My Feedback for Feral Shadowlands/Dragonflight

They are better in M+, better in Raid.

They have better overall damage, better cleave, better spread AOE, better general AOE, better ST, better burst, have a free affinity choice, have treants as an option, have typhoon baseline, have innervate, have free armor, could use bell the entire time of Shadowlands, uncapped AOE, scale better with externals, have the highest range in the game, have an interactive set, have been S Tier all Shadowlands… and and and…

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They need to buff feral bleeds

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Feral is in pathetic state right now. Bleeds needs to deal way more dmg.

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I don’t get it why the developers are so stubborn. It’s kinda a mouse click to buff Feral’s aoe damage. When I see the damage from certain other specs, I could get shirty.

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One thing I noticed is that players made so many suggestions of how the tier set could be improved. Some complicated and some very, very simple. When we finally got a small buff, they did something no-one had suggested (increasing the CD reduction).

It seems like, as long as we ask for something in particular, they will not do it, which strikes me as the kind of behaviour you’d expect from small children, not professional game developers.

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That’s why I said “so stubborn”. The developers wanted feedback, they got lot of feedback, but their response is completely different.

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It’s more than stubborn. Stubborn would be if they don’t want to do a thing, and the more people try to convince them to do it, the more they resist.

This is… it’s more like being uncooperative for its own sake, which is why I described it as childish. Anyone can be stubborn if they’re very fixed in their position, but it’s usually children who refuse to do anything they’re asked just for the sake of making adults’ lives difficult. That’s what I’m seeing from the devs and it doesn’t make any sense. In children, it’s usually done to find out where the boundaries are, to see how much bad behaviour adults will tolerate, but… I’m just confused by it.

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Repost of my post about the latest changes:

Feral is around 20%+ / 2k+ behind on ST and ungodly amounts in AOE

And somehow the person who made those changes thought the right amount is 3% for ST with 20% of Brutal Slash.

That equals to maybe 2-3% in the real world which leaves Ferals at the very least 15-20% behind on their single niche.

The changes needed to be like 3-4x those amounts.

The biggest joke was to read the Thrash buff of 20%, as if that spell even exists.

We have a meme-sim in the community of a 500% buffed Thrash that is still dogsh*t as it’s such a horribly tuned spell.

And what we need are buffs to our dots, not again dumb Aura-stuff that only makes our Bites bigger.

Increasing the damage of PW’s initial is such an unhealthy change instead of just buffing Savage Roar & there-by also buffing our bleeds.
These decisions seem so absurdly uninformed that it hurts

We need buffs to Lunar Inspiration (mastery+) and especially Savage Roar but we get stupid aura’s again and miss our bleeds.

Another big joke is that they still haven’t buffed the Feral legendarys which are laughably weak not to mention the joke of our tier-set which most people don’t even have yet.

And now that more and more people get their 4-Set Feral will fall behind even more as our strongest phase was during the No 2nd Legendary & No Tier-Set time, which was still absolutely terrible.

I am so absurdly happy that I switched to Enhance during 9.2 PTR because the only thing you can put trust into at Blizz is that FOTM PTR & extremely undertuned specs won’t get fixed as we can see Enhance beating Feral by 2-3k DPS on ST while also providing the WF buff.

In a World where Enhance is this strong and fun to play there is no reason to even even look at a Feral ever, except if you want to purely sabotage your raid, but I guess that was already the case for all of Shadowlands with Boomy Vs Feral.

Just give Feral the buffs it needs, you are so stupidly scared of buffing that spec while it was never even close to FOTM while Boomy is the King of Shadowlands for the entire time.

And don’t make me mention how even worse the non-Nightfae Ferals… it’s just so absurdly pathetic…

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A lot of knowledgeable people in the community specifically suggested a buff to PW’s initial damage (or at least to front load it). It seems as if they are paying at least some attention to people who actually play the spec and understand how it works.

