Mythic plus dungeons and the timer

I am gonna throw this out there and wait to get bashed but am i the only one who wishes the access to difficult dungeon content wasnt gated behind a timer.

Firstly ill say im not very good at it, i dont do a load of +10-+15 etc. Part of that is because im just not that good but partly because i just dont enjoy that aspect enough to get good. Ie. I dont enjoy the rush, i dont enjoy the “wipe 3 times and its over” style of play. I enjoy solving the problems methodically.

So at the start of bfa me and a few friends did a normal mythic dungeon in what was considered to be undeegeared charachters. We wiped, so we looked at what the problem was and solved it as a group. I know this isnt to everyones liking but i found it a lot of fun. And i cant be the only one.

Id love it if me and my group of less skilled friends could try a + 15. We would suck. We would wipe. We might take 3 hours. But we might get it done. You never know.

We cant really do it because there is no way we complete a +14 in time.

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Well why do you wanna jump directly to 15?

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I have honestly still no idea why this whole key-system exists. I would like to choose my own challenge with my group too. I am fine with the timer, when it comes to succeeding for the achievement and the amount of loot.

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The issue is more that if it didn’t have the timer, it wouldn’t really be that difficult. The timer really is the difficulty. Otherwise, you would be able to do it by simply CCing all but one in every pack of mobs and make it trivial and tedious.

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Its a number plucked out of the air. Its not so much about doing a +15. Its just that i think the difficulty to get to the higher levels is more in the timer than the content. (Im not saying the content is easy).
What i suppose i mean is, lets say we do a plus 7 and we work as a group to struggle through and clear it but miss the timer.Our reard for that is to get to do a plus 6. And until we go faster we will cycle through that. And i dont really enjoy the going faster element. I might be the only one. And im definately not criticising that aspect as i know many many people love it. Its really just a thought

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I understand we all want the best rewards and what not.

But really there’s nothing beyond 10s in terms of gear, so really wanting to do a 15, 18, 22 whatever is really mostly about curiousity I guess?

I’ve done few 15s, my usual level these days is 12-14, and the only reason why they are exciting is the timer. In the absence of timer most runs would succeed (to a point of course, a 405 iLvl run will get eaten).

So. Again, Why would you want to run content that far outstrips your group’s proven ability?

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No, your reward is the chance on loot and guaranteed loot from the weekly chest.

Key being downgraded is your punishment for failing the timer.

Try Mechagon, or Hardmode Mechagon, if you want to spend hours in a single dungeon :+1:

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2 things here. I absolutely couldnt care less about the gear. Honestly dont even care if i got gear. This is about the challenge.
Secondly, it far outstrips my group’s proven ability to do it fast. Not to do it. (Perhaps +15s but the numbers are irrelevant). I know you can say that “if you cant do it fast then youre not doing it”. Thats true and …ahhhh help me, im stuck in a vortex :wink:

And as far as mechagon goes. I did it first week on my warrior. It was epic. Exactly what i want and a great suggestion.
But soon the gear from raid will make it trivial do the mythic plus timer will kick in and…

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I am more asking myself; why not? :slight_smile:

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Probably for the same reason you can’t jump in and have a go at the last boss in a raid in Mythic before clearing the prior ones.

Balance, sense of progression, gear…

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I understand what you say, but i am not fully agreeing with it as a reason. I also would totally raid/play/spend time ingame/pay(?) more when the raid had on any level the wings like in LFR.

I just had a go on temple and freehold 15. I would kill for another chance since we had some explosive problems at the last boss and positioning problems at boss 1 and 4 (all temple). But we did temple 13 +2. We hitted there a small wall where i want to change something. But you know… no key anymore :frowning:

And for M+ i can also just take anyone in my current +14 key. Challenges, fun, options and choices keep people playing :slight_smile:

Ofc you can do this ALREADY. Nothing is stopping you from doing so other than the fact that you must first acquire said key.

The game is VERY casual friendly IMO. The instances are exactly the same at HC and at M+, with the exception of affixes. And beyond 10 there’s no new stuff.

Finally you mentioned “challenges”. Getting the key is the challenge here.

Yeah and my opinion is playing should be the challenge.

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We disagree, which is fine. The challenge, the hardships to overcome to get to the next tentpole are important.

It is fine to disagree of course. But with raiding i can start also just the hardest content, mythic, without having done first the other 3 difficulties. Which is imo comparable with M+ levels.

And for that temple run… we analysed the whole run what to change. But we do not have that key anymore and tomorrow the affixes change again. What can we do. I feel more like we are left out of content we would love to do :thinking:

I think more Mechagon dungeon like dungeons would be pretty cool yeah.

The M+ design however will not work properly without a timer.

Imo getting " mini raid like " dungeons would be a fun and cool alternative endgame

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That strategy or approach for me is totally fine. That is especially true in your example since, even tho u are wiping, the reward u will get is probably desirable since ur undergeared.

But people aiming to time a +14 usually already have all the loot they can get and they are just doing that +14 for score, and to challenge themselves.

So it makes sense when they lose the timer, they dont feel motivated, and would usually downgrade it and try again

Here lies the problem if you didn’t have a timer you would just wait before every boss 5-6 min. Every group would cc 5 out of the 6 mobs(trivializing) and use bl on every boss ,oh you wiped? Let’s wait another 10 min for bl.

I actually had to do that on my first +10 ever(around 3 hours) in court of stars in Legion. i Pushed really hard to get one of the fastest +10 done on my realm at the time and i risked it with a pug it took us so long because we didn’t stand a chance against the final boss without bl.

It’s legit not fun and promotes a waiting type of game. The timer forces you to not have all those good resources up always.

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I appreciate all your comments and i do understand that the idea of cc’ing 5 mobs and picking them off one at a time would be dull.

I suppose my thoughts on the challenge being the difficulty and not just the difficulty of doing it in time would need complete redesign of dungeons.

Ill give this thread up here. But thankyou all for discussing.

You’re not the only one. As a matter of fact, I hate the timer part so much, that i never want to do a single mythic run Ever again. I always gear up with heroic raiding only, which is part of my personal goal every patch. get heroic ilvl in every patch, and so far, things went well with this one (currently 432).

I’m all in when it comes to difficult content. The ones you die over and over, until you finally learn and do things as a team. It feels great. It’s challenging and you learn.

Mythic+ isn’t fun for me. It’s speedrun. It’s dps check. It’s doing the same thing over and over without having the chance to even once appreciate the design of the fight. I honestly believe mythic+ lowered the quality of dungeons. Compare mechagon to mythic+ and i think everyone can see how better mechagon is in comparison. Because it’s not artificial difficulty. It’s not a speedrun. It’s about trying and learning and overcoming things.

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