My Feedback on Marksmanship in Shadowland

Marksmanship will not be viable in Shadowland in term of M+ and PvP . The good new as MM hunter is Binding Shot baseline, and i kinda like the convenant systems of identity.

Just for convenant ability we got in datamining in wowhead article :

  • Night Fae don’t feel attractive for Marksmanship at all , even if Binding shot was not base line, i fear that i don’t see any situation i want to use it.

  • Venthyr ability for Hunter got a RNG part, i can understand for BM and Survival they already got RNG, but as Marksmanship the reason i love that spec is because they don’t got that RNG too, so an introduction of RNG system i don’t see it welcomed.

Now for baseline hunter ability :

  • Trick Shot : Limit your AoE damage of 3-6 target.
    To make trick shot viable in every multiple situation (since now we know that the number when multi-targetting gonna be between 2 and 6) the limitation to make Marksmanship able to correctly doing normal damage is by reducing the requirement of target from 3 to 2 to make it viable in every situation of AoE situation ( and not when the pack of 5 mobs, 3 of the mobs is dead the Marksmanship hunter is now unviable).

  • Hunter mark : I’ve created that topic i already made long ago month after blizzcon. Community got some great idea like keeping Hunter mark but removing GCD on it and make only the part where you can reveal the ennemy stealth ( removing the 5% buff damage bonus on the target so more easy to swap target in arena ) :

Hunter mark is actually a magic spell that can be dispelled in arena. that mean if we got a base 100 damage from all DPS in arena, a simple dispell make the marksmanship down with -5% dmg than other classes. He need to reapply buff to stay competitive. But reapplying HM don’t deal damage, the time you gonna need to reapply it is the same time that you should be casting Aim Shot instead.
I am against hunter mark too since it block the marksmanship to easely switch target in arena instead of quickly switch burst like a warlock destruction can do with Chaos Bolt to an another target.

To solve Hunter mark there’s the first option to only set it as revealing ennemy ( so no bonus damage to the target) and undispellable. Or when a hunter mark is on a target on a base 100 damage for all DPS hunter will deal 110 damage in PvP situation to the target.

  • Rapid Fire : a channel ability that need to channel for 3 seconds and got 20 seconds. when channeling, you can’t redirect to an another mob. that mean when your target die when half channeling, you loose 50% of the damage done and still got CD.

The only good thing with rapid fire is we can continue the damage behind pillar.

But there’s too many negative point like :

  • that spell just 1 cc on you and the spell with 20 second CD is wasted.
  • Aimed shot deal less damage with Rapid fire
  • Rapid Fire make Steady shot less attractive and feeling usefull to cast.
  • when a mob die when half of your channeling, half of your damage is gone and you can’t get back the remaning of the channel somewhere.
  • Rapid fire feel only good to regenerate focus when combined with trick shot.

I hope it will disapear in Shadowland. I prefer a more sniper rifle in Shadowland, than a gameplay with Rapid Fire that got too many issue in the design. What we like in the Marksmanship hunter is about more a spell to cast that deal a big shot than a spell to channel that feel like “waiting”.

I prefer a long charged shot to deal huge damage that tiny dart gameplay


Now The reason why Marksmanship will not be viable in PvP :

  • Rapid Fire : Same issue than M+, but here you can’t even generate focus and deal damage with rapid fire since that spell got a CD of 20 seconds (countered by anny tiny CC and kidney shot CD for example), so pretty countered by a CC. Since Rapid Fire in BFA is 40% damage in PvP, Marksmanship were easely countered in damage and we were way behind all other classes.
    Because Rapid Fire was the 2Nd best source of Damage in PvE , it make in PvP Aim shot damage completly reduced because instead of 70% source damage (if Rapid Fire didn’t exist) it deal now 35% source damage ( when rapid fire is added to spellbook).
    That mean 35% of our source damage can be countered with any tiny CC just because Rapid Fire exist in Marksmanship Spellbook.

