First of all, I am generally quite happy how Feral plays at the moment. There are certainly still problems and pain points but compared to where we were in Shadowlands (Convoke bots) let alone BfA (Feral, haha, you gotta be joking!), I would say that, for PvE at least, Blizz has been developing Feral roughly in the right direction.
Just to be clear, I am aware that there seem to be issues for very high keys and PvP(Feral in M+ - #31 by Razorchaos-argent-dawn) - I wouldn’t know, never done anything beyond 19 and haven’t done any PvP in DF.
Here is an unorganised list of things that come to my mind that I, personally, would like to see changed and improved for Feral in some future patch.
- Class tree
This has been said so often it should not need repeating. Still, here it goes: the Druid class tree is a mess and this is probably one of the most annoying thing for Feral players (other Druid specs, too, I guess). I am not gonna write much, others have explained it much better than I ever could, see here e.g. https://us.forums.blizzard.com/en/wow/t/the-druid-class-tree-a-comparative-analysis-of-why-it-fails-and-what-it-needs/1754052
- Defensives
A long time ago, Survival Instinct had two charges. For some inexplicable reason, this was nerfed. But now with Feral self-healing also nerfed, I feel we lack in survivability. Simply giving us a charge of SI baseline and having the talent in the spec tree give a second charge would help, considering also that we do not have any immunities.
- Regrowth healing is weak.
There was a time we had only mana for 4 Regrowths but at least these would heal. Now, Regrowth direct heal is about 10% of our HP tops and the HoT part is so low, it really is negligible. It seems Blizz wanted to nerf DPS self-heal across the board, so I am not sure how realistic a buff to Regrowth is (at least the HoT part really could use one). However, talents like Protective Growth or Forestwalk could help increase the value of Regrowth but are so awkwardly placed they hardly see any play. Moving those talents to a point where they are easy/easier to pick increase Regrowth’s relevance and also aid us with survivability.
- Bees are awesome, but…
I really like the idea of the Beekeeper playstyle with adaptive swarm. It sacrifices a bit of DPS but adds quite a bit of healing over the course of a dungeon. However, loosing your stacks (e.g. because of a wipe) really hurts a lot. I would like for Unbridled Swarm to have a split chance that depends on the number of swarms you have active. 100% if only one swarm is out and then slowly down to the current 60% at, say, 5 swarms or so. This would help ramp up beekeeper style much faster and make wipes or other long interruptions much less punishing.
The awkward interaction with Circle of Life is also still a minor problem. May be change it that the talent only buffs Adaptive Swarm’s damage and healing without changing duration.
- Berserk
Having to select four talents to build a full strength berserk feels very bad. I think this should be condensed a bit, may be also helping to free up talent points for Protective Growth.
- Innervate
I don’t like the 8 second freecast variant. I would rather this reverted back to a spell regenerating mana for a friendly healer.
- Rebirth and Incap Roar
No, these still taking us out of cat form is not interesting friction, it is just annoying. Please change.
- Heart of the wild
Has any Feral ever used this? I would like this to be changed so it buffs an alternative form much more frequently but for a shorter time, thus really encouraging a more hybrid style. For example, give the benefits upon shifting for, say, 6 seconds, maximum once per minute. Something like this, tune as needed. Or remove it and put Convoke here.