I would rather compare soulbinds to the artifact talent trees tho, and they were activated in PvP
Well if you do you get rid of the best tool they have to balance the abilities : the conduits which are seemingly restricted to class, covenant and class + covenant.
That said the few conduits datamined weren’t nearly as powerful as I first expected them to be so we’ll have to pay attention to new builds.
4 sec cast tho, isn’t that even longer than a death bolt ? If interruptible then the immunity shouldn’t really be an issue in PvP. And if it’s not I’m fairly you’re you’ll have bigger issues, like a 50% hp shield on a glass canon class once they killed your mate ? Tank trinkets used to be an issue in PvP and this will be similar.
As for the armour, really wonder how it’ll work in arena. Let’s say you’re in 1v1 at the end of the match, you get killed but have the armour. Will you still have 10 sec to kill the enemy or will the arena ends with your first death ?
Artifact talents are nowhere as compareable as Soulbinds. The talents were literally designed with the class in mind, and in fact, some abilities were balanced around that (for example, Dispersion talent for Shadow Priests). They completed the class.
The soulbinds are outside your class, a class that is already completed.
As far as I remember, back in Wotlk, when the ghoul transform was a thing, that wasn’t the case, so it’d make sense that the 10 sec revival wouldn’t work in a 1v1.
Well, setups can always be made. Imagine in 3s, a Warrior Spear of Bastions a few enemies, while his DK teammate goes away, and casts the shield, and then they go ham on the enemy. Literally unstoppable and unescapeable burst, especially if the DK is playing with Abomination Limb.
SIgnature abilities and Soulbinds should be restricted to Thorghast and Open World, for the health of the game. As for the Legendaries, I think those should be disabled in PvP at least, then again, a lot of them are still unknown, but then you have items that grant you Fist of Justice permanently…
I think my point was that it’s premature to make predictions about class and spec performance in Mythic+ Dungeons in Shadowlands when no one has done any testing on the matter so far.
In term of impact in your performances ? Seems pretty comparable imo.
Nope, half of the rows in your soulbind tree are conduits and most of them are based on your class (small stuff like +200% regrowth heal if you use it on yourself for example)
Well good to hear, would’ve felt rly bad to be killed by the living armour and loose the match altho you killed your opponent. Hopefully that’s how they’ll implement it.
This would make the whole system irrelevant and I don’t really want that. That’s the weekly grind you need to do every week, would be nice to have something worth your time in return
Oh yeah and that’s basically guaranteed that they currently plan to at least have it work in PVE : Some traits give you ressources for dungeon clears. Wouldn’t make sense if they were disabled in pve as you get the dungeon rewards in the instance, not outside.
That’s most likely from thorgast. The ele sham example at blizzcon was similar (fire ele becomes a pet and has infinite duration but you can’t cast frost spell anymore)
Hopefully they disable the soulbinds in PvP at least. Again, now, why would you literally pick anything else besides Necrolords as a DK now? With Abomination Limb and complete CC immunity? You can literally PvE down targets…
I mean there is an argument to be made, why include them if they are useless in end game content, but what I’m worried about is Covenants in their current state, are based on an uninformed decision of power that you can’t change from without climbing a massive wall. Sure, Ion said they will try to balance everything around the fact that boss nr1 is Necrolords BiS, nr2 is Night Fae, etc… but that is just simply not how it will work. I already explained why Necrolords will be BiS for PvP DKs. That is not a meaningful or fun choice, meaning if you like Night Fae more, you won’t pick it, simply because Necrolords is way more op. And what if this DK likes to play multiple specs, or cross content…
Yeah, sure, but again, this’ll have MASSIVE PvP implications. I like the fact that gear matters, but again, you have to consider the health of the game (which is PvP in this case).
This is something that all PvPers can agree on: PvE gear should not be stronger in PvP than PvP gear. That doesn’t mean that resillience should be back (that way the transition between content is smooth), instead, PvE on-use, passive and proc item effects should be disabled in rated PvP, and PvP items that have on use, passive or proc effects should be the ones that work.
Correct me if I’m wrong but we only know two of the covenants soulbinds right ? I’ve yet to see what venthir and kyrians talents are.
