Mythic+ changes

I wanted to raise the subject of the changes in the Mythic+ area - has there been too far-reaching a change, the recipients of which have become a very narrow group of people.

Moving the highest crests from level +6 to level +9 has made gaining them each week a very arduous task. It is also true that for some players this level is unattainable - due to insufficient skills or bad class tuning (see BM Hunter) - while Heroic track items need them to upgrade.

Another change is to move the GV loot on the Myth track from +8 to +10 - another change that makes acquiring equipment more difficult and significantly longer.

I find the changes that Warbands and Delves have brought very positive. The only thing I miss in Warbands is the option to transfer crests - when at a certain stage of the game they become useless for our main, this would allow us to transfer to the alt, which receives warband items from raids that we could immediately upgrade.
To make it reasonably fair one would have to add the cost of transfer e.g. 100crest to alt is a cost of 150 to main

8 Likes

I agree, it’s not fun. 9s are way too high to get the crests.

Having to run 10s for maximum reward. Also not fun. Please go back to lower keys for weekly. All the extra levels of upgrading have not been an improvement either.

18 Likes

I’m more surprised how one is even supposed to do Mythic + at all in this game.

You’ve done every single dungeon +6 yet dont get invited to a +7 so like ?^^

Also if you open your own groups for +8 / +9 keys nobody seems to que at all its just so weird. Why not just make a solo/duo whateverque for it i mean in terms of quality nothing changes

Ironically asking if nobody from blizzard plays that at all i mean thats something you realize after not even a month of playing. It’s quite literally unplayable

3 Likes

The change is definitely excessive.

+6 for crests last season was probably a little low. But changing +8 to +10 for myth track is just silly.

There is no way ill be going beyond KSM this season as pugger (getting close to max ilvl and KSH like previous seasons), its not worth the trouble grinding crests in +9.

90 gilded crests for crafting is also absurd.

On the other hand, boost services must be very happy with the change.

6 Likes

+6 was fine for crests, and this season it seems that +6 is harder than last season (although this feeling may have to do with the giga BiS eq in S4).

In any case, this reinforcement of requirements is unnecessary. I’m guessing that this is due to the desire to reward only high achievers, whereas in my opinion a far better reward for them would be to significantly reduce the item drop on keys from 11 upwards (currently the average is 1 item per 4 dungeons done - change this average to 1 per 8 dungeons), but instead give a mythic track item from the crate at the end of the dungeon - then we have everything:

  • after restoring myth gear to GV for +7-8 intermediate players can in a limited time (1 item per week from GV) get better eq which facilitates their content progression

  • farm of highest crest on dung from +6 will be less boring and more accessible also for intermediate players

  • advanced players will have real rewards for the progress of higher keys and not just a statistic - rating; at the same time, a significant reduction of the drop on keys +11^ will allow to control the amount of mythic gear (1dung = ~30min → 1item = 8dung = ~4h for a random myth item; yes I know you will be able to trade them but the same way you can trade all items for one player in Mythic Raid).

3 Likes

i agree. +10 for mythic trach seems insanely overtuned.

vault cap should have been +8 for sure.

1 Like

I find the entire reward structure/gearing mechanism around M+ a bit weird right now.

NHC raids basically dropping the same ilvl as M+3 to M+6 is and odd decision imo. I was just steamrolling through NHC raids during the first ID (while M+ was still locked) with a completely random PuG without voice. We had 1 wipe the entire raid and that was on the last boss and only because some people have never seen that fight before and were not sure how those orbs, that kick you onto the next platform, work and thus just got kicked off to Narnia.

The raid, on NHC, is basically just zug zug. M+6, during the first ID it was available, felt A LOT harder than the raid.
Then we have the conundrum of Champion gear barely being better than Veteran gear and only if fully upgraded, which is an issue due to the crest cap.

Now even hero 1/6 items that drop in M+7 and 8s are barely better than Veteran 8/8 items (4 ilvl), also requiring those upgrades to make it worth using them. Having all Veteran 8/8 is also relatively easy in comparison because we were able to farm them on M0 and the crest cap isn’t an issue as of last week already.

Then we have delves for champion and partially hero gear too.

We also have the issue that the ONE trinket EVERYBODY and their mothers need is dropped in Ara-Kara and the drop rate seems to be atrocious. I’ve ran Ara-Kara a lot of times, even on M0 before M+ was released and it never, not a single time, dropped for me. I got traded the M0 (veteran) version at some point at least.
I still keep running Ara. Was almost all I did yesterday. No trinket.

I got other hero trinkets though! But low and behold, my Veteran trinkets are still simming A LOT higher than those Hero trinkets, so I guess I’ll just keep farming then for
 god knows how long because 95% of the players running ara from 7 to 9 are, judging from my own experience, basically just farming the trinket. So good luck getting that because if it should drop, it better be you because you won’t ever get it traded to you.

Highest crests being locked to 9s is, I imagine, for the majority of the playerbase a huge issue. Locking Myth track behind 10s is insane.
I got my myth loot last vault but it’s still insane.
I mean, you get hero vault starting at +3s, that never changes and goes all the way up to +9s even and you still just get a hero vault (just slightly higher upgraded by default) and then you need a +10 for myth vault. The jump from 9 to 10 is rather huge in terms of scaling due to affixes.

I’m not sure if Blizzard thought this through properly but 10s should be, scaling wise, an equivalent to a 20 from prev. seasons.
The issue though is that we now have Tyrannical PLUS Fortified on 10s simultaniously, which has never been the case before. So the jump from 9 to 10 feels arguably a lot harder than it felt from 18 to 20.

I’m also not a fan of the crest weekly limit. It’s stupid and annoying to deal with. I get why it’s there but it’s still rather annoying.

And to top it all off you have myth track gear being 13 ilvl higher than hero gear and your only source of obtaining that is from the great vault so you’ll either have to mythic raid or you’ll have to be incredibly lucky with your vault. I know this has been the case in DF too but in DF the ilvl gap wasn’t this huge, so it was more managable.

All in all I’ve gotta say that I enjoy the season itself. Dungeons are fun (for the most part) and challenging but the reward structure right now
 ehhh
 not so sure 'bout that tbh.

3 Likes

Itemization is only considered progression by casuals who can’t do high end content. For the rest, progression is about beating higher and higher challenges while gear is just a tool you’d ideally farm on week 1.
AotC, CE, KSM, 3k rating etc


I’d rather struggle to collect gilded crests because of my lack of skill than be faced with even more god awful RNG.

Best Mythic plus experience was Legion. Just bring back Titanforge.

what you dont realise its very deliberate.

blizzard hates m+ , hates the fact that players effecitvely forced them to reintroduce VP - now crests and is doing everything possible to destroy m+ and force players back into raiding which nobody wants to do anymore.

so thats why they made those changes. to force you back into mythic raiding.

1 Like

Yeah that’s why everyone farms their gear and crests from M+, that’s why set items are available to people who never set foot in a raid, that’s why M+ lets you farm items of the same level as HC raids and suffering through a +10 gives mythic vault to groups who don’t remotely have the skill to kill mythic raid bosses.
You’re totally right.

they’ve constantly moved the goalposts for m+ specificlally to make it so much harder when it was always more difficult than raids (bar probably the last 1/2 of mythic) and is infinitly scaleable.

Its like they have a fetish of trying to punish m+ players (increasing the level for vault, decreasing the ilvl earnt from m+ in general, decreasing crests earnt in m+, more aggressive scaling and massive overlapping of mechanics to make them a pain in the backside, saying they want to get rid of nameplate bloat but then adding MORE clutter the list goes on and on ) while leaving the raid a cakewalk and easily boostable/carryable.

Moving max rewards to what is equivelant of about a +24 last season is only catering to a very small community.

My point about gearing is and always has been ‘everyone should be able to get the top top gear, the only different being how quick you acquire it’. Myth raiders get maxed BIS in like a month, same with high key pushers but ‘casuals’ and lower raiders get it in 4 months. Dont see an issue with this bar the idiots who whine ‘but but you dont need it. Look at my epeen’

2 Likes

It’s the opposite. They want raiding to still be the main attraction and epitome of the game. Spending resources on it will not be justifiable if 99% of the players do not enter it and the 1% that enters it is by default at a disadvantage compared to the rest. And the incentive that works on most players is gear quality and stats.

+1. But they also don’t want Mythic raiders to be done in a month. They want them to be done at a point where they are already subscribed for every single month before the next raid comes out. Which inevitably makes achieving “BiS” from other paths mathematically impossible in the same time frame.

1 Like

Then Blizz need to give their head a wobble and go back to the crux of game design ‘make a goddam game that people WANT to play not feel forced too’.

Give me a game i wanna log into every day and ill pay the sub.

Dont forget most mythic raiders arent a one char and done. They’ll gear multiple alts.

In my opinion if you take into consideration that people also play mplus in pug enviroment.
max reward and myth track should simply go to 8 after that it’s only for the score
8 is like a good middle ground
I did few 7 none of them were hard and i think when i go and do 8 it’s going to be same
So i would suggest blizzard move GV max reward ,myth track, and crest to 8.

If you are in a dedicated group
I think 9 and 10 is ok
but we know that big chunk of playerbase is doing mplus in PUG

It’s bad but I’m just waiting to see if they change it.

I almost never put effort into things. If they nerf it, great. If not, I don’t care. I am doing other stuff while I wait.

Tbh its about suply and demand realy . Why should i choose someone who did all 6s when i have in que same class that did all 8s already and is 10ilvls above ?

I can fill quite easy every single key, even the bad dungs , especialy with 9s , as its first lvl of best crests , people spam those , they also drop highest end of dung ilvl and are way easier than 10s .

Im unsure what the issue with this is. if you want the best gear it should come from difficult content, you shouldnt be entitled to getting the best gear. We are also on the second week of m+, the dungeons are continuously being nerfed and will become easier with more gear.

The only raiders who get loot are top guilds who do split runs, for average guilds raids don’t drop remotely enough/right items to be a viable form of gearing.
Crafting, vault, and spamming M+ have been the main sources of gear for years.

I doubt anyone acquires “BiS”, like
ever during an expansion while content is still relevant or when their guild is still raiding. Not saying whether this is good or bad, just how it is.