None of your opinions matter. Blizztivision decides and this one has already been decided.
Blizzard be ruining their own game
I see, you are generalising that rule.
It took me much less time and effort, to level my characters to 60, than to gear up my Priest. So, you wouldnât mind, if we had full tier 2 âboostâ service by Blizzard? I hate raiding.
What about epic mount? I hate traveling slow.
Maybe we should ask mount from level 1. Many would say, running is a waist of time, and they already did that hundreds of times.
Everyone, wants to skip something. But, does that benefit the game experience, long term?
May i refer you to my (great) topic about soemchanges wishlist?
There we can discuss and add QoL changes.
But your wishes be a bit⊠strange
A boost itself is no problem, but your example adding boost here boost there will not help the game.
Thats what the devs did learn, thats why there are limitations to this boost beeing a one timer only, no new races can be boosted etc.
If a company offers to many boosts the game will become meaningless and players will quit.
And its optional you decide if you take it or not.
There are enough examples on the market where boosting is required to stay competitive or are over the thin line beeing healthy for a game. This boost here not, if it stays like this.
Depends on their customerâs
The âClassicâ âfanboysâ can be a bit. Let me say this nice. Be a bit âslowâ and âold fashionedâ They are stuck in the past. Believing back in the day all was roses and sunshine.
Look at Warmane private server. For years wotlk there is booming. You have x7 exp and can p2w for gear. Hell you can even buy complete characters. Yet people still playing this for years and years.
"Most important ones are (not in specific order but dungeon finder is most important)
- Dungeon finder
- Mulitple character boosts to 58 (paid)
- Barbershop
- Server transfer
- Name change
- Race change
- extend flying mounts to azeroth (why not? old content now)
- Dual talent (also very much wanted)
- Russian only servers"
Quoted from you great thread.
Ok. I can see now. Compared to what you consider âgood changesâ, one character boost to 58, looks a negligible add.
MateâŠflying mounts in Azeroth? Old content in TBC Classic?
So why you play Classic? Whatâs left? Talent trees?
Agree. It wont affect us that much. Some of us, just disagree with that mentality. And are you sure, they are not testing us, and this is just the beginning?
So far, my argument against (any) boosting is:
Leveling takes time. Some people dont like it. So they ask or agree with 58 level boosting.
Obtaining Ashbrinher, also takes time. I would like to have it for my Warrior (30 level now). But I hate raiding (after I cleared all dungeons several times). How it is different, if I could just buy it?
Every person reading that sentence will think âthatâs wrongâ. But how it is different from level boosting? Why one is considered P2W, and the other is not?
Edit: I donât say, that I know better than devs. Maybe they have done their calculations, and boosting will benefit TBCc.
Not exactly a great comparison though - CS:GO skins have a value - that can be re-sold.
Like I said if your friends are willing, and have enough free cash to spend in the region of ÂŁ1500 ( assuming ÂŁ30 a boost ) in 12 months on a video game fair play to them, I hope they enjoy their pile of gold pixels.
Which unless you start breaking the ToS will be worthless outside of the game client, unlike items in CS:GO
Personally if I was going to Gold farm, Iâd do it in Retail and get my CTBC game time for free.
No it really wonât benefit TBC, it will destroy it. Not right away, not for a while, but it will happen.
The problem is that the people defending play-to-win boosts are incapable or unwilling of adopting a holistic view of the situation. They just imagine how convenient and speedy it will be to not have to âwaste timeâ levelling their characters and jump straight to high level content without a care in the world. Their main justifications are: âI did it once, why should I do it again?â âI donât have time to play properlyâ, 'journey doesnât matter, only destination mattersâ, and âother people use exploits to level, so itâs OK for me to do the sameâ.
If, by some miracle, these people could actually think past their own selfish, short-term gratification and see what a terrible, and dangerous precedent this kind of thinking creates then maybe things would be different - but they never will. People hell-bent on instant gratifications are like dogs on heat, and rarely stop to think about consequences.
