Mythic 11+ Keys should give Mythic Track Gear for the following reasons

It should not, it’s fine how it is now.

Mythic +11 dungeons dropping Myth loot would make the vault obsolete and make it possible to fully gear in a week, it’d break the game. Raiding is different because loot is finite and heavily contested, not to mention most dedicated Mythic raiding guilds still haven’t cleared the raid, it’s hard, most of their best gear already comes from M+ vault/crafted.

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People don’t realise that the average mythic raider at 4/8M (Not that average raider is 4/8) gets 1 item from raid every 2 weeks.

So in 1 Week ( probably 3/4 days ) if you burn out with your friends you can be decked in full mythic-gear… Yes :DDD

I disagree with you. Mythic raid is the most difficult content in the game due to many factors.

there is a limit:
it is called time.

thr no lifers in this game mostly raid mythic anyways and have no gearing limitations anyways and are by now more or less full mythic geared (see leaderboards)

any normal person that has a life cannot run 20 dungeons per day to infinitly farm myth track gear.
More often than not after running 4 dungeons i still did not get any upgrade at all and yet i approximatly easted 4h of my time.

but sure we can limit the sweatlords by putting also a currency in high m+ where every weed you can buy 1-2 loot boxes with rng myth track gear.

it will ptobably lead to more super high paid carries.

in my opinion it would be better to just delete myth track gear and let max gear be hero, this would also lead to the vault just being guaranteed loot instead of being a timegated lottery.

but we all know blizz just wants to create fomo so any suggestions will just not happen

the hardest part of mythic is nothing but getting people to do the dance moves all at the same time correctly.
yes in the rwf crap the content is heavily tuned around getting the most dps out of the limited gear available during the first week
after that, mythic raid gets nerfed consistantly and also gear goes up.

are the mechanics challenging in a stand alone manner? not at all.
go play lost ark if you want to see difficult raids. seeing mythic raiding in wow as super hard is just lol
it is hard because people play bad. the time restrain is what kills raiding as well. you have to walk and walk and walk after every pull and take forever to get kill attempts. it is just a snoozefest.
m+ is not harder by any means from mechanic point of view but it requires the same if not longer attention spann because one mistake bricks your key and every run is different, unlike m raid pulls which are always the same over and over.
m+ also has the problem that you cannot try to practice strategies over and over because you have depletes and many different dungeons.

mythic raiding is just a huge waste of time and thats why it doesnt have a great audience.
whatever, triple the loot in m raiding if you are not gated in m+. it doesnt matter if everyone has mythic loot. in df basically everyone had mythic loot and it didnt kill any game mode either.
the loot gating is dumb and just drives players away from the game

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This is a really good point I’m currently feeling on my alt who almost feels DoA because of this.

Supposedly this expansion was meant to be very alt friendly and that Blizzard cares about the time of the players.

Sure, they do, but only if you started playing in the very first ID (main + alts) and play each and every week with all of your characters to fill the vault.
If you didn’t start during the first ID or didn’t play every week due do vacation or whatever, well, tough sh*t, you’ve missed X vaults already and thus your only source of mythic track items (if you don’t do mythic raiding).

This doesn’t sound like “alt friendly” and “caring about players time” at all.

Imo the vault needs to go. It’s an incredibly bad system.
It makes you have to play from the very beginning.
It makes you unable to miss a single week.
It can completely gut your performance with bad luck.

An “ololol once a week” source of gear is incredibly frustrating.

people are fixated on the variable of 11. people who dont even play yet one key on 11.

why did education degrade so much

It’s the number you said… And it’s way way too low.

You want things to match raiding, let’s actually make them match raiding.

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My proposition is to use the 6 tokens you can opt to in the vault to increase 1 item from Hero to Myth track. That means 1 item per week. IF you have done 8 +10s.

So then the vault would be: Choose between these 3 Myth Track items. And if you dont like any of them, upgrade 1 item from Hero to Myth track.

So in the end, that means that you would be full Myth Track gear in 14 weeks. Guaranteed.

And this applies as well to Raiders. They could also opt to increase 1 item from Hero to Myth track. So on that regard, we are even and dont mess too much with the raiding scene.

What do you think ?

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Raiding isn’t harder than +10s from a personal point of view, it’s just impossible to pug because of the format.

Frankly the original M+ (MoP challenge modes) solved the gear problem by scaling it down and capping it at random HC level.
As I understand the only part of the M+ community who’s really unhappy are the pushers who wish gear basically didn’t exist, or everyone would get bis instantly like in PvP.

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You genuinely believe raiding mythic is comparable to +10s?

Not just the first boss of mythic, but mythic raiding in general?

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Yes. Skill wise M+ is perhaps even more demanding. People in M raid turn into drones and forget how to use half of their skills.
The biggest hurdles in raiding are having to dodge stuff at 10 FPS and getting 20 people to log in every week for months.

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The solution to ‘huuur duuuur endless grind’ is already implemented in delves.

Let us earn/purchase/random loot drop (with bad luck mitigation thrown in) a ‘map’ that guarantees one bonus loot drop, for you, at the end of a dungeon on the myth track. Lock the ability to use them behind completing a 10 and limit it to one or two of these a week.

Voila. Limited, but targetable myth loot from m+. Just like you can do with raid.

Vault should resort back to what it was intended as: a bonus for doing the content at that level. Not THE way to gear.

Sorry…

So to clarify once more.

M+ 10 dungeons, harder than raiding mythic nerub ar palace?

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For me they’re equally hard. Of the bosses I’ve seen so far (first 5), from my perspective. I can’t speak for anything else.

Cap raid gear at 623 in M+ and nerf the very rare item proccs with 99%.

Make 12 or 14s drop m+ myth track loot.

There M+ loot system fixed and made fair for everyone.

You forgot make m+ gear hard cap at 623 in raids, right?

But it is harder than 11s, by far.

Id like to note that mythic raiding does not mean you will be showered with loot. In my first 16 boss kills this xpan i got 1 piece of loot, all while using a fair loot council system, because of many duplicate drops of items we dont need.

Second is i dont understand why you want m+ to be in a vacum. You want the best gear, but you wont put in the effort and do all the modes of acquiring it. All mythic raiders are already forced to do m+, why dont you take 3 hours of your week and go kill some mythic bosses, instead of forcing raiders to do even more m+.

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Pve race is already over by the time M+ gets to higher keys. Since we gear so slow. But sure whatever.