  • Aim shot :
    That emblematic spell is why we play marksmanship : a casting spell that can’t be interrumpted and deal serious damage in physical (impacted by armor). My reference i will use to compare is from Chaos Bolt where that spell can be interrumpted, got the same cast frequency in PvP but deal magical damage (pierce armor).
    Badly that spell as we see is the same than the Aim shot of BFA and so i can tell my feedback from PvP experience why we struggled hard. It’s beacause that spell is impacted from too much by armor. I have seen in BFA against mage or shadowpriest my aimed shot doing 48 k damage ( instead of 56k damage) but where it came to face above leather aim shot began to be not viable ( mail : 27k damage, Plate : 19k damage) where originally it should deal 56 k damage. And in 8.1 We got a patch that make distant damage that can be blocked, and here a big issue : shield wielder already got a lot of armor. With any of our physical damage it’s now hopeless to try to kill a class that got a shield and a lot of armor already like Holy paladin or Resto Shaman since they can reduce our Aim shot damage by 60% + attack being blocked without using any defensive, and it feel for the hunter that he’s useless when Chaos bolt can deal proprely his designed damage (170k damage) on these classes beacause he deal magical damage.
    How to solve that issue : since we are a distant but not melee ( so our interrumpt is 24 instead of 14 seconds) Marksmanship hunter should not be that much affected by armor, so Aim shot can keep his value of damage but it need to pierce armor so at least it feel Marksmanship with other caster ( like mage and warlock) in term of damage because he cast distant spell and must stand by to cast Aim shot.

If i must resume my feedback of BFA since the gameplay in shadowland look greatly the same : when we are using aim shot, Mail and Plate armor targeted by Aim shot will receive a very tiny amount of damage than it should deal and Mail /Plate class consider marksmanship Hunter as more a NPC that deal NPC damage than when they face warlock with Chaos Bolt they feel the danger.

Ion asked us too what spell we want to see off the GCD, here my list and why :

Remove GCD of Trueshot and Double Tap (talent)

The main reason is it’s only buff ability that you often need at the second it launch you need to cast a spell, When they are on GCD that make their “balanced efficiency” way less effective since we loose time beacause of GCD so for exemple instead of 15 second of Trueshot we gonna get more 13 seconds, and that not so cool in term of efficiency of the spell and it’s fustrating to see we loose 2 seconds of Trueshot when we cast it to see we loose time on it .

And for Double Tap the main reason is because of the GCD instead of getting 2 aim shot in the row for example when double tap is activated, it’s almost the same feeling than casting 2 aim shot when Double Tap is desactivated.
It soo fustrating when the design of the spell is designed for burst but the GCD of it ruin teh burst effect beacause the time you have to activate it because of the GCD and then doing a aim shot it’s almost 4 seconds predictable you gonna make a double aim shot when the cast time of aim shot is 2 seconds of it you got the feeling that it’s better to cast 2 aim shot in the row than Aim Shot with Doube tap on.

If you can understand our pain .We suffered soo much in BFA in PvP i just hope Shadowland will make me forget how BFA was a pain for Marksmanship player since we were not viable in the meta and we were rolled on the floor by class like Demon hunter / rogue / DK / Holy Paladin / Elem&Resto Shaman because of our weaknesses of our Spell Design.

My wish for Shadowlands:
I wish a more Sniper Rifle gameplay, with a added spell that consumme all the focus ressuce of the Marksmanship to deal a big shot. I don’t wish a Machine Gun gameplay like we got at BFA with rapid fire spell and a trueshot that don’t feel like a burst cooldown but more like a haste buff.
For what i mean for Sniper Rifle is Spell that spend Focus deal a INSANE amount of damage while we need to stand by to cast BUT when in term of regenerating our focus we pass “into a 2Nd phase” where we deal totally way less amount of damage with our steady shot in order to regenerate focus and we come back as mobile as a hunter.

It’s still Alpha of shadowland and this change is still possible. I hope the team can make this change for Shadowlands.

Thank for reading my feedback, I love the dev team. And thank holinka too for the Player versus Player vendor.

Destrarion
Main Marksmanship Hunter in BFA
Experience : 2K1 Season 2&3 BFA / +19 key in BFA

2 Likes

Quite the hyperbole considering:

  1. You haven’t played Marksmanship Hunter in Shadowlands yet. No one has.
  2. You also don’t know what Mythic+ or PvP looks like in Shadowlands.
  3. Shadowlands is many months away from being released, in which time class design and balance will be iterated upon a lot.

This kind of feedback is too soon and too uninformed at this point in time. You’re litterally jsut reading a few ability descriptions and then drawing way too big and way too unjustified conclusions.

