Mythic plus dead?

Also hunters can dispel, albeit just themselves, but still, poison and disease on a 30 second cd with a 3 min cd in a pinch is huge as well

soothe from hunters in GB/Dawn is super useful. They have other responsibilities besides zug dps

But i dont want any responsibilities :sob: just let me pewpew

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No, you are going to make the mists-pack skip work with trap + feign death :grin:

I refoos, i will camouflage through and then buttpull it anyways like a proper hunter would

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Try comparing to df s1. I imagine thereā€™s significantly less. Comparing to s4 is a bit unfair comparison because people are checked out waiting for the next expac.

Thatā€™s not true at all. I happen to like melee classes, especially DH playstyle. And this has nothing to do which what I was referring to. If a class has great utility it should less dmg than classes without to balance things out

Funny you donā€™t mention rogues, assassination is a top dmg spec. So rogues are also part of the players who are mostly trash?

Thereā€™s no season you can really compare with anyway. But it isnā€™t that nobody plays. And i think that was the point.

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Nah itā€™s that your punished for pushing further then 6s. Challengers peril is bs and punishes the slightest mistake with a depleted. Pretty much why Iā€™m now raid logging. Focusing cod gta and hearthstone.

The motivation I had in previous season to get keystone hero is now gone and playing alts and starting at what was like 10 is nope

Only way we could maybe compare is if this squish is still in effect next expac and then we compare TWW S1 to that S1. But until then, Nope.
And as you said, the issue isnt the amount of runs. It is the quality and enjoyment of said runs and the overall state of m+ itself right now.

They should give you more utility, not dmg.

Assass is significantly harder to play, DH is meme easy. If difficulty is involved thats also fair

I am done for this week whats the point doing more mythic+ when capped on crest and vault ?

Youā€™re stuck in the past. DH is not the same as previously. DH has more buttons to press now. Assa is not harder to play

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iā€™ve played both. Assass is harder. More plates to spin. I know dh isnt literally 3 buttons like legion

Assa is not harder. You can muscle memory both classes. In fact DH needs to position carefully when using fel rushes to maintain inertia to increase dmg done. One wrong fel rush and you can die by an unlucky aoe ground dmg or pulling something if not careful.

You donā€™t need to pre do stuff as assa, just keeping bleeds up and keep doing dmg, no rocket science here. If you find that hard enough to call it harder, then maybe itā€™s you

Fel rush and vengeful retreat for first strike, thats it. Thereā€™s 0 difficulty there. Why is DH so popular?

Thereā€™s tier lists everywhere and itā€™s universally accepted that assass is harder. Tracking bleeds etc.

DH is popular, because itā€™s a cool class. It has always been popular, since Warcraft 3. Not because itā€™s ā€œeasyā€ to play

Assa is not harder. Tracking bleeds is not harder, itā€™s infact easier to do low mobillity dps. Just standing there like ranged does and no dps combinations, just simply mutilate/ambush. Just need to tab fast and keep the bleeds up and thatā€™s it. Then it just proceeds a very basic rotation with mutilate/ambush or fan of knives in this case. Again, no rocket science to even call this harder lol

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Agree to disagree i guess. Basically nothing to track besides inert. I tried both and i found DH easier and in groups the players much worse.

Could be edgy kids playing the class idk.

Because itā€™s fun!Simple as that.

Yeah but easy and fun have a significant overlap. Not that thereā€™s anything wrong with that. I just find the more carefree a class is the more likely that player will be carefree with other dungeon me mechanics etc.