My Experience As An Average Healer

I want to start this post by saying I haven’t healed in this game much, I dabble in it occasionally to switch things up and I’ve managed to put in enough hours over the years to come to a good enough understanding of the role. I’ve healed raids, I’ve healed m+ etc.

That being said, my experience pugging Dragonflight dungeons has been nothing short of a complete nightmare.

Tanks pulling entire rooms without a word or sign of acknowledgement from the group, they zone in and away they go, pulling everything in sight and then some. The next 30 seconds is usually a mad scramble to catch up to the Demon Hunter that has leapt away into Narnia, meanwhile the DPS get hit by every AoE imaginable. Nothing gets kicked, nothing gets mitigated. I’m talking chain fears, i’m talking multiple big enemies channelling AoE blasts for 80% of the groups HP, and I’m expected to pick up the slack. I’m the one blamed when we get chain feared and the tank dies alone in some godforsaken, forgotten corner of the dungeon.

There’s no time to listen to dialogue, there’s no time to even look at the places you are frantically running through, it’s usually just the sound of my groups HP screaming for mercy as my fingertips blitz across my keyboard like a piano player on crack.

Holy **** it has been stressful to say the least, is this is what this game has come to now? Consume content, get bigger number? Are you all secretly greyhounds in disguise? Is there some magic, invisible rabbit you are chasing throughout the dungeon? Indiana, there’s no giant boulder chasing you, come back and pick up your damn hat.

It has never been this bad, ever.

Anyways, rant over. This has been my experience in dungeons as of late. Hopefully this sort of behaviour evens out as time goes on because I don’t want to die of a heart attack from WoW dungeons.

No TLDR. Slow down and read something for a change instead of skipping to the end. Rushing all of the time is bad for you mkay.

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Ive had this happen a couple of times now aswell.

Did not get blamed, but we did wipe because of it. Have been healing for quite some time but havent seen this happen before.

Like you said just run in and pull the whole dungeon. First time I was like : Whoah easy there buddy. But then it happend again and again. I realise speed is the game nowadays but did not expect this.

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All the dungeons I have been in, have been like this.

It was the same in legion. I was main healing back then, but ended up retiring my priest because of it during the first two weeks.

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Nice reference.

True

This is the mythic plus mentality of “gotta go fast” brought over to normal/heroic/zero dungeons.

I’d try and find a regular group if I were you.

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This is what happens when you make your end game activity about how fast you clear it. Honestly Blizzard are for blame for making a game style that has never been in MMOs before and has now permeated alot of other MMOs sadly.

I just gave up on healing for this exact reason. I don’t play to get completely stressed out and then get shouted out because people think this is how the game should be played.

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I mean this only happens in low level content when the mobs have zero hp and die instantly. So the solution is many mobs for high aoe dps, because the damage that one pack does to the group is trivial.

Its first week od expansion possibly worst week e er to learn how to Play healer because raiders and m+ players are speed leveling alts so they are ready for when m+ opens. If you want to learn to heal just wait couple of weeks IT will slow down a lot when good players will be done with leveling

Healed Ruby Life Pools for first time at 65. No time to look around. It was all rush rush rush…
If I tried it at 61 it would probably have been wipe after wipe. It’s why I get a few levels on me before trying a new dungeon.
Like the Pandarians say “Slow down…”

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I agree with everything you said , thats why i usually run with guild mates that talk !

And btw youre text was very funny to read .i laughed out hard at the demonhunter flew into Narnia haha .

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Its funny you say that, I will tell you something secret. The higher level you go, the higher the mobs scale. The dungeons are easiest when you are level 60, and hardest the closer you get to level 70 :stuck_out_tongue:

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Usualy is not a good metric to generalize but this time around i must agree that i kinda feel you, i healed all myth+ this week and atleast 4 tanks omega pulled 3-4 packs not knowing what trash does and we wiped.

Never got blamed tough.

I also see a lot of dps straight up ignoring mechanics and kicks and some dungeons are like harsh and when afixxes come will be a wild ride.

Seeems to me has somtheing to do with the role a player plays, ofc good players no matter the role, will do thier job and always try they”re best.

But my opinion is that healer players are the most consistent at they”re job , dps are more ignorant and obssesed for nr, and some tanks just wanna go Bruce Lee and pull half of dungeons.

Beeing a healer is a choice right now, a tough one, but i”m sure we”ll find nice groups also.