16 Likes

MARKSMANSHIP WILL BE NOT VIABLE IN SHADOWLAND

Absurd statement to make.
MM hunter has good AOE with mutli shot + Rapid fire.
Extremely mobile.
Hard CC.
Can even BL.

Viability between BM and MM is purely just numbers.
Even now, BM is better, MM is still viable though.

1 Like

The dramaqueen of the year award goes to: Destarion! Amazing, Beta hasn’t even started and look at you.

The example given is way too close from BFA gameplay. And teh issues of those spell example is already known before long.

M+ already exist in BFA and exist since Legion. Wake up. Issue already know from BFA how Marksmanship can’t be viable. That why i’m reacting here since it’s Urgent before All spell is setted and Marksmanship meet an another extension not viable for M+ And for PvP.

That why i’m reacting here before it’s too late. MY feedback is my hope for staying playing Marksmanship Hunter.

You didn’t read did you ?
As i said it got only normal damage AoE between 3 and 6 target. Above 6 you see clearly in DPS meter you are far away from other classes.

not mobile as BM hunter.

Scatter shot and Freeze Trap is on the same Diminish return. Not like Survival and BM.

in sacrifice of 3,4% of the hunter damage.

Not number but from design.

BM can be on MDI where MM hunter can’t even be in MDI

Telling my feedback make me a drama queen ?

There is nothing wrong about giving your feedback, and you should give your feedback. But do it after you have all the information aka beta launch. This is very premature.

Few things :

  • Just like legion artefacts ability didn’t really impact your viability in content, the covenant abilities will most likely not be the main factor in MM being viable in any content.
  • The class design post doesn’t include every change. Many specs had talents turned into baseline abilities and we still ignore what will replace them
  • Legendaries are still unknown and they could be game breaker, especially in the AOE situation which seems to be a major pain point for MM
  • The Soulbinds and conduits should’ve a similar if not greater impact on your spec output than the ability, another unknown thing

It’s far too early to tell how viable the spec will be, at least wait until the alpha start later this week and look for the full class toolkit, it should be more useful than worrying about it before having the full context.

Oh yeah and what about the volley spell they plan to bring back ? Wasn’t it supposed to increase your aoe potential from 3-6 to 3-11 ?

edit : Misread the volley talent, it just gives you the buff not make it twice as powerful

I prefer doing it too soo when nothing is yet setted up. I fear too much that it’s fixed so soon and nothing can be changed and it will be too late.

1 Like

:unamused:

There’s a huge difference in Mythic+ between Legion and Battle for Azeroth.

In Legion the incremental difficulty of higher keys was emphasized on the bosses, who’s mechanics got increasingly more brutal, until they all became one-shot mechanics. At the same time the trash mobs were mostly a pushover, so the gameplay revolved mostly around having a comp that could gather up as many trash mobs as possible and AoE them all down, and then otherwise do the boss encounters flawlessly.

That was Legion.

Battle for Azeroth is different. In this expansion Blizzard has shifted some of the difficulty onto the trash mobs. They now have more abilities of their own, deterring players from stacking them all up and AoEing them down.
The bosses have consequently a more flat difficulty increase as you progress keys. Their mechanics don’t shift into the realm of one-shot so quickly.

So Mythic+ is not the same in Battle for Azeroth as it was in Legion. Design-wise Blizzard many changes based on the feedback players gave in Legion. And I’m sure that for Shadowlands, they will do so again, because that’s typically their thing. Expect more tweaks to weekly affixes as one example.

If you consider Legion and Battle for Azeroth Mythic+ to be the same, and view the success of a Marksmanship Hunter in Shadowlands through some distorted perception of Mythic+ being a form of gameplay that doesn’t experience design changes, then it’s you who needs to wake up.

That was the poorest retort you could possibly have made. My initial point stands: This kind of feedback is – at this point – too uninformed.

I wish the “if it’s not optimal, it’s not viable” mindset would die out already.

Just because some things are better, doesn’t mean the other things are useless.

Actually for Convenant ability Marksmanship is pretty balance in term of design yet. So i can sleep easely on that ( exept if Night Fae change the course).

Yea but in MM hunter example they were too many spell existing from BFA, that why i reacted quickly before it’s too late.

yea but as i see in BFA over all Any AoE Spell could beat Trick SHot ( not even volley / explosive shot/ Barrage because since it’s not baseline the value is bashed to the ground so you still use Trick shot since TS is baseline).

It will be like talent tree, it will not modify spell like BFA talent that can replace spell.

It’s because of the example given when i saw Trick shot is the same than BFA MM hunter already know the issue with Trick Shot in BFA. That why i reacted quickly before this happen.

" Volley is a new Talent that enables the Marksman Hunter to rain arrows down on a targeted area over a short period of time. It also empowers the Hunter with the Trick Shots buff, causing all their Aimed Shot and Rapid Fire abilities to ricochet and hit up to five additional targets for half the damage for the entire duration of Volley."

Since they setted in the talent and not baseline, that mean we surely should sacrifce a talent for overall Single/multiple - target and being more focused in AoE damage and not being viable on boss.

Yes, that why, as same of Barrage actually.

Still not viable in MDI, people gonna reject that spec in all level key.

trust me i got that kind of experience:

Don’t be silly, stop letting the lack of facts get in the way of an opinion!

That’s a player issue.
Don’t people always say “make you own group” if you complain about being rejected? :wink:

if you read the tread i’ve linked , you should have seen that making or joining got the same result in the end, player check.

No, because the of failling design Top player explain to overall player why it’s not viable. It come from design not from player.

If you can’t push to top level with the spec, people will consider that on their key you can’t be at the level expected because of your spec.

The only change is they set Tyrannical / Fortified to 1st affix instead of the last affix.
Nothing else has changed, You maybe feel that change beacause of that. But check back M+ in Legion and MDI on BFA. it’s the same mate.
Only your feeling feel it’s different.

Nothing in M+ has change mate, check backj MDI.
And when Trickshot already existed in BFA and mentionned for Shadowland example. When there’s know issue if not solved this issue will still rize up again.

i only mentionned what they have given us. So not too uninformed.

The top player who performs at the highest level can consider a spec unviable for that high level. Which kinda makes sense: Not every spec is the same and shouldn’t be.

The problem is when the not-so-top player considers that spec unviable as well for the level they play at, even if it can be viable at that level since its (much) lower than the level the top player plays at.

Not every spec is the same, so they won’t perform equally. At high levels that can make the difference between failing or succeeding. But such is the nature of playing at the highest levels. You have to make choices to maximize your performance which is needed for that level.

The only way to make every spec viable at the highest levels is to make them pretty much equal in not only in damage output, but also in utility.
And people don’t seem to like it when specs (and classes) are being homogenized.

Come again? :face_with_raised_eyebrow:

I’m pretty sure that around a key level of ~15 in Legion the boss mechanics would start to one-shot players. That is not the case in Battle for Azeroth. Blizzard have shifted the difficulty away from binary success/failure boss mechanics and onto a more divided difficulty between bosses and trash packs. That is evident in regards to the volume of mechanics and abilities that the trash mobs have in Battle for Azeroth relative to Legion.

Thus my point being that you can’t say ahead of time that you know how Mythic+ will be in Shadowlands, because you sure as hell didn’t know how it would be in Battle for Azeroth when you were playing around in Maw of Souls during Legion. I mean, dude, you haven’t even seen what a single dungeon in Shadowlands looks like! You are stretching your predictions way beyond their merit when all they’re based on at this point is your own imagination.

Wait for the Alpha and Beta, play your spec, do the dungeons, and then give the feedback. Doing it at this point is silly.

Vİable or not, I hate the fact that rapid fire deals twice as damage as my aimed shot.* On high armored targets, aimed shots are used to buff arcane shots so we can deal magic damage to our targets.

In my opinion, aimed shot should deal a lot more damage and rapid fire should either have lower damage or be removed/changed, for the feel of the class at the very least.

*On tooltip my aimed shot deals 56k damage whereas my rapid fire deals 105k.

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The main issue is if you got your progression at 80% of the key timed record ( for example you are in +20 key where key record is +26) those details will impact you and you will be asked to change spec because of the design of it.

And that why i rushed in my feedback, it’s because i want to continue to play my spec that i like to play and do not be declined because declining to change spec.

The main difference why BM is taken in MDI instead of MM hunter is because when BM multi shot , his pet and him deal damage to all ennemy, it’s not limited to 6 maximum. Where MM hunter is limited to 6 and so when they pull 10 mobs, half of the group will die too soon wher other mobs will be only at 33 % health.