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I don’t agree with either of you on this one.
That you have to pick Primal Wrath as a talent to even be able to do AoE in the first place is a big design flaw in my mind.

No. That spell (Primal Wrath) needs to be removed.
Instead, for example, Rip itself could hit adjacent target to your primary target with slightly reduced damage / duration if they have Trash already applied to them. Something like this, to provide synergy.

Brutal Slash also needs to be removed, with for example Swipe having a damage increase based on the number of bleeding enemies nearby.

Then that talent row could be used for something more interesting, like perhaps making your bleeds tick for a higher amount in the beginning of the duration to slowly decline in strength?

And, overall, the energy costs of all spells need to be reduced / energy generation needs to be increased to give the spec a little bit of more “active” feeling.

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You’re talking about redesigning the talent tree, which is something I agree needs to be done (although I’d rather see PW baseline than removed). There’s zero chance of that being done before 10.0, though, so it’s pretty much irrelevant. The people you’re ‘disagreeing with’ are talking about things that can be done to make feral viable now. We’re not even having the same conversation.

This is something I very much DO NOT want. Feral doesn’t need a more ‘active’ feeling. If you want an ‘active’ spec, play havoc DH. The downtime in the feral rotation is an essential part of the spec fantasy (real cats spend a lot of time just watching their prey). If you don’t enjoy it, feral probably isn’t the right spec for you.

Worst take I have read on this forum so far about feral druid. You don’t want it. Feral druid for 90% of its lifetime was about playing strict, unforgiving rotation that based around big rips (usually with bloodtalons and gimmicks like Rune of Reorigination). Slow bleed gameplay was Sin Rogue. Feral was active with preplanning for big bleeds/keeping SR up.

What feral druid was is irrelevant. What it is right now is a good imitation of a real life hunting cat. The spec fantasy we have at the moment is good, the actual dps output isn’t.

I believe it is possible to find a balance between being constantly energy starved and spamming flashing buttons non-stop. Somewhere in the middle is the sweet spot.

I do enjoy Feral, but that doesn’t mean it can’t be better.
Maybe we could have a talent that simply reduces your damage and energy regeneration by 50% so that you can “watch the prey / mobs” (for those that like that roleplaying flavor :slight_smile: ).

I assume that was intended as humour, but I’ve said absolutely nothing to suggest we should be doing less damage, so I don’t know where you got that idea from. Maybe we should have talents that can make the playstyle more fast paced for those who want yet another spec that’s based around mashing buttons as fast as possible.

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Again, it is irrelevant for you. I stopped playing Feral the moment it lost its core - preplanning gameplay with strict rotation. Using your own argument, if you want to play slow class then play Assa or Arms.

You still need to preplan:

  • You need to keep track of BT stacks and ensure that you never cap combo points without a BT stack available.
  • You need to manage energy so that you’re never in a position where you fail to proc BT because you don’t have enough energy for 3 different builders in 4 seconds.
  • You need to plan your bleeds so that you apply and refresh them to maintain the highest possible uptime on the TF buff.
  • You need to time your rotation around fight mechanics so that your downtime (or owlweaving) happens as much as possible at times when you are forced out of melee range or not able to hit the boss for other reasons.

If the energy regen was increased or cost reduced, it would mean less planning is needed because you wouldn’t need to plan around energy availability and the penalty for button mashing would be much lower.

I’m not sure why you find this challenging, to be honest. Pressing the same buttons in the same order every time is… well, mindless.

REVERT FERAL TIERSET NERF , BUFF FERAL BLEEDS AND BUFF OUR OVERALL AOE. Like what the hell blizzard…

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Most recent World First kill for each spec - updated for Sepulcher

feral is uncompetitive since nov 2016 :frowning:

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Maybe tomorrow they will announce - World of Warcraft: Feral Lands.

I’ve been trying with topics like this one since the start of bfa. It never went anywhere. Gave up a long time ago.

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