From 8 mythics had 3 amazing groups, it was a joy to heal.

But i feel you, seems like less&less players have respect for the healer role.

Good day

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I don’t heal Mithic+, but I noticed while doing Uldaman during the event in all the classes that could heal, there were the Tanks that wanted to go on easy, which was perfectly fine for me. The ones that pulled many packs but than lured them to a corner so the group could AOE and the ones that keep pushing, even though my character was already dead or I wrote twice in chat “Mana Break”.

The first case happened on my Troll Shaman. The DH Hunter Tank kept pushing too much eventually I had to stop because I couldn’t even cast anymore due to lack of mana. I wrote twice in chat “Mana break”, until one of the DPS told:
“Tank are you blind ? Priest asked Mana break.”
I wasn’t a Priest but that was ok :wink:

The second case happened on my BE Priest I was too busy looking at others HP and neglected my own. I ended up dead. The group just moved on pulled another pack and wiped.
I asked for a resurrection and was told to walk as we were near the entrance. The funny thing was we had a Pandaren Shaman and a BE Paladin. The Tank was a DH.
I walked back and the BE Paladin asks if we have a healer. I reminded him he probably didn’t even knew where his resurrection spell was.

When I Tank, I try to go on easy as I don’t want to add stress to my Healer and I also need him to keep his mana full so we don’t need to do needless mana breaks.

I’m aware in Mithic+ there’s a timer but that’s not the case outside of it. It pisses me off when people turn a dungeon in to a harder run just because they want to rush.

Cheers.

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Prevoker Here,
Most of the stuff you sayd it’s true.
I, for all the 9 dungeons i’ve done in DF always sayd “Heyo! im new to heal so please be patient with me!” and the thing is, Only found 1 Player who actually was nice to not pull alot, the other? Mostly DHs and Guardian druids pulling ALL THE MOBS in Uldaman Or other dungeons and going behind a corner with me trying to heal as much as i can, and then they start ranting about “Your healing is so bad!” etc when i litterally told them i was new to the role.

i saw a few points i would like to have some words on:

I Agree, M+ mentality got into dungeons that are not keys, thus making the experience of casual dungeons kinda frustrating for some.

Some people don’t even read the chat and read it after they die withouth scrolling up and start accusing, and that’s double the frustration and discourages new people to those role to play them, because they are EXPECTED to do everything perfect in a Normal dungeon…

Exactly, yet i don’t think the blame is fully on M+, but also some players that don’t care about others and blaming them for a single mistake

Not really.
the dungeons i’ve done were Heroics mostly, and the mobs were not that easy for the gear we had (Around a mix of Normal/heroic dung gear).
same behaviour.

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Not only that. But boss and mobs aoe damage in this expac is HUGE!

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Only time I can remember dungeons not being rush wall to wall was the first few weeks of cata when you had to CC. It’s just not very noticable until you’re underpowered and constantly fall behind.

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I do not think that it is the fault of M+, but it certainly accelerated it.

People were pulling like their life depends on it from as far back as wotlk, and the reason for that is that the dungeons on normal are way too easy. There is not much need for interrupts and defendive/healing CDs pre-legion dungeons (with a few exceptions, like cataclysm dungeons) so the game is not teaching players to use most of their toolkit.

Then these players step into post legion dungeons, and, while the dungeons are still easy, there are a few mechanics to look out for. That is when the wipes start happening.

May I introduce you to my friend, Mythic+?

Because they do this there, too.

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People always tried to do dungeons as fast as possible.

Back in TBC when playing healer I had several runs disband before we even reached first boss because the tank was pulling too slow. I ended up mostly tanking in TBC because I just couldn’t stand the slow pulling tanks.

I don’t do a lot of dungeons, but I don’t get why people stress about it so much.

Just do your thing, in your tempo. If they go too fast, let them know. If they don’t slow down - they will die.

I know it’s easy to say “don’t stress”, but that’s really what you need to try to do, just relax, NOTHING wrong will happen : )

It’s a bit like in work, when boss tries to appluy preasure on you to work faster. He can keep trying, but you just do your things and relax :smiley:

M+ is a gamemode where you try to not wipe. It is not a speedmode at all. When you would look at higher keys done it is a breeze in comparison with all those ‘speedrunners’ in normal leveling dungeons. And this situation was already like this before M+ even existed. Tanks always pulled everything while speeding up forward.

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