Mythic+ Affix Change Incoming - 30 October

Basicly the dungeon timer on +7 and above just get 90 seconds on top of the original timer giving u basicly 6 free deaths

Unlike 90% of the posters here, I like the change. Higher keys should be more difficult and penalize mistakes that players at that level should avoid. And this now does that.

You get 6 “free” deaths to compensate for non-player related deaths, so that even another 6 deaths on top means you can time. You really can never please people. They want to be able to do hard content easily, then complain there is no hard content.

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First. Why in gods name does this take TWO months to be addressed. And to add insult to injury, the massive difficulty spikes of +7, +10 and +12 are still unaddressed !

So what you are telling me is that I have to wait another TWO months to get that fixed ? Please NO. Get that stuff sorted out ! Modifiers stacked on top of modifiers simply makes for frustrating engagements.

If you don’t want to remove affixes, then nerf Tyranical and Fortified to a 5% increase. And keep the Gile, but remove the extra damage/HP. Loosing the kiss affix is a bad enough penalty.

As for the fix at hand : Lets get something across. What “precise play” are you talking about exactly ?

People are frustrated with this affix not because of wipes. But because of 1-shot mechanics that are prevalent in the game.

In particular:

  • how you changed the spell quew of mobs such that you got “machine gun” casters wrecking the party at every pack.
  • nasty overlaps with hard-hitting AoE and ST nukes
  • the absolute dumpster fire of dispel mechanics where some healers can deal with them, others cant.
  • tanks being mauled to death by white hits.

All these components are what makes deaths so frustrating to begin with. Precisely because you dont have any control over them. Or… you could have control IF you were a Method player, with his Premade, on coms organizing kicks. Which is a lot to ask to be honest…

So do I expect you guys to change all that in a hotfix tomorrow ? NO. What I do expect is some communication saying that you are looking into the spell quew of mobs.

And on the meantime, remove the affix as others have suggested.

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Yeah but there should not be “non-player related deaths” to begin with. All deaths should have had counter-play within a reasonable expected player skill.

Basically, I would not mind the 15s death affix if I died because I did not kick that 1 AoE ability that has to be kicked.

But I do mind the 15s death affix because 99% of deaths in my runs are because 2 casters decided to cast 0.1s apart from each-other a 3M “shadow bolt” on the same target 1-shoting him. Or decide to cast 1 bolt 0.2s after a big unavoidable AoE and/or to someone with a massive DoT on him.

And that is something I cannot kick. Because kicks just prevent casts for 2/3s, after which these “machine gun” casters keep casting non-stop. There are not enough kicks in the game to keep all this under control.

Basically. I find it super funny that bosses are easier than trash packs. And the majority of wipes happen in trash packs. Because bosses don’t “machine gun” stuff at you. Bosses don’t have nasty overlaps of AoE and ST nukes… ect…

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I see you have never tanked on Necrotic weeks.

No it doesn’t.

It is not the enemy. It is there to give a job/target for the DPS.

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What does this change for a full wipe mid-dungeon? Very little. Just scrap the affix and re-evaluate ALL the timers if you want to adjust that anyways.

Yes. According to reward structure, finishing a +10 on time is about equal to killing a Mythic raid boss. Which is the peak of end-game. It should be very difficult.

Sounds like good design for me.

Also, please note that we are only half-way into the Season.

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why would it apply retroactively lmao, that would be deranged

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Except its not since it drops hero gear, and only rewards rng from the vault once a week.

This is a fair comment. However I will take the 6 “free” deaths, as I don’t see them adjusting the machine gun casts in this pool of M+. But you are not wrong.

so people who play keys above +7 have now 90 sec more to time runs then people in lower keys

amazing change effectively messing with weaker players and helping good ones :d

But it should not have a gear reward attached to it. Portals and cosmetics are fine.

Because gear in M+ has a different purpose. Its not there to “help you” clear a +11 and a +12… and so on…

Oh for sure. Something is better than nothing.

But scraping the affix is a better solution. With a coment saying that they will revert to the old spell quew system in S2. That would be top.

well this is certainly huge help to hit +10s. 90 sec extra means you can do 2-3 "safer " pulls.

Mythic+ was a lot less boring when these affixes existed

Except you are looking at it from wrong point of view. It cannot award Mythic as it would completely remove the value of boss drops from Mythic raids. M+ being infinitely repeatable, of course.

When it comes to Crest Rewards, M8+ will always award better than Mythic raiding, so it balances out from that end.

It doesn’t? Are you clearing M10 in 560 Explorer gear?

Also, just to put it here, the game will not be designed nor balanced for keys above M10. That is the designed end key.

Says who. You? Why is your opinion on this, yes thats all it is, right, and mine is wrong? We have a different point of view on this and thats fine, but dont dont go around telling me im wrong when our opinions simply differ.

I dont give a damn about the difference between the 2 systems, at this point i hope that they completely separate them like they did with PvP so people can find something new to complain about. This is getting boring.

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That is a dumb example. Fact of the matter is that you could, at ANY ilvl. And if its too difficult, you dont need MORE gear. You need to reduce the key level.

So why you farm gear then? Stop upgrade gear, Just run M0

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The concept is better understood if you compare it with Raiding.

In raids the boss HP and damage are static. They dont change. So the only way to “nerf” the content over time and allow more guilds to kill bosses is to give power to the players. Traditionally it has been through gear.

M+ is different. YES, gear gives you power. But its primary purpose is not to nerf the content. Its primary purpose is to keep you entertained.

So after a while, you should be max ilvl (myth track ideally) and then after that you push keys. So lets say that the “final endgame” of M+ is skill. Not gear.

If it makes any sense.

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