Mythic Plus Ranked System

Mythic Plus Ranked System

I will try my best explaining this in a fashioned manner as best as I can, I’m not native English speaker, so bare with me

-how it works

lets say there are 8 dungeons in an expansion, and the player should be able to queue for each dungeons to gear up, from normal to heroic

now comes mythic where this will be the gateway to mythic+, this will be hard for me to explain so please keep reading

so if the player had geared up from mythic and was able to clear all mythic dungeons, at that