It’s dying becouse they gated whole first week to please the gear for raiders and mythic+, if blizz keep balancing the game for raiders and mythic+ it will die fast, nobody cares if u get nice gear first week only the low % playerbase do.
The hilarious irony is that these “simpler times” are actually much, much harder to design. The reason they feel so simply and natural is that they are simply a reflection of what happens when a society forms, which is one of the most basic things we can think of as humans. There is no abstract thinking required; just a feeling of belonging and life.
But by the hell is it HARD to design in a way that makes it both homely and exciting. Really, really hard!
But WoW already did it. Just peel back the layers and it springs right out instantly.
I want Blizzard to give a new server type that just peels these layers off. Just axes dozens and dozens of systems left right and centre. I want it far more than I want Classic. Just literally go through almost all the UI panels and just deleting virtually every system that requires something special, leaving only spellbook, talents, character panel, map, friends list, guild, and group features - and of course the main menu. Like it used to be.
LFD? Gone. LFR? Gone. Group finder? Gone. Communities? Gone. CRZ? Gone. Torghast? Gone. Mission tables? Gone. Anima growth? Gone. Queue arena from anywhere? Gone. BG’s from anywhere? Gone. Gone. Gone. Gone. Gone. Warmode? Gone. Eye of the Jailer, special UI panels for various mechanics, etc.? If it’s required, kill it. Gone. Place NPC’s as needed to restore some of the most important features. Rarwr! Take a hatchet and start cutting indiscriminately.
I know people are never gonna let go if this version though; it’s been a tug of war for years. But… please.
EDIT after Anna’s like: Mythic? Gone. Heroic? Gone. Keystones? Gone. Use some of the older dungeons or make new ones for more variation and difficulties. I WILL NEVER STOP!!! I’m friggin’ Windfury-bladestorm-axe-cutting here! Darnit! Raid size settings? Gone! Bring back our ability to just sort loot ourselves: Master loot! Personal loot? Gone! Tokens? Gone. Automatic group finders for quests? Gone. Soulbinds? Merge them into the talent tree panel or just… argh, you know what?! GONE! If you wanna give me cool stuff like that, use a character talent tree.
I think I’m about to have a fit. What shall I cut next? brandishes axe dangerously
EDIT 2: YAARRRGGHHH! Magically floating heads on my UI panels telling me what to do? Gone! Adventure guide? Gone! People are gonna go on WoWHead anyway. Mounts? Pet journals? Toy box? Heirlooms? Appearances? Leave ‘em in a vault and let me take out what I want and put it in my bags. We don’t need these panels to be available from anywhere. Too cumbersome! Achievements? FRIGGIN’ GONE! Loot specialisations? With the loss of Personal loot, not needed. Gone! Holidays listed on my friggin’ buff frames?!?! GONE!
I AM A VERY UPSET PANDA WITH AN AXE. I SHALL CUT TILL THERE’S NOTHING LEFT AT ALL!
Why would RPers ever leave if they create their own content and do not need to grind systems just to RP.
I always bet RPers will outlive both pvpers and pveers.
Thats what’s going on in every fading legacy product company. The people brought in are not people who want to be bold with new ideas. The people in right now are managing a cash cow project and profit center and they’re managing it by extracting as much profit from it as possible before it fades away and is replaced by something new.
This is not a bad thing, business wise. If you view it from a pure profit standpoint, that’s a lot of guaranteed profit for little risk. WoW (and MMOs in general) as a game model are antiquated anyways in today’s industry. You can’t monetize them enough unless you go hard like BDO.
But WoW’s community would balk at that and people who spend big on these games wouldn’t come to WoW if they added it, and those people collectively generate ~80% of the revenue while representing less then 5% of players. So they don’t really have the option of turning it into a really profitable MMO with extra work.
So they’re managing it like a declining legacy product you can still wring for lots of profit, but the focus is elsewhere. This is really true for blizzard in general. Their identity and the games they make are not where you put dev money if you want fast and huge returns.
(And if there is one thing you can bet on, it’s that investors will prefer fat profits over smaller profits, even if the smaller profits are big. If something yields more, it’s where the investment money goes, no if and or but. If it’s not the best profit going, it’s worthless. That’s opportunity cost for you. Making a normal game has a large opportunity cost when you can make a gambling infused predatory cash grab instead that you can make for a tenth of the price and wring three times the profit out of.)
You’d say but that’ll damage the gaming landscape long time. Nobody cares in the least. Maximum profit for minimum investment now. More then last quarter, exponentially more. Nothing else matters. Welcome to business and how we’re ferrying ourselves into a self made apocalypse in slow motion.
Game seems fine on AD atleast? I’ve logged on most days, Korthia is jam packed compared to other zones in SL. Org and SW seem as good as they usually are. Same for oribos