I don’t understand why you all complaining, I think the change is good and actually makes a difference because those 90 seconds means you can wipe once and the timer won’t be doomed.
If your amount of deaths are still enough to deplete the key with those extra 90 seconds of cushion then you aren’t ready for the key.
Naah this is them doing the exact same thing over and over again it’s like u need to hold a “pew pew” towards them before they go back on stuff just remove it does not need to be replaced by anything.
The goal is noble, but I fear the changes won’t reach the target you describe.
In my biased opinion, the pugs or casually organized premades will continue to fall off after 1 ( 2 wipes at best) , because your added time does not remove the frustration of lost time.
All this change will give is an additional m+ rating to highly organized groups, who would’ve timed the dungeon anyway.
I believe the better solution could be is to give grace period for the first 5-10 deaths, e.g. you lose very little time on your first deaths (thus you allow people do make a mistake and still feel like they have a chance) but after that the penalty is full blown.
This is a solution to a problem that you created, where the solution is to remove the problem, not slap a bandage on it. There is nothing redeeming about it that you need to care about leaving it in the game.
I assume that the original goal, that this affixes was aimed to solve, was to discourage the reckless pulls behavior, demonstrated by some tanks, where for example an unkillable Blood DK would pull lot of mobs, that would keep killing the group with aoe and spells, and the tank would expect you to keep doing death runs until the packs done.
If you had played enough m+ pugs in DF, you would’ve certainly noticed that. It was quite a degenerate tactics and I actually support Blizzard in their aim to discourage such behavior
However the current affix has many unpleasant side affects.
This doesn’t really add up tho. What you’re talking about is affecting only low keys, mid-high keys have pulls that are determined by the timer you need to meet, and either the group can handle it and it’s fine or they fall behind due to lack of damage/healing/interrupts.
That’s still the case, only now a wipe is a sure dead key instead of a situation you can salvage. Not only that, but tanks in TWW are not as strong, neither are healers, and tank deaths are common. The 15s timer doesn’t stop “degenerate” pulls, because on any high key they were always the result of trying to maximise dps in order to beat key timers and they are a necessity with how tight those timers are.
All they achieved was to make M+ less pug friendly, a more difficult and hardcore/elitist experience by making errors brick more keys.
I talk about 7-12 level keys of S4 and 17-22 keys of S3 and S2 respectively, higher keys by most player’s standards.
And yes, you could have 20-30 deaths and still time Brackenhide 20 or Freehold 20 by using reckless pulls tactics, because the death penalty was outweighted by the huge AoE possible on 15-20 mobs at the same time. People who have played enough with pug tanks know what I am talking about. It was not fun at all, ecxcept for those mad tanks perhaps.
Just because you have not experienced it by perhaps always playing a tank or by sticking with premade groups or whatever, does not mean it is not there. The game exists beyond the scope of 1 player’s gaming experience.
I pugged plenty as a DPS in S3 of Dragonflight, 18-22 keys, I don’t recall it ever being an issue, like almost never. It’s something tanks will do either when the content is extremely beneath them (see heroic dungeons in this expansion) or when doing very high keys where pulls are planned.
The only difference I notice between DF and TWW is that a wipe means a bricked key. This affix hasn’t fixed anything, all it has done is bricked a load of keys and made M+ harder.
Wdym ? it’s not like people are not already doing that in the mdi timing city of thread under 13 min or a necrotic wake +10 in under 10min by doing insane pulling strats and skipping most of the dungeons