My high pop realm is empty, is wow dying fr?

You know WoW is dying when Goldshire Inn is empty.

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Were all splitted between retail alliance, retail horde, tbc horde, tbc alliance, jail and ffxiv D:

I wonder also if due to covid some ended up playing a lot more WoW and got major burnout?
Any game will feel fresher after that.

I would love WoW to go back to simpler times. PvP servers, get rid of sharding, scaling & remove all the borrowed power systems.

Make old content easier to solo. Allow mount bosses from old expacs to be farmed more than once a week… the 1% drop chance is severe enough, other loot just once each week.

I miss the days when you’d get to know the names/people on your server.

Find a fix for faction inbalance - it cannot be ignored any longer.

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Well, we don’t really know what they’re saying internally.

The only thing we do know is that they really don’t like Preach, Bellular, and Asmongold. It appears Chris Kaleiki likes another voice of strong criticism, which is Kevin Jordan, but Chris left due to some differences, not quite clear which. We also know that Mark Kern is not a fan and they don’t like him. And of course we know that hundreds of Blizzard veterans quit over the last 3 years and formed a few basically identical companies under the same boss right next door.

We saw the same thing when the Blizzard North guys were getting irritated over the quality of Diablo 3. Lead designer of that game going on Facebook saying “F that guy” and things like that.

The developers of this game I think can ignore people like Asmongold, but when his voice is joined with their heroes - the people who designed WoW originally - that’s when feelings run hot and people get really upset and they lash out at not necessarily their heroes, but the people who are not but still joined that voice. That would be Asmongold, primarily, because he’s biggest.

Look, I’ve got to be honest, I don’t often agree with Asmon and especially Bellular about what the solutions to all this is, but their frustrations are definitely real and millions of people agree.

I’m quite firmly in the Kevin Jordan and Mark Kern camp; these guys are clearly willing to help and clearly know what they’re talking about. They made the bloody game in the first place.

So I’d like to ask the WoW team: These should be your heroes. These are the reason you’re doing what you’re doing. If you don’t like them, you’re basically like Astronauts not liking NASA. Come on. Why don’t you have a chat? Like, seriously. Please have a chat. :[

I think tempers are running really hot at Blizzard. I really do. I think there’s a group of very angry people even on the team, and a group of leaders of that team who are determined to ignore them as well as these louder voices in the community, and … well… we’re about to see some sort of explosion occur. Well, we might not actually see it, but I think it’s going to happen.

The only thing I do know is that this kind of WoW is not to last. Something’s going to have to change.

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What a bait topic. Clearly there was people online as others checked.

So all you say is…Raid/PvP or die.And thats the Problem you have right there.Ive made the work and browsed through wowprogress and looked up every guild that did mythic raiding(till first boss only).It was around 360k players ( i added 30 players to every guild).Now lets say WoW has around 4 Millions Player left(and im very generous here) thats under 10% that raid Mythic.Why is there no new Dungeon in the first week?Because of mythic raider.why is there no instant first season of mythic +?because of mythic players.so 3,6 Million Players have to wait because of the few mythic players.GG well designed Blizz (and about lfr we dont even have to talk about :smiley: 8 weeks till every boss is available is absolutely laughable)

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seeing that there’s straight up raid numbers of people rushing any rare poping up the map in Korthias I’m gonna call BS on there being no people around.

It’s almost like the lead designer has an idea of fun that no one else does, the man who’s idea of a blast is mathematically calculating how to beat a boss and this shows in the WoW we have today.

The rot starts at the top.

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you playing horde?

At least his guild name is accurate :rofl:

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WoW will never truly die, as it has its hardcore userbase that will always stick around, even if the expansion is bad. Plenty of people still played in WOD and BFA, even though these expansions were pretty bad.

SL does seem pretty out of touch with community though. Players are clearly done with timesink treadmill grinds, yet 9.1 brings more of them than 9.0 had.

As someone who has played Wow since cata I’ve seen “WoW is dying” every patch, but never truly felt it.
For the first time I do genuinely believe WoW is going to permanently lose that number 1 spot to FF14. I love WoW, but I see it as a good thing.
Maybe 10.0 will actually be good, maybe Blizz will develop a new MMO, or maybe the MMO-RPG market will simply completely change.

Are you in Warmode? I mean for me there’s some amount of people around but they’re from like 16 different servers lol. Also, Korthia is VERY small so excuse me for not being impressed even if it’s filled. It takes like 50 people to fill every crevice of that zone with a raid group.

Oribos is also much less populated than it was 3 months ago.

Either way, I don’t really know what I’m doing at this point. Whether I should stay or go. Fair warning mate.

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Stop letting logical facts get in the way of a good uneducated moan! These are the WoW forums!! :rofl:

I logged in on saturday night, 2am (so technically sunday morning), on (one of?) the most populated French realm. I know that the French community is not the largest, but we still have a good bunch of player normally.
I did /who in Korthia.
10 players.
At 2 am on a saturday night, that’s when a good bunch of geeks should still be there. Then i logged in to XIV and i didnt see a single empty zone…

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Shards were added during WoD’s population decline in order to cover it up.

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Well, we did hear in the Destiny interview that most of the line producers and developers agreed in broad terms with the players’ criticisms, but are overruled by the senior designers and directors. I’m not sure how “angry” they are about it, though.

I can understand if they feel raw, though, because the whole team must be feeling the criticism of the player-base, and they must also be getting pressure from declining subs. And if you’re feeling all that heat for decisions that you disagree with, you probably ain’t too happy about it.

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Yep, that’s what I’ve heard, too.

One of the strangest thing about the current state of WoW, and this really applies everywhere, is I see something that’s really great at the core of it. Something that really works, something that’s really fun.

And then, each and every time, there’s some reward structure built on top that just makes me go “wat” - and I can really understand if the team building that content below those reward systems are getting really, really frustrated.

Like imagine building Torghast - a perpetual randomly generated dungeon with scaling mobs. And then some guy comes in and goes “Ye but actually let’s put a cap on the difficulty and constantly reset player power so everyone can get legendaries equally fast”.

Like… what? Seriously? That destroys the whole gamemode singlehandedly! Why would you do that?!

Imagine if someone went into Tetris and went “Ye the game ends at level 6”. What kind of absolute idiot would… urgh.

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Same what I actually thought yesterday.
For new patch felt like population have not peaked, necrolord base and Oribos felt like end of the patch, population wise.
Korthia feels alive, but it’s tiny zone and its a go zone atm for players.
Who knows, maybe some server layering was doing it’s thingy.

Oh dear, don’t get me started.