My Feedback for Feral Shadowlands/Dragonflight

It made haste redundant during its duration. You’d cap on energy. Haste is still the least desirable stat, hence I’d like to get old Berserk back, too.

What’s up with you and all those demands to delete things from the spec? First you cry about BT, now you want Incarn removed too… :rofl:

Huh… I would never have guessed that. Such a weak argument, Haste is garbage for us anyway and the new form is so awkward. I would never have thought you capped on energy, though, but is that really such a bad thing?
I remember I enjoyed pressing Berserk before, now I hate it.

I don’t like the direction they have taken some things. I have lots of good things to say about the changes the last X years too!

My issue with Incarn, though, is mostly that I think it is ugly, but also that I dislike such incredibly long duration cooldowns for pvp-matters and that it barely changes anything compared to standard Berserk atm. I don’t really hate it or anything, but it’s just lackluster talent that does almost nothing to improve on a lackluster and not-even-fun-to-press cooldown.

Feral currently has a gigantic problem which is how many talents/stats/CD’S/items/conduits& covenant things buff our Bites.

This makes Nightfae-Niya, TfB, CoE, SBT, SotF and BT mandatory, even in most M+ Dungeons.

This also is the reason why Haste is such a horrible stat for us, especially since we lost the hidden HasteAmp Auro from back in the day.

A big problem that also came up over time was individual nerfs to certain things, followed up by aura-buffs.

This all got us to the current point where we are Bite/Voke bots in PvE and don’t really have to give a damn about properly using our Dot’s.

For example, the fact that a Draught-Necro Feral that is perfectly played isn’t beating Nightfae-Cele Feral’s is completely unjustifiable and point’s to an extreme balance problem that Feral has.

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Just watch as they dedicate huge resources to “fix” already robust and competitive specs and ignore feral again and again…

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Great amount of time put into this feedback, its just to me, such a shame that you “want to balance it” but then also states “wouldn’t be bad if we were op”.

If dots were to be more powerful (30% as you suggest) then necro feral in pvp would be completely insane. Feral as it is, is the best 1v1 class in the game, no questions asked. You got it all as feral, and adding some of your changes to it, will only make that imbalance waaaaaaaay bigger. It is in general one of the better classes in PVP and can still work in PVE. It wont be nr 1 on DPS meter but with the extra healing it produces you would be able to 3 heal it with the feral being the 4th healer / dps. If you solely want to do BIG DPS then feral isnt the class for you. Druid in general requires finesse and not just completely headless 1,2,3 smashing like fury warriors or DH’s for the matter.

Also, I disagree with a lot of the things you say, and I main druid. This being feral resto and balance.

Baseline talent such as typhoon? You get 2 stuns with feral, one being a bit nerfed but the other one still a 6 second stun. That should be enough or at least do something. You would also automatically have at least one of those main spells from the affinity you choose, typhoon, frenzied regeneration and vortex. Wanting more than those as a default, to me, sounds like a kid who didn’t get enough presents during Christmas.

Not sure what you want with affinities and especially rejuvenation as you have and get instant regrowths as a feral. Big heals all the time, which is way more than what other classes have.

Feral can be played as a healer on 15+ keys with the resto affinity, which brings something extra to the game, because you can change affinity and get the benefits of the ones you change to. If you had 0 affinities but just had it all, it would be boring. All druids the same? Eh, please no.

There is more to the game than only pve and mythic+s which has to be considered as well when complaining about the “nerfs” or wanting to make the class you play “op”. Overall I think balance is the key (not balance druid, but balance in the game) and with the changes you’ve suggested and the majority wants here, it doesn’t sound like anywhere near a balance to me but would super tune the feral druids to fit your needs of being OP.

For the ones of you who complain about not being able to powershift…

Go to macro’s > create new macro and then start typing

/cancelform /cast [noform:4] Moonkin Form

Change the number and the form to cat, bear etc and you have your powershifting. There are even more macros and stuff for it out there you can use, and they are REALLY EASY TO FIND.

Overall: Less complaining, more adjusting and balance will come with time. Be water my friend.

Well, feral obviously is doing more damage on the PTR because it’s prompted a warrior to come to the forums for the first time ever, and spend 30 minutes here to create a post telling us we shouldn’t be complaining.

They could nerf the covenant ability of necro in pvp to make up for it… Also, I prefer getting eaten away by 2k ticking bleeds over ~10 seconds than by multiple 25k Bites within 3 seconds. :slightly_smiling_face:
I don’t have that much experience in pvp, so I welcome any pvp feral who corrects me, but doesn’t the burst of necro ferals come from Feral Frenzy? Thus, buffing Rake and Rip wouldn’t even do much.

If you’re talking about Maim, it’s a 5 sec stun.

Your opinion about other participants in this discussion is irrelevant. It does not add anything to the subject.

You can run 15 keys without a healer at all. I don’t see your point here. Furthermore, going resto affinity means you’re giving up a few % of your dps. I could see where you are coming from if owl weaving wasn’t necessary for optimizing dps.

Nice, I can’t be viable in m+ keys, because people have fun with it in pvp.
That’s absolute nonsense in a game that has individual number tuning for pvp and pve.

I disagree with a lot of the changes that were proposed here but at least we all (except you) can agree on feral having issues that need attention…

Let me explain the issue to you. Back in Mists of Pandaria you could press your powershift macro, get a gcd and get out of roots. When I tried the same macro in BfA, it didn’t work, because getting out of a form gives you a gcd and getting back in gives you another.
In addition, Dash and Stampeding Roar removed roots from you aswell back then. Now they don’t.

