I think that’s an understatement, because you can’t lose rating in PvE, you can just progressively increase your rating because it doesn’t go down if you lose.
You can lose rating in PvP, so you can’t just continue increasing it despite losing more than you win.
Have you not been in M+? they’re both equal in how people respond.
If you want to push difficult content, you need to perform for that content, under-performing gets you criticism.
I wouldn’t say it’s any more of less toxic in pve or pvp.
BUT: at pvp you have more to lose, when losing, you lose rating.
I don’t think you have the pvp experience right now to make an informed argument here, that’s okay as well.
All we’re trying to inform you of, is that you’re comparing apples to oranges… please don’t.
M+ Needs love 100%, but not by comparing it to pvp in this context.
Between millions, theres a much higher chance to get people that are good at mythic
But when theres so much little people to do pvp , there is small chance to get good people at pvp
make sense?
Its the other way around. When there are fewer people, those generally are the “hard core PvP lovers”. The ones that do only PvP and have been doing it for ages.
The “I PvP sometimes” crowd dont stick around that much. They do stick around in PvE. hence why there are more people.
And just like in M+, lower ratings are “clownfest” of whatever. But very quickly you get to some rating levels where there are good people.
Well losing rating because of team can make you MORE toxic and Mythic is less toxic because of that adventage (doesnt lose rating) so yeah you can say its hard but more like mentaly hard because of blizzard balance between the two sides
There’s also far more bad and mid level players adding to the bottom ends of m+ participation, meaning 0.1% covers a larger range of the active population than it does in PvP. PvP’s difficulty also scales based on the population density because of MMR and the fact you’re playing against other players. M+'s difficulty is fixed regardless of the population.
The two aren’t particularly comparable. M+ needs a more even spread of rewards after 2500 for sure but the way you speak about the topic shows your relative inexperience in both game modes.
I forgot to mention that we lose key level whenever we failed to complete mythic dungeon and that also rely on team i think its 50% fair, what you think?