My Feedback for Feral Shadowlands/Dragonflight

Buff feral 4 set back the way it was

I’m mainly a tank player, but sometimes I enjoy playing dps. Being able to just swap spec is always better than having to maintain an extra character. I’m not the most experienced feral player but whenever I play it just feels like a scuffed assa rogue, especially the downtime in the rotation from being energy starved. Also the amount of effort that is required to barely be on par with other specs is just disheartening. I always end up thinking “why am I wasting time on this?”. I like the fantasy of feral, but it just seems that Blizzard can’t get it right, despite numerous redesign.

My biggest gripe with it outside of tuning, is how the rotation flows. Too often do I get stuck for 3-4 seconds without energy to do anything. Could of course be a skill issue, but it’s the only spec I’ve ever played that just feels constantly resource starved even with good gear.

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That’s when you owlweave. (Note: I’m not saying being required to owlweave is ‘how it should be’, but with the spec as it is, that’s how we fill the downtime in the feral rotation and squeeze out a bit more dps.)

Personally I like having some downtime in the rotation. The fact that we don’t use every GCD to hit the mobs means that feral is less impacted by needing to LOS, being forced out of melee range by mechanics, by a boss becoming untargetable, or by needing to use utility spells. Energy regen needs to be improved somewhat (or ability cost needs to be reduced) to smooth the rotation and make proccing BT easier, but being required to use a dps ability every GCD to maintain damage would put me off playing feral.

Offtopic note on assa rogue: if it doesn’t have downtime in the rotation for you, it’s likely you’re playing it wrong. Pooling energy before using envenom is part of the optimal dps rotation and generally means waiting 2 or 3 seconds for energy to regen.

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Assa has some downtime, but not remotely close to feral. This is just a rough estimate off the top of my head but lets say assa gets energy starved every 10th cycle (4-5 combo points>finisher), but feral gets starved every 3-4, depending on tiger’s lust reset. Personally I don’t like that owl-weaving is mandatory when I am in melee range. It’s a cool thing to do when mechanics force you out of range, but it shouldn’t be a solution to energy starvation in cat form.

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Is it something to do with the way I write that so many people like to rephrase something I said and present it as if they’re arguing with me? Or is it just that looking for opportunities to pick a fight is standard behaviour for forum people?

I agree with you. In fact, I already said that.

As for this, I think there may be a fundamental misunderstanding here. Assa doesn’t get ‘energy starved’. There are times when you could press something, but you don’t because you need to pool energy to within 30 of cap before you use envenom (to get best use out of the envenom buff).

Feral does get energy starved, but not at the times when you need to pool energy to proc BT. That’s pooling energy (something that’s done by both specs for optimal performance), not being energy starved. Feral also isn’t energy starved when you’re waiting for energy to reach 50 before biting. Again, that’s optimal performance.

The times when feral is energy starved usually come when we already have a BT proc waiting, but we don’t have enough energy to generate combo points for a finisher. Or during berserk, when we want to shred → bite on repeat. This could be resolved by (as I already suggested) increasing energy regen rate and/or reducing the ludicrous energy cost of shred.

Another option would be to tweak feral’s stat priority so that haste increases in value. A big reason why assa’s rotation is smoother than feral’s is because assa runs high haste while feral runs very low haste.

(Also, I assume you’re running predator, since you talk about tiger’s lust resets. While there’s an argument for running predator during spiteful weeks to get free procs off the shades, sabertooth is currently optimal.)

Yes. For a lot of them. I spent 50 minutes last night reading a thread on a hunting forum where the participants in the argument obviously agreed on everything, but somehow didn’t realize and argued about it. Painful, but funny.

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I think you’re getting lost in the details here and missing the point. Assa rogue and feral has somewhat comparable gameplay. Main difference is assa has a fairly smooth feel to the gameplay even with bad gear, while feral does not. Feral feels like it has perma -20% haste.

That wasn’t my experience. With low haste, I found assa felt horrible to play.

Also not my experience. The problem with feral isn’t that it feels slow, but that it can feel clunky.

Buff feral Aoe and give us group utility

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Buff druids in general. latest dps rankings are embarrasing

Feral can do good DPS in M+. The issue is that the AoE is only great with Berserker, while a Destro Warlock just spams his RoF to be #1 on every trash grp.

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yeah ive been pulling around 107k on big pulls with the tierset dot , just reached 3k on main , feral is decent only in berserk windows and convokes on st but utility lacks alot , innervate and treants would be nice or brez in cat

guess who was right? =P
you back to feral now that its above enh?^^

who cares about raid balancing? it’s fine…

What is needed is to balance druids for m+ as it is only viable if tanks know how to pull around chickens and kittys. For PUGs this is a horrible take to balance things.

Lazy devs need to gett their butts up and look into m+ balancing finally

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Yea you know what?
In m+ there was always and will always be a meta.
Your class is fotm? cool
Your class isnt fotm? reroll or play only up to +15.
It rly has always been like that and I dont see this ever changing because its a community driven problem.

How is this a community problem? Are you just ignorant or how is it fine if classes can pull like 10k dps overall and more in a key than druids with almost no cd and two to three buttons? This is a balancing problem. It’s a dev problem. And, most important, a problem with people ignoring facts.

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The massive variation in overall dps (around 10k between highest and lowest performers) is not a ‘community driven problem’. It’s the result of Blizz’s inability to balance specs. I could do more overall dps on my demo lock - not destro, the current meta, but demo - when she was 15 ilvls lower than my feral. That’s a problem of balancing, not community perception.

It seems to me that Blizz is stuck at the moment because the obvious way to buff feral AOE is to buff PW, but that would mean buffing rip, which risks making us OP in ST. Having played assassin rogue, and noticed how it has an AOE finisher that applies its own specific DoT, I wonder if that would be a part of the answer to feral’s poor performance. Instead of PW applying rip, create a new bleed that’s only applied by PW. Then they can adjust the damage of that to tune feral’s AOE performance without affecting ST.

What are your thoughts on that? (I know there are other problems, but it seems like a simple way to fix the AOE balancing problem without having to do a total rework of the spec.)

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Way too recource heavy for a spec nobody plays.
Dont expect anything more than aurabuffs/nerfs for feral tuning.

And you clearly didnt play for long dude
They balance for raids, not dungeons. Maybe they should, yes. But they dont.
m+ will find its meta. Just accept it already

Thanks for your input. I’ll wait for the opinions of people who actually play feral.

i think feral feels bit weird in m+ atm since all our big aoe damage is locked in 3min cd that can get reduced with urh but i still think they should do something with PW it has so much potential