Feral has been dog tier in keys for the entirety of BfA and SL. I chose the spec to be a cat, tho. :upside_down_face: If ‘balance’ comes with time, I’d like to know when.

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Feral has been dog tier in MoP and WoD challenge modes as well.

Btw, is there any feedback from the PTR yet, especially the M+ performance with the 4p?

Yeah, it might still get some… um, tuning. There’s quite a lot of talk about it, and various opinions, on the Dreamgrove discord.

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I don’t think I’ve played Feral since WOD, back then (in my opinion) it felt fun I wasn’t relying on survival cooldowns and heals after every fight, nor did I feel clunky when attacking enemies.

I’m trying to level a feral druid in SL and I’m not enjoying it at all, also it seems that there where sound changes made to certain abilities that makes everything feel flat.

Problems that I see during testing with 4-Set and double legendary, especially looking at covenants:

Feral has huge problems with it, especially for Venthyr and Necrolord.

Venthyr was criminally bad all Shadowlands.
The main problem is that the stat’s it gives are extremely horrible to how feral works.
Feral gaining crit and haste is extremely horrible as it means that crit loses value on gear while crit is a mandatory important stat because of their passive combopoint gen through crits from CP generators.
Haste is also an absolutely horrible stat for Ferals right now as it has almost no impact on energy regen (CP generation → Bite uses) as Haste also doesn’t increase the Bite damage.
The impact of Haste on Dots is also tiny, while Dots in general are very weak already.
This gets further enhanced as stuff like LI doesn’t scale with mastery, which is why you don’t take it and take SBT instead.
We also don’t have good spenders at the end of RF.
The only one we have is RF which doesn’t get snapshot with the AMP’d stats and scales horrible with them while also only being a ST 45s CD ability while Boomies have an AOE CD for it.
This gets only worse with the new Tier-Set as you have to decide to either use Zerk at the end for the maximum damage of the Sickle dot but lose almost the entire duration of Zerk for bites during RF, while on top of that desyncing Zerk and RF on top of it without getting anything from having Zerk up earlier since it pops at the start instead of the end.
If you could press Zerk a second time to unleash the Sickle, that would help a lot while the legendary in general needs to scale with the CD of Zerk to be not completely useless for Ferals.

For Necro the 4-Set is pretty horrible as Necro plays around Dot’s and doesn’t gain anything besides a bit stronger Rakes from the extra Zerks, because Zerk is almost only there to push out as many Bites as possible, which are (as they should) pretty weak.
The problem with having the second legendary on top of that is that locust swarm is basically useless on ST as the dmg amp doesn’t increase and you gain nothing from having your swarm on your allies, especially as they heal basically nothing & almost exclusively produce overhealing, it would be cool if the dmg amp doubles if it hits a target that already has 5 stacks.

On AOE it’s extremely underwhelming as you will, especially with big pulls, almost never get swarm on more than 5-6 target’s, while it then also proceeds to jump on allies and do nothing.
This gets even worse when you play with the circle legendary as 2nd as the uptime on enemies actually goes down because it lingers on them shorter than on allies while the traveltime also doesn’t go down.
If you could change the logic to prefer enemies as targets if casted on an enemie as feral, that would help a lot as it currently is just frustrating and flat out bad.

Kyrian doesn’t play really different while NF just gets extra Zerks so they are both happy while also performing by far the best on AOE & ST while also both being by far the easiest to pilot which is really sad.

2 Likes

Yes I tested a lot, I also already posted feedback in the Druid-Forums.

To make it short it is definitely better to play compared to before but especially the cov-balance is extremely off and Feral is definitely a lot weaker compared to other specs that gain sometimes absurd amounts on the PTR.
You can be happy to pull 70-80k peak DPS during monster-pulls with full CDs while others pull double while beating us in the other pulls & ST too.

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Yupp, currently you play NF with pure bite build and that is basically it.
You can also go for simp-cat Bite build which is the same, as you just press either Cov ability on CD and hope for big bites while dots don’t do any damage.

So we will have the same issues like now, just with higher damage numbers.

Still hard work for Blizzard, but the final tuning is far from finished.
I hope every single Feral player will man the barricades if it stays that way.

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Sort of, we are less useless if we pull around the new <2m Zerk window if we pull big but yes, the 4p is more of band Aid while others actually gain a lot, which further pushes the % amount of dmg of bites further up.

Currently the set also scales weirdly with certain stats.
Haste/Vers/Crit seem to roughly scale dynamically while mastery snapshots.

This means that you sometimes want to ( as NF Niya) pop trinket & convoke before you use Zerk to snapshot a maximum mastery sickle on the enemies, which feels super awkward.
You also swap to SR to further increase the sickle damage, which I guess is a bit better, but for the wrong reasons.

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9.2 looks very bleam for Feral PvP Necro with the weird tierset and the legendary. I don’t think there is a more garbage legendary than this one. The whole cov revolves around ST damage but somehow someone thought that this is a good idea? or maybe they design legendaries around other two specs which are more popular and forget about the less played Feral?

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They need to fix our aoe and make it impactfull give us innervate and treants , revert blood talons to bfa ones and feral is fine

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Still no updates about the spec… blizzard being blizzard

Did you expect something else? I guess our only “buff” in 9.2 will be double legendary and the tier set.

      • Feral
        • 4-piece: Now deals reduced damage beyond 8 targets.

gg Blizz

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