So as some of you may know, on summit blizzard discussed changes they’re thinking about regards the M+.
ill quote them and share my opinions about it.
Source: https://www.wowhead.com/news=291155/mythic-changes-coming-in-rise-of-azshara-highlights-from-sloot-stream
Blizzard feels that you don’t kill enough trash on most dungeons. There will be a fairly large trash % rebalance coming in 8.2 to address this.
this sounds like a joke to me. most dungeons are completely good trash% wise, and amount of skips is minimal. unless blizzard wants us to fully clear dungeons, I cant seem to see a reasoning behind it.
most dungeons you can get 100% without a single skip/shroud - by simply walking to bosses, and avoiding extra adds that arent in the way.
In KR you get to skip 4-5 adds, in ToS you get wayyyy above 100% if you dont skip a thing with shroud/invis, atal’dazar you’re forced to pull extra adds to get to 100%, freehold, completely doable without skips and you need to pull more extra adds. etc. most dungeons are fine so I cant see how increasing of % would work without changing timers and reworking dungeons majorly.
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- Possibly giving mini-bosses give a lot of %, because now they are mostly skipped because they are not efficient to kill.
I agree with this however, mini bosses arent worth the effort right now, considering what % they give, increase on that could be a good move, and let groups choose if they want to take a big baddie who gives a lot of % or bunch of small adds.
- Blizzard is really excited to add more rewards to M+ Seasons, like titles and mounts. They said that at the latest in 9.0, MAAAAAAAYBE something in Season 3.
great news. I said this few days ago as well, and though some people do get jealous that they wont get new shinys, I think overall its a great move from blizzard, really makes it more motivational to push keys and give each dungeon a good taste.
Im hoping we see this in season 3, and I hope there’ll be different rewards for 10s, 15s, and possibly 20s.
- No new base affixes until 9.0
can partly understand this. they want to be more open to dungeon designs in 9.0, and possibly design affixes based on that. that’s my thought. other than that, im excited to see new affixes, and possibly see some old ones go/reworked, considering how hard they affect the dungeon designs. (ex. sanguine)
- Blizzard is looking into balance for the affix combos. You shouldn’t struggle to complete a +12 if you can complete a +15 with a different combo.
talked about this earlier.
I do think whats more problematic than affixes, is affix combos.
certain affixes on its own are fine - for example teeming (an affix that’s a peak of imagination - MORE ADDS!!) is fine on its own, but when matched with fortified its a major issue.
other examples being - grevious/tyranical and Necrotic/tyranical.
to keep it short - i think combos are something that should be looked at, and im glad blizzard agrees with me here as well. hopefully we see those changes soon. (8.2 hopefully?)
Blizzard is considering having something like a
Raider.io
score in-game, but nothing planned right now.
- Blizzard’s plan about a scoring system is to fix some issues from community-driven ones, like having affixes matter and other contextual information added to it.
this has been talked about A LOT.
I call it great news to even consider the idea, and I do understand that some people wont like it, but personally I think, having official score system is a great way to go.
technically - it will make things update faster, and easier to access without too much hassle (i hope).
aside from that, Im glad it will take week combos into consideration - but considering upper statement that blizzard wants to “balance” combos", I cant see the reason why certain weeks should provide more score than others.
sadly - I think nothing will happen at least until 9.0 about this, but whenever it does - its a great news.
I understand that it might make it harder for some people to do things they want (like getting in groups for 10 for example) and I dont mind helping out people do keys. I manage a community that’s based around the idea of helping others and i take my time to help out people - but when it comes to me wanting to push keys, I want clear and transparent information about people who want to join my group.
this might get some backlash from part of community, but I hope blizzard implements this asap.
- Balance between ranged and melee isn’t good right now, there isn’t enough danger to melee, making their contribution to the group more relevant.
I disagree - I do think some melee specs are really beyond broken but overall I dont think melee > range. melees do have to deal with issues (affix wise, quaking much harder in melee) (mechanic wise - not doing DPS while moving away from the boss, for example 1st boss of KR, 3rd boss of FH, last boss of UR).
hopefully blizzard wont do something too crazy.
- No plans about rerolling keys. It is frustrating to a top x% of players, but not a problem to the majority of players.
I do think this is an issue for everyone. my casual friends dislike not being able to re-roll, my hardcore friends dislike not being able to re-roll. sad to see its not being implemented yet, but im glad its a subject of discussion.
there’re multiple ways how it could work and hopefully at some point we’ll get it at least to a degree.
- Blizzard is aware of the problem of having only DH give magic damage and Monks give physical damage . They want to fix it by giving other classes other interesting buffs, but not the same for multiple classes.
great news! and hopefully we get a decent utility balance in game - unlike its current state.
that’s it for quotes
now my own thoughts - overall I think blizzard has some good ideas in mind and they see certain issues with the game/M+ and Im glad.
only thing that I can think of that is worth discussing and wasnt fully mentioned is a class diversity - yes we get it that every class can do 5 or 10 keys, and that 1 guy out of million did 20 key with underdog spec but overall we all know class diversity is an issue - regardless of at what level of keys it kicks in, its an issue, and hopefully blizzard will work on fixing it asap.
the other thing Im not particulary happy about is, the amount of time required to fix/implement certain problems/futures - I thinks its not enjoyable for us, and its bad for blizzard because they lose players - so hopefully we get more hotfixes and quicker implementation of things