youre welcome
Yes, I agree with that. Even with berserk coming down to ~2 minutes, weâre basically stuck waiting for it to come off CD before we can do damage again. I donât find it so bad in a regular group, with a tank I know and can plan around, but in pugs with an unknown tank, itâs very difficult. (And I know this is a problem for all dps specs, but I think itâs worse for feral because our damage is so focused in that one CD window.)
I read on the Dreamgrove (yesterday, sadly, so too late to try it out during fortified) about a new Necro bleed based build thatâs viable (equivalent to NF if played well) on fortified weeks. Iâm eager to try it because I really enjoy that style of play, and I feel a bleed playstyle fits well with the spec fantasy of being a cat. It would be wonderful if they would give us distinctly separate options for bleed or bite builds in 10.0⌠but I wonât hold my breath in anticipation!
that is exactly why feral needs passive aoe buff again or reduce cd of berserk to 1.5m instead also i would love to see the tierset dot baked into baseline in Dragonflight
this is why i have this thread open so we can give proper feedback so devs wont be like âBut you did not give feedback , we listened to all of itâ if they delete this druid thread this proves how ignorant the devs are
Yes, which is why the Rip should be balanced around single target and PW should have more initial damage and not rely on Rip, but get its own bleed / a worse version of Rip that overrides regular Rip so you canât stack both. More initial dmg means we do a bit better in packs that die quick and different bleed makes it possible to actually make Rip good again without creating an AoE-god
I think it would be OK to stack both as long as theyâre balanced. In fights where youâre taking PW anyway (M+ and occasional raid bosses), applying it on ST might be worth it to keep the bleed up (or it could turn out that spending the CPs on bite is better). In ST fights, you wouldnât take PW in the first place, so it would be a non-issue.
I think for that to be the case Rip would have to be underwhelming, besides, I rather press FB and not be forced into using PW on single target.
Sure, but it brings our issues to light. We need PW baseline and it needs to be a proper AoE-finisher with a decent punch and some bleed. But balance it so that it is actually good in AoE and not good in single target. Remove Brutal Slash and boom we have a perfect baseline kit to start adding fun talents to.
Iâm not sure that we do. This is why I referenced assassin rogue. Their AOE finisher is a row 7 talent, but it works. Much as having PW baseline would be convenient, Iâm not sure that it needs to be, and while we ask for it to be made baseline we block the opportunity for it to do meaningful damage.
I think we do. It would complete our kit so that we are well-rounded and can do every task that needs to be done by everyone. The point wouldnât be that PW should be a massive super-duper AoE-ability, but just a standard AoE-spender. Then talents can expand on it, so if you think there should be a point in specializing between single target and AoE-builds we can do that with talents, but still have the actual toolkit to contribute in each scenario. Same goes for Assassination. Every spec should have a rounded enough toolkit to not feel useless in completely standard situations.
Assassination doesnât feel useless. Thatâs the point. Itâs more difficult to play in AOE than subtletyâs 2-button spam, but itâs able to do good damage. Possibly because it has a good AOE builder, which feral lacks⌠along with lacking a lot of other âgoodâ things.
Yes, they have different starting points. If we had a positive amount of energy in our energy bars we might do well too, in AoE. But as it stand Swipe isnât very impressive and we donât have an AoE-finisher to dump our points with and we donât have enough energy to spend them for FB so it all feels terrible on top of doing poor dmg. Assassination doesnât have that, but I think they still should have the AoE-finisher baseline - and feral definitely needs it.
Giving every spec an AOE finisher baseline would turn them all into copies of each other. And you also risk turning their rotations into 2-button boredom. The assassin AOE rotation is fun because of the need to apply bleeds to individual targets, which often means making choices over which to prioritise because you canât apply to them all. At the same time, you need to keep up poisons and the AOE bleed on all targets. Itâs a fun rotation, and Iâd love to see them do something equally fun with feral.
Would be a good start if its actually the reason they donât want to buff PW⌠But I would add to make PW baseline or at least not to gut feral ST DPS when going the AOE route which I think is unfair compared to other specs.
Another thing that would be good is to look at the feel of the rotation for me it looks kinda clunky sometimes and in my small xp with rogue its way better. Like why does rogue get full combo points by spamming one aoe ability but feral have to use quite a lot of energy to get to 5pts? it makes a lot of difference at the end in how it feels to play feral especially in AOE situations.
Yes. Thatâs why I want to simplify things a bit. Remove the âaoe-rowâ. PW baseline, remove Brutal Slash. Now we have only Shred (+ Rake) for single target and it can be buffed (dmg / energy cost). Thrash and Swipe for AoE (could just delete Thrash too honestly) and Rip, FB and PW for finishers, covering both single target and aoe. Then we have the baseline down and talents can modify it or add 1, 2 or maybe 3 abilities with various functions depending on what you choose. But keep the core as I described.
Yes, this makes a huge difference, actually, and itâs a good point. Assassin doesnât always get full CP from fan of knives in AOE situations, but it happens often enough that it does feel a lot nicer to play, and makes it realistic to get a full rupture on multiple targets while still maintaining the bleed from crimson tempest.
feral need utlity and i stand here for change , pw needs to be baseline and rework talents and remove crap like scent of blood and savage roar from there make wild charge baseline with innervate and treats and buff primal wrathâs damage by good 40% and swipe by 20% and we are fine
Nothing wrong with savage roar. It fits well with the bleed-based build Iâm playing at the moment, and we need a bleed build as an alternative to most of our damage coming from bites.
i hope they do something about ferals
100% agree bring this back in DF
Donât worry. Theyâll do what they usually do : forget it exists
I wonder it Scent of Blood might actually become useful: right now, it just stinks compared to Primal Wrath (in AoE) or Brutal Slash (for ST). But for the cost of one talent point without having to forgo PW, it might actually become useful.
Minor point, though, admittedlyâŚ