I like the thought of not deranking it and it is always +1. Like you said, it leads to some inflation, maybe some teamcomps are better than others idk. But like I have said couple of times here, there is no fix to everything without making some adjustments. This would fix a lot of toxicity, at a cost of something else. But for me, it would be worth it
And thank you for coming with a solution/adding to the topic instead of just complaining need more like it to brainstorm ideas
Have 5 man party where the tank is absolutely clueless and dies to pretty much everything and already has 2 wipes on first boss and the run is beyond hopelessâŚso the healer refused to suffer this charade for longer and quit. In your narrow view:
Healer left->Healer should be punished->healer was the main problem right?
How dare he refused to stay in an m+ for 3 hours and had the nerve to leave instead am I right?
How is healer an⌠that? If you join a âtimed runâ and it turns out into a full blown circus and a waste of time and still be chained to the run.
The only person who would support is somebody who wants free boost to make sure that the boosters âdonât run awayâ.
Does that only count inside the dungeon or outside as well after a key start? Because if itâs the former then it can be worked around by HSâing out before leaving and if itâs the latter then youâve just made it so anyone in a group that agrees itâs a dead will have to bite the bullet for leaving first, despite not being what itâs intended for.
This is what i mean by almost all of these suggestions being horribly thought through. Thereâs no attention being paid to the details and possible issues with the suggestions since itâs all based on feelings regarding something that happens maybe every 20th run, if even that.
The "bad skilled " person is screwing over the party for signing up for a role/key level he is not ready for. The healer leaving is simply a natural reaction to it, any person would do it and I dont blame them if they signed up for a timed run not â3h learning runâ. Only tanks&healers tend to leave earlier cause they have easier times in qoues but even DPSâs patience level isnât ârock solidâ either.
You donât sign up for 35 minutes of wiping on the first boss when it is advertised as timed. You are not screwing over 4 people by leaving after 2 wipes knowing this has no chance at all.
That needs context, like ilvl of the players and keylevel of the dungeon, and certain dungeons with more lenient timers. I canât remember timing a dungeon with 3 minutes in time playing on my level. 1 wipe on a big first pull committing every cooldown and bloodlust, or 1 wipe on a tyrannical boss is just end of the timer. But obviously when i now would do a +2, that will be a different story.
Indeed what Mistjo said. There is a difference if its a +7 or something where people could be farming for gear and +14 when people are doing pretty much for score.
I mean, everyone is playing on their keylevel. But when you go 510 in a +6 then you are smashing the key. If you wipe you did a lot very wrong. When you do 15 minutes a lot wrong completely abusing the healer since he is playing like it is a +15, you can understand people are done with it somewhere. It sounds like you are running some horror keys there.
510 is not a normal ilvl for +5, and certainly not wiping.