This is all from a healer’s perspective. Feel free to disagree or agree. Most of these are subjective anyway.
Difficulty:
The first week felt too punishing. When I stepped into a +3 (a+13 in my head still) with 485 ilvl I honestly thought this would be the season I wouldn’t be able to push as high.
Granted s3 was very forgiving but starting the season off with all DF dungeons after a big revamp on a tyran week wasn’t fun.
After the second week I felt different and I’m able to heal and time +10’s now on Tyra but by switching to a 10 instead of 20 keys they basically nuked ‘easy m+’. 1-10 used to be a tuturial for m+ for people who were still insecure or just not ambitious enough.
Dungeons:
I’m not a fan of the DF dungeons. Some of them are decent enough but others are atrocious. Bosses/trash have a lot of mechanics that will oneshot you. This is fine but if a boss has 3 of those mechanics you’re basically saying ‘do this perfect or not do it at all’.
Screwing up a mechanic should be punished by making it harder throughout the fight like in ToT last boss with the ooze.
As a healer I’m also not a fan of unavoidable damage that will bring the whole party down to 10% hp.
Meta:
Always going to be a thing obviously but when you tune stuff the way you did now you’re going to shift the meta towards certain classes. Sure you can do every key with most classes but when a certain tank can just invalidate mechanics on trash you bet most groups are taking that tank.
Affixes:
Weirdly nerfed by giving us only 10 reward keys. Second affix (apart from tyra/fort) coming in at 10 feels weird but when finally doing a 10 is like being in the big leagues again.
Also sad that incorp/afflicted are still included but maybe that’s just me.