My Feedback on Marksmanship in Shadowland

That it yes, and i fear it will become the same in Shadowland since Rapid Fire stil; exist.

Not your opinion only, mine only and we already see on this topic we are not alone :

Depend on trait, i got 54 k aimed shot and 142 Rapid Fire since i’m on RF burst build for M+ and PvP.

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I do like, that you have a valid argument for every point. What i don’t like is the fact, that these are not set in stone yet. Nothing is certain at this point. So maybe you try and reach out to the devs and hope they will consider a change, but not every MM has the same playstyle. Maybe what’s wrong for you, might be good for others.

I don’t run M+, i hate dugeons and only do my wq and PvP. Even with the crappy state MM is in right now, i can hold my own and stand my ground. I learned to cope with the given tools. I will do the same, when Shadowlands hit.

I hated hunters mark with passion. It’s like ability:

Press this button before you can start having fun.

Will the MM really have any issues with the AOE cap most melee got in SL tho ?

I understand the issue with the minimum count of 3 targets for trick shot, but beyond that if most specs can’t damage more than 5 targets then it should even the playing field right ?

now we got this info that part is not valuable.

but all the rest is still viable in term of non viability

Still we need 3 target but if the tank take only 2 MM hunter must take talent chimera shot

Yes. Definitely yes.

If you will pull 10 mobs in Shadowlands then you will wipe. We can see clearly that devs dont want us to pull entire dungeon in new expansion.

Hunter is not the only one with cap

As has been said and told to you OP before, MM is fully viable rn only issue is lack of 2-target cleave which is what it is.
Its early Alpha and things will change as time goes on.

I for one am just sad they’re stubborn on making Chimaera a talent instead of just baking it back into MM as it was up until Legion or BfA I forgot which lul.

Well in BFA we were one of the few with fury warrior and 1-2 some who was capped.

But now i understand for Shadowland their objective. you can see my opinion here :

Chimera shot is better as a talent than baseline, i don’t want that one in my rotation of single target when chimera shot is designed for 2 target and got a 15 seconds CD

Considering they changed it to be a focus regen with a 2-target cleave instead of a hardhitting spender I still fail to see /why/ you’re so against it. Even from a PvP perspective it’s vastly better than everything else in the MM kit due to being magic damage instead of physical.

Baseline would be better, but that’s just mine and probably a good amount of other peoples opinion on it.

Edit: changed phrasing in first segment.

The generating focus is applyed to Beast Mastery only.

And if your opponent see his healer CC’ed he just have to stand near and see Chimaera shot breaking CC, that why i’m against that in PvP.

We all got opinion. But my opinion is i don’t like when a 2 target spell designed is better than a 1 targeted spell even if it have a CD on it.

I’m a adept of the Marksmanship of the Aim-Shot / casting spell hunter and to see instant spell remind me more of BM gameplay (that i dont’ like). That why i’m against instand spell as MM hunter. But on the forum i totally agree that a 4th spec on hunter “ranger” i see with explosive shot and thing with chimaera shot match well with it.

But not for MM hunter. that my opinion

Then don’t use Chimaera in that situation then, PvP is as much about your own spell awareness as your partners. Nobody had issues with that in the past when MM was the go-to PvP spec.

Which is fine and fair, but if you want the “sniper” fantasy then im afraid WoW won’t be that game to play.
Most enjoyment people have had with MM has been with a relatively fast paced gameplay of the Cata and MoP era, simply because standing and casting is boring and if you play a hunter for that fantasy then you’re better off rolling a true caster, but that’s only a suggestion.

We’ve different opinions and that’s just gonna be that.

What about kill shot and chimaera shot?

Lol at writing a thesis on a class you haven’t even seen or played.

-10/10 for credibility.

How 2 fix mm 101:

  1. Aimed shot castable while moving, cooldown and stacks removed.
  2. Rapid fire gone, replaced by something akin to WoD/Mop chimaera shot.
  3. Scatter shot back baseline.
  4. Camouflage baseline
  5. Trueshot now reduces cast time of shots and increases focus regen.

Thats it. The spec is solid otherwise.

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I’m pretty sure that MM PvP will be just as viable in SL as it is now: in 2s, with a restodruid. Whether thats for better or worse, I don’t know.