Amazing how much of a fuss is being made about an Official character boost yet no mention of all the boosts for gold that mean players skip as much content, and will most likely be funding the 25g per run with Gold from 3rd party websites.
That kind of boosting is far worse for the game than an official boost to 58 to allow people to jump into the content they actually want to spend time playing.
Far worse player driven things in the game now vs the boost being offered by Blizz
Boosts for gold have been mentioned literally hundreds of times. Dozens of times on this thread, dozens of times on other threads.
Both kinds of boosts are a bad thing. This is not a zero sum argument. Itâs perfectly possible to be against both kinds of boosting.
Why? This has been done since actual vanilla where people got boosted through low level dungeons.
If youâre only talking about path- abusing mages then weâre talking about something else, but boosting low level dungeons is fine and has been happening since the dawn of WoW.
You can see this is a matter of opinion, right? Claiming that x or y is 100% bad is your own view. Iâm sure you realize people can have a different stance on this.
Iâd rather have classic fanboys than retail shills
Role Playing wise I guess.
I also feel that way. Blizzard should (imo) fix that. Maybe then, we could find some people to group with.
Yes, it is a matter of taste.
Because using your credit card to skip content is not good for longevity of the game. If you think mage boosting is a problem the 58 level boost will be much worse so why do you want it?
Not to mention 58lvl boost will make any botter much efficient and they will not have to level up again from level 1 after the ban - they will just start from 58 lvl which mean economy of the servers will be much worse then now.
If people think Blizzard will stop at 58 level boost they did not pay attention what and how the monetize game during and after WoTLK. It is a pattern.
End of the day Blizzard just want to make money and people will abuse every pay service they can get which will affect the game in negative way.
I give you a solid example but you are trying your way out of it by trying to find an excuse by saying âcsgo kNifE SkiNs hAvE vAluE bEcoZ dEY CaN bE reSoLdâ.
I know many, many players who have their knives for years and never sold them. Only for that little prestige to have an expensive skin, which gives absolutely no power whatsoever.
Ok then, another example: There was a browser game called Travian I used to play. A dude in my server spent 9k euros in 1 night and bought himself a lot of units to attack my cities. There are people playing THAT shizzy browser game that have spent more than some people can earn their entire life.
There are people that spend thousands of euros in a day playing fortnite or pubg. There are people that spend thousands of euros in raid: shadow legends.
There are so many millionaires in the world for whom a few thousand euros is NOTHING. Welcome to the real world, this is a place where some starve to death and some live in an ocean of money.
Some people have the disposable income to spend in a video game if it suits them, which puts them in an advantage over those who donât, and this kills the spirit of gaming. People play video games to escape from their real life status, not to race with their credit cards.
This is why p2w games suck.
This Undead should have rolled a troll
its a slippery slope. They implement this and theyâve already got their foot in the door for changes. Turn the temp up slowly on a frog and youâll cook it alive. Blizzard are money grubbing china loving craps. They will eventually try and shove as much microtransations in. IF we give them an inch theyll take a mile.
True, but sadly it looks like theyâre already been given that mile.
Now most of the pro-boosters on these forums are retailers who have been indoctrinated into the belief that all content with the exception of raiding is meaningless, and only end game matters via drip-feed-exposure to years of dumbing down, streamlining, convenience and instant gratification on retail.
Consequently they have no undestanding of a game like TBC, which they regard simply as "a bunch of new raids", and if the game really was nothing but âa bunch of new raidsâ, then maybe skipping all non-raid content wouldnât matter so much.
But in reality TBC is not just âa bunch of new raidsâ, it is a true MMOPRPG. I actually think that a lot of these retailers and boost jockeys might be in for a bit of a shock once they actually get to Outland.
Depressingly, it seems as though Blizzardvision has taken a look at the numbers for Classic and concluded that there is a huge pool of potential cash to be made by monetising it - which is something they neglected to do with the original WoW Classic release, as they underestimated itâs popularity, assuming it would be a small, niche activity. One of the big ways theyâre doing this is by tempting retailers into TBC with the promise of pay-to-win and instant gratification. In this they appear to have been successful.