And I’d like to see what the conduits will be first before picking a covenant for my alts. The small stuff I posted previously was impactful enough to pay attention to the class & covenant specific conduits.
On the bright side you’ll get to experience each ability before picking a side, that’s good.
On the other hand you’ll most likely ignore what the soulbinds will be before joining a covenant, which is pretty bad if they are nearly as impacting as I hope them to be.
One solution would be that the cost of changing covenant is to regrind your talent tree without the catch-up mechanic they talked about at blizzcon. It’ll indeed be a pain to switch but you can basically change for free before you start unlocking your soulbinds.
I hope there’ll be a bigger trade off between utility and performances. Even if it’ll be fundamentally be unbalanced as utility basically benefits your whole party, the m+ scene should be more balanced than the raid one and hopefully PvP would benefit from it
As for the DK idk tbh. The limb is great but has a 20m range, a lot of abilities can get your you out of range and allow you to flee from the ability.
Seems better in dungeons than PvP tbh, beside some specific matchups, as at least the currently available dungeon seem pretty melee unfriendly. You can basically drag a pack of mobs as you progress through an instance, seems very interesting with comp not affected by the aoe cap
I initially had some hope to see something similar to the PvP azerite traits (more effective against PvP targets) or something similar to benthic gear for PvP but they seemingly changed their plans since the early 8.3 interview they did with millennium.
Something which wouldn’t be broken in pve but would give an edge to PvP gear in PvP. But it seems unlikely now that they got their PvP vendors (unless pieces get some baseline procs like some raid gear)
True, but they’ll have to come up with something really strong to surpass CC immunity, which will be available to anyone with Necrolords by the way.
As Ion said in Sloot’s interview, they would like to try out a couple more things with the Covenants, while letting people give feedback on the current iteration, before falling back on their safety net, which is making Covenant abilities a new talent row. However, we are still left with the Soulbinds and Legendaries (don’t forget, there are Covenant specific Leggos too).
What I’m most worried about concerning Soulbinds, Signature spells nd Legendaries is that they will have an impact on the actual PvP gameplay. For PvE its like whatever, right, in PvE it was always fun to be able to be insanely strong, and Ion’s plan is to have each covenant be equally viable in all forms of PvE, so if that Works out, I’m happy. I just hope that these choices of power won’t result in people getting benched, because the covenant they picked is very underpowered.
Sure, but i was more concerned by their planned grind required to change covenant as it could either be grinding the talent trees or some kind of reputation gate… Or something else altogether.
If they keep the restriction and believe they managed to salvage the covenants, then we still have the issue of soulbinds being a big part of the covenants yet being hidden from the players until they pick a covenant right ?
Doesn’t seem fair that more than half of the features behind covenants are only available on third party websites until you actually pick one. Well we’ll have to see the actual covenant selection quest first but still, that’s a potential issue i’d like to see fixed before launch.
Tbf if i were you i’d be more worried about how these seemingly PVE features can be acquired by PVP’ers. Progression systems, even for PVP’ers, can be positive but if the worst happens and both conduits & lego souls are another RNG clown fiesta obtained only from PVE then you’ll have a bigger issue than merely pvp balance.
I mean it wouldn’t be an issue if those were disabled for rated PvP, for the PvP side at least. Then again, if it’s another RNG clown fiesta, then we better prepare for another Legiondary expansion.
But to be honest, instead of farming some dumb currency, we should be able to target these legendaries, which is always a lot more fulfilling design, assuming they don’t stick with the RNG acquisition.
Eeeeeeh depends on what the Legendary does. But to be honest, I’d LOVE to have Legendary Weapons be a thing again. I just don’t know what they’d have over a regular epic. +15 ilvls would be balanced for PvP, but a bit underwhelming for a Legendary. Have a DMG or stat proc on it, depending on the PPM, it will just turn into an RNG game. Have on it giving a talent to a class, people complain that paladins can lock out people for 14 seconds every 20-30 seconds, because they get Repent / Fist, etc. Design it like the BfA leggo cloak, we get another boring infinite grind item -_-
Tbh, the second option seems the best to me. There is a lot of potential to be had there.
Does it even matter if a spec is viable or not? I mean, there are two more to go with. (At least that what I’m, told when my healer complains about lack of groups for horrific visions)