As for m+, yes, your concerns about Hunter’s Mark making you lose damage in other places is very fair, and I see where you are coming from, but you really need to wait till we can have actual numbers to work with. Who knows, maybe they are buffing Aimed by 80%, and Trick Shots damage by 20%.

If you can, try to find someone on the Alpha who plays MM. Of course, those won’t be near the perfect numbers at all, but some tests can be concluded.

The difference is that the 4 covenants are each designed for a specific part of the endgame (which is m+, raids and PvP). Hunters with Flayed Shot are not going to be NOWHERE as good as Hunters with Death Chakram in M+, because in M+, most of your focus is in AoE trash clearing.

If they balance classes around legendaries again, then they need to make those legendaries actually acquisitable, not like in Legion, because I don’t want to be denied from M+es again on my SP because I lacked Sephuz’s. And you also have to consider PvP. Oh gosh, I can already see people crying about Paladins getting Fist of Justice from one of the datamined legendaries… It’s going to be beautiful, but it’s also going to nerfed in an instant, as it’s not good for the health of the game.

Well, the Soulbinds Calculator is live on WoWhead, and some of those seem really busted. You can live for 10 seconds more if you die, etc. Of course we don’t know if those are Thorghast / Open World specific, but they better be. Both PvP and PvE will be severely dictated by yet another uninformative decision based on power growth.

It kinda does when things go too far. Cataclysm, healers were benched because they weren’t disc priests. BfA, restoshamans were benched because they were so weak. These are things that happen in progression guilds.

As for pugging, people want to create a solid team that won’t create any hiccups. I won’t invite an ilvl460 sub rogue over an ilvl460 assas rogue, simply because assasin is an infinitely better dps than sub.

Just take Classic as an example (the perfect example). Retris, Boomkins, Enhancements, Elementals, Shadows, Prot paladins, endgame Hunters are barely, or not at all brought to raids, because bringing warrs, rogues and mages is just an infinitely better option. And that happens even though the content is super easy.

I might be no MDI material, but BfA mythics and Legion mythics feel so, so much different. The Legion ones were mostly not that packed with trash that all had some sorts of annoying mechanics to it, and tanks were in general able to survive more of a beating. They now design dungeons around MDI, which wasn’t the case back in Legion.

Well at the same time there’s the aoe cap now right ? I wonder how it’ll change the dungeon meta (although it doesn’t change the fact that indeed, chakram will be huge in aoe as it seemingly doesn’t have a cap)

Ion claimed they would design the dungeons with the aoe cap in mind, and seeing the alpha footage they indeed mostly play around with 5 mobs at a time… But that’s only one dungeon, far from enough to get an idea of how important uncapped aoe will be in m+

Well, the intent is there but I’m actually pretty concerned about the soul acquisition for Lego in thorgast. There were about 20~25 potential Lego listed on wowhead (no effect yet, just pH) and if each require you to kill a specific boss and this boss spawn at a random level or pay not even spawn… Or even worse, has a <100% drop rate

Yeah I’ve been checking it out. Especially the living armour one, sounds so cool :smiley:

They should be your main progression system so open to any content, altho I wonder if they’ll cancel them in PvP just like legion Lego (was it 7.2 ?)

Didn’t they receive a bunch of buffs in 8.3 ? Too little too late ikr but they felt in a good spot back in the PTR, how did it turn out ?

Legiondaries, alongside any extra PvE (and even PvP) gear benefits have been disabled in Legion for the entire duration. The only thing that mattered are your baseline stats, ilvl (but very marginally), and your artifact progression.

To be honest, I don’t think it’s a good idea to have it even in PvE, aside Thorghast and Open World. Especially for PvP, a lot of these soulbinds are going to be extra op. Fear people when you get into execute range, be immune to all CCs for the duration of your Necrolord absorb stuff, be alive for 10 seconds after death… no thank you.

Well, this was mostly the case in BfA season 1 and 2, not much for the rest. Resto Shamans were so insanely weak for PvE usage, that it was impossible to even start gearing up as a resto, because you’d get declined from anywhere. And then you had the AFK resto shaman in PvP, which was the other end of the spectrum.