So we now have new information on the M+ system
To get the best gear? You have to go all the way up to +20. To get to a +20? Well even harder, since scaling is increased after +11s.
This is my prediction for the M+ season in Dragon Flight. I hope I am wrong:
This new change is going to be a disaster for the game.
It is going to be S1 of BFA all over, except much worse. If you can not remember S1 of BFA. It was so difficult people just gave up on mythic +.
In DF with this system. Heroic guilds and lower Mythic guilds are going to have massive problems when one group of people can do +20s, and the rest of the guild can only do 12s.
Also just imagine the first weeks of Christmas it is going to be even worse. Guilds with members still getting used to their new rotations from the new talents and getting used to the new dungeons. Members who only have time for like 3-4 M+ dungeon runs every week. They are going to feel like they are falling massively behind their other guild members? Remind you of something? Yeah, AP.
This is going to be like Artifact Power on methamphetamine but with an element of stressful time-trial nastiness added to it. For raiding guilds this is basically going to be if the Artifact Power system was the movie Crank 2. Guild drama with casual members complaining they are not being brought to the pro players high keys and the high key pushing members complaining about having to carry the lazy dad and mom gamers who can only do m+ for a couple of hours on the weekend.
Also you think failing a key is toxic now? Well how do you think failing a key is going to be with this system. You don´t think I am going to check every single M+ run and all your logs if I bring you for a +19 pushing to a 20? Because no way am I going to risk failing a key like that. Not only this the mood in failed keys is going to be more foul than the inside of an orcs breeches.
With the success of Classic WoW, TBC Classic and maybe? WTLK Classic, you would think the lesson would be that players want achievable and easy content. Well lesson not learned. Raiding in S3 of Shadowlands was a complete disaster. People just give up when the content to get the best gear in the game seems unattainable. Legion had a fine symbiosis between M+ and Raids. It worked, and it was the most popular iteration of WoW since WTLK.
Again I really hope I am wrong, but I have little hope with a system that is clearly only designed to appease Mythic raiders (who at this point almost make out a minority within a minority of the WoW playerbase).
Lastly I know some of you will argue, well a lot of these problems are already there within the current system!! Well these changes will only exacerbate the issue.
EDIT
The cycle of constantly having new dungeons every time is going to be a huge problem as well. It is going to feel awful to not only master 8 new dungeons every 5 months, but having to master the routes and the new affix. Then feeling like all the knowledge was completely wasted when the new season comes along.
Compare this.
Learning 8 new bosses in a raid?
To learning 8 new dungeons, with around 3-4 bosses in each dungeon. Routes that depend on the weekly affixes. 9-10 different mob abilities with the ability to one-shot or whatever depending on how high you push. All the while learning a new affix that pretty much requires a WA.
Even on the beta it takes forever to take a tank, think about how it is going to get to have tanks to tank these completely new dungeons on retail, where players are considerably worse and the stakes of failing a key is much higher. Especially given how much toxicity is hurled towards tanks.