Hello, after playing Anniversary Servers since launch these are some changes I would like to see for the next Classic Fresh or Classic +.
Major Changes
- Alliance version of Warchief’s Blessing. One thing I noticed with these Anniversary servers is that there are less people playing melee (Rogue/Warrior) compared to 2019 Classic. I think part of it is people knowing servers go to TBC and that those classes aren’t in huge demand there, but also with how cumbersome it is to get WCB on Alliance it makes playing a melee less attractive for some people.
I can speak from my own experience playing a Rogue in this game it is not fun playing alongside others who get WCB because you simply can not compete on the meters with them. And at some point that becomes your carrot for playing. So to even the playing field on Alliance and make filling raids easier, adding an Alliance version of the Rend buff would be nice. You can call me a casual if you want but I did not feel like farming 50g or whatever every week and then dealing with potential misfires on the mind control or whatever. Now I will agree there is some emergent gameplay arising from people offering a Rend selling service, but I think the greater point that needs to be addressed here is the favoritism of casters on Alliance because they don’t need Rend to compete.
- Fear Ward baseline for all Priest races on Alliance. Or, allow Priests to pick their own class-specific racial. So you can pick Human and choose Fear Ward over the human specific Priest racial.
So a lot of people aren’t gonna care about this one because its an Alliance and Priest specific issue. But basically this is a unique case of there is no other Race + Class combination that has the potential to get you excluded from raids. Playing a Priest as a non-dwarf on Alliance can and will get you excluded from raids at times. This is clearly an oversight, as there is no way the original developers intended for Fear Ward to be this desirable.
Of course then people will just go to the next strongest option, which is Human because of the buff to Spirit. But to that I would say: Ok, but you can still play Dwarf or Night Elf and get invited. Because a 5% bonus to Spirit doesn’t matter, just like how Human Mages lacking 5% intellect doesn’t really matter. So its impossible to pick a “wrong” race for Priest in this case. Additionally Dwarf may still be BiS for PvP so remains a strong contender for meta-chasing people.
- Buffs to meme specs. A pretty obvious change, but I would like to see adjustments to make specs that are rarely brought to raids or even dungeons like Shadow Priest and Ret Paladins more viable. I don’t want to see Feral Druids top the meters or anything like that, but I would like for all the underpowered specs to get minor buffs, like maybe remove the threat modifier from Mind Blast and nerf mana costs of the Shadow Priest.
Minor Changes
- Make certain materials drop from additional sources. Season of Mastery did this thing where you could find some important materials such as Elemental Earth from herbing or mining. Basically I want to see a change like that so that certain mobs that drop these materials, like the Earth Elementals in Badlands, are less valuable for max level players to farm. Another way to address this issue is to increase the drop rate of these materials on high level mobs. For instance, the Earth Elementals in Silithus, that are in the high Lv. 50’s, have a 2% drop change for Elemental Earth. Meanwhile the Earth Elementals in Badlands have a higher drop rate, while also being lower level, thus easier and faster to farm.
This could address issues where levelling players get bottlenecked in certain zones doing certain quest chains. The typical example is Badlands where the Earth Elementals are heavily contested by max level players who are farming them because they offer the best drop rate of the extremely desirable Elemental Earth.
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Dual Spec should only work in cities. I know people aren’t going to like this one, because most people love quality of life, I guess. But being able to switch specs anywhere doesn’t feel very old-school RPG-like. That’s the kind of game we want to play, no?
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Addressing certain egregious examples of consumable stacking. The obvious example here is Boggling Root. We’ve reached a point where people will farm and use these because there is no buff cap anymore so they can unironically be used in raids now. My issue with this is well, the absolute ridiculousness of it. No I don’t think a +1 damage increase consumable is a big deal. But at the same time, if I had every other buff in the game (which I don’t, see point 1 on Major Changes) I would probably farm this too. And at some point between getting all the world buffs and all the million consumes in the game it’s just a tad too much preparation and min-maxing for Classic raids. So maybe things like Boggling Root should be made to not work on max-level characters or something.
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Slightly harder raids
No I don’t want SoM levels of raiding where world buffs are removed and raids buffed at the same time, that was obviously a terrible idea. But as the game keeps getting easier (See: Chronoboon, Buff cap removed, debuff cap removed, Dual Spec added, etc) the raids stay the same difficulty since 2019 Classic. SO I think it would only make sense to adjust the numbers a little bit. Not talking about huge mechanic changes, but maybe just some number tweaking. Obviously you have to be careful because I don’t think Classic raids need to be too difficult - the fact that they are 40 man raids adds enough difficulty on its own.