hunter who know how to kite. Itā€™s not an easy thing to do. But that doesnā€™t mean frost mages or hunters should get nerfed. Someone who knows how to play to the strengths of their class should absolutely be rewarded for it.

Theyā€™re crying about feral bleeds too. But the same again, a feral that knows how to get the most out of their bleeds should not get punished because most people donā€™t know how to play against it.

So maybe the correct answer to all the people who want something gone because its OP according to how they think the game should be is simply L2P.

Torpedo resets are the problem.

Locks can port twice.
Mages can alter.
Resto druids can wild carge to trees.
Rogues can step to anyone.
Hunters have knock
Shams have knock
Druids have knock
Mages have knock.

Monk port isnt an outlier by any means.
The outliers are classes that CANT outplay by taking flag top.

Im maining monk rn and ill be the first to admit that torpedo resets are insanely strong.

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It seems that way sometimes.
I get shut down all the time as Monk FC by players who pay attention / know what theyā€™re doing, so I know itā€™s doable.

But if weā€™re going to reuse the same toolkits (nay, nerf the standard toolkit), & just regurgitate the same old spells year after year, thereā€™d be no point buying a new expansion.

Monks have always been known for their mobility, but with the advent of extra mobility for less-mobile specs over the last few expansions (double port, multiple leaps, soulshape etc) it felt like Monks were less mobile (relatively).

So I commend Blizz for leaning into enhancing Monk mobility. Itā€™s way more interesting than ā€™buy the new expac & have an extra 2% healing on Vivify!ā€™