Well its also a question of Quantity vs Quality.
Raiding wise. You can focus solely on 1 boss or wing. Like what I do - weekly raden HC clears for wep. Its not mandatory for me to clear whole nzoth(just join a hive->raden pug group).
M+ wise - Well. I did around 50+ sieges and still couldn’t get the trinket. I have effectively given up.
So HC raiding vs m+. Which is easier to gear?
Depends how you look: Just getting a 460/465+ in every slot whatever the item…even if it has your worst stats = Yes. M+ wins. It showers you with lot.
Gearing to have the most optimal setup you can have?
Raiding wins since you can focus 1 boss(even with limited kills per week). M+s you can run like 300+ same dungeon and STILL dont get that 1 item out 12 in the loot table. And lets not forget about corruptions. Getting that 1 item you want AND getting it corrupted with a good r2-3 corruption? Good luck with that. Raids items has guaranteed corruptions on them(well the few select items anyway).
If you want to do something like this you want also to hand out 2 blank keys. A raid you have the certainty to kill wrathion. with 12 dungeons you will often dont get the key of the dungeon where you want loot from.
Honestly, a system like that has some potential - if f.e. some sort of dungeon-set can drop too. Not sure what you’d do the first week or after a skipped week, but that is a detail. What I do wonder though, how would something like this affect the dungeons which are being done. And moreover, is a key-system something we want to maintain then? Makes it more fair if we would just be able to do any dungeon imo.
True, but even though you can do M+ an endless amount of times - your time per week is still limited and the drop rate of corrupted items from M+ seems unreasonably low.
Good luck getting 2 or 3 corrupted items from M+ per week.
Honestly I don’t think there should be keys at all. I should just be able to go to the dungeon I want to play and play it.
The M+ keystone item is one of those absurd RNG ideas that developed out of the Legion and BfA mindset. It’s the same mindset that brought us Titanforging. It’s the same mindset that brought us the loot chest. It’s the same mindset that brought us the completely random legendary items.
Like all those ideas, this one can go straight to hell.
I think we all agree that the fun with these systems were, respectively:
The difficulty of the dungeon itself
Getting a good, rare item (although when the RNG gets too extreme this never happens and that’s bad)
The legendary item effect itself being rather cool
We can do hard dungeons without RNG keystones.
We can do good, rare items without titanforging or completely random legendary drops from boars.
We can do cool stuff without RNG. #Believe
Well, yeah.
Yeah it’s one of those calendar time vs play time kinds of things, and that’s actually part of my point here.
M+ is REALLY fast for gearing up to Heroic item levels. After this it’s hilariously slow to the point of being a downright waste of time. This thing gears you up in a week and then gives you two items for the rest of the season. It’s horrible.
And honestly this is a big part as well.
What is up with the current progression curve being the same raid on 4 difficulties?
Wouldn’t it be slightly more fun if the progression curve actually took advantage of the fact that BfA has >30 bosses in it and had us go out and play them?
Lfr 415 ,same ilvl as hc dungeon but loot is recolor of hc raid items without set bonuses
M0 430 +
Normal removed
HC raid 460
M raid 475
Remove gear from world quests and slap " universal " currency which can be used for cosmetics and professions
Yes it does. You cant count into difficulty just mechanical skill but also logistic difficulty organizing 10 man raid and guild. Which is something you comoletly ignore. Getting 5 players together for mythic+ is muxh easyer than 10 for raid.
Mythic+ is more acessible than raiding = its easyer.