Mythic plus dungeons and the timer

I fully agree! I said the same thing back in Legion.

The timer back then was a huge problem for me, as I am a father of small children that often woke up in the evenings after they’d been put to bed, making it quite likely that I would have to go afk mid run.

Not only is the timer a problem for anyone that can’t be certain to complete a run without interruption. I also think the challenge of having to really work your way through a boss, the way you do in mythic raids, is much more interesting than the challenge of completing a speed run without mistakes.

M+ would be better without the timer as the determining factor of whether or not you can do a higher level key.

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But are you excited to get a split mechagon that will probably be 2 keys more dead than KR :^)

That dungeon is funny. You breeze trough it and then spend 2 hours on last boss. Bonus points when you fail click on bosses low HP. I actually like that dungeons style and modes. Those darn bots at start of dungeon (for HM) are so annoying that they add their own charm.

I wouldn’t call KR a dead key. In S3 with canon changes TD seems to be something people dodge like fire.

To be fair the reason I dodge TD whenever I can is not necessarily the difficulty, though that is certainly a small part of it, but the cannons were the most fun part and the mobs are buggy as hell with emissaries pulling them through walls and doors, supressingfire through walls, and janky combat/noncombat inconsistencies with the packs that are fighting among themselves.

TD is just a broken buggy mess of irritation which is why I avoid it like the plague, the cannons were the one redeeming fun part, it is still there it just does not redeem the mess that is the rest of the dungeon anymore, at least not for me.

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Yeah people seem to avoid it but it’s still rather easy tbh

Yes. There’s TD runs I get mobs from Elune-knows-what-levels of the dungeon. The canons being close to useless, and the emmisaries pulling mobs from rooms you did not know that existed. And this really means it is almost dead-key for public. And now when you have also explosive week and one of those “god-knows-which-level-those-mobs-came-from”, you will die eventually horribly fiery death.

KR is a hard dungeon that can cut even on low keys (I reffer here to 11-16 which I do) trough my 440+ tank like paper depending of week or if something doe snot go as planned. I like KR however - it makes me work harder as tank too and I have not noticed people avoiding the place, just in some weeks people find its perhaps too much of a work to go there.

Sry but I very much disagree.

In fact unless you “appreciate” the design very fast, know trash mechanica and abilities, interupts stuns , kiting etc you will probably die very fast!

People who play M+ know the dungeon inside out and can always improve, apply new strategies , time their cooldowns so they are up again for that trash pack etc

And Beguiling since it changes every week, has forced players to implement new strategies every time.

If you cant handle pressure or if its not your style fine. But as a design M+ is the best thing that happened on WOW

I feel the Challenge Mode dungeon design was so much better. There was the dungeon, nothing you could overpower with better gear (the BiS gear for CM dungeons was easily farmed even from LFR), it did have the timers as milestones but you could also complete it at a slower pace, no key and nothing of that sort. What it lacked was a proper reward system beyond a transmog, something to make it more than a one time clear for the average player.

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I really dont want to be rude here, but with your current itemlevel you will get the feces beaten out of you in a +10, and thats not even speaking about +15s
Removing the timer or even adding the option to play without one(which you can, you just ignore it) without depleting the key would kill mythic+
For a lot of people mythic+ and the challenge it brings in choosing the right routing, dealing with affixes and beating the timer, is on of the only reasons they login.

Yeah. I agree about my i lvl. I havent played in a couple of months and haven’tlogged this char in 8.2. But as ive said a couple of times. The +15 was just a number. Its not my dream to do 1 x +15 lol. Its more a point of discussion about the way dungeon difficulty increases and how it doesnt work for me. I wondered if anyone else felt the same and it seems some do.
I also appreciate some people love the current mythic plus aspect. Im not trying to change anything. It was just a thought.

I would say go gear up a bit, then you and your group go get some keys and see how high you can get them, its also a good week for doing that, and theres a challenge in that as well of course

I agree with this, but when you wipe whole dungeon trash resets (even bosses, but no loot). Then you would try forever, hard enough because you would need to clear all from the start, but with new knowledge.

Yeah, i suppose i shouldnt have titled this thread “mythic plus”. This isnt me moaning that they are too hard. I have done plus 10s in bfa. Not many. Im not so unskilled that they are completely out of my reach. I just dont like them.
And i completely understand why many people do. I do think they are an excellent addition to the game to keep dungeons relevant. I did do them more in legion. And i wouldnt want them changed because so many enjoy them.
I could go and gear up, i could do a plus 10 in a couple of weeks. I have friends that could boost me. But its not for me.
And people will say “go and play something else then”. And thats what im doing. Just miss wow a bit.

I don’t mind the timer or the challenge, or that you need to level your key.

What I dislike is that it is no longer something I CHOOSE, to test how long I can take myself. It is now a chore, and an intensive one at that, because I have a score to keep up as well. And all that makes less fun (for me)
I dislike that it has pretty much become all what the game is about, even bigger that raiding it seems.
And I hate that it is mandatory, even if you just want to play casual Random BG’s lol.

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I’m no fan of M+ and barely ever do it, because i hate the people doing them… (Not personally of course, but that GOGOGOGO mentality, ragequits and overall toxicity).

But that being said, nothing’s stopping you from doing M+ and not care about the timer, if you get your hands on a key you can take your sweet time to complete it. Start with a low key, and when that becomes easy it’ll eventually upgrade, then just keep doing this until you hit that level where beating the timer becomes a problem, then just do it methodically from there.

I am not completely sure what that gogogogo means. I see that behavior more in heroic dungeons actually :thinking: in M+ people have to be carefull and only pull what they want and nothing just falls over immediately.

I just don’t want to think about the last heroic dungeon I did where the tank pulled everything from 2nd to 3rd boss in Motherlode… That is just a whole other level of play I am not good enough for. And we wiped so it was obviously my fault since I was the healer.

Another thing I dislike about M+ and that it has become a mandatory thing, is that it makes me not choose some of the classes I love the most, as I can simply not get a group for M+

(Feral, Survhunter, ench shaman)

Join a discordserver like failtrain. There are appointements for dungeons on a weekly basis and we have run yesterday (Tuesday) multiple people through a +10 for the weekly. We had 4 weeks ago an enh shaman with 1500+ rio in our +12 and I certainly remember a feral player too.

Yes it would. It scales forever :stuck_out_tongue:

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That’s true actually, but the current reward structure would go down the drain. Imagine for a second how a +10 would be: CC every single mob pack leaving a single mob at a time - trash in a +10 at least would be total faceroll. The bosses generally aren’t that hard to begin with in BfA M+ (there are some exceptions), unless they are scaled by the scaling m+ system to a level where they provide extremely tight damage / healing checks. Not having a timer at all would mean the whole reward structure would need to move up towards that point. But then comes part two of the issue: that is also the point where the current class imbalances become glaring. Remember in Legion how past a certain point, certain bosses were simply impossible for several specs, because they simply didn’t have the defensive cooldowns requires to deal with unavoidable damage? That would happen again, and it wouldn’t simply be MDI that has a mandatory restoration druid, where a tank means a warrior or a monk and the others don’t exist, and where the dps group is made out of two rogues and a third rogue or a monk or a demon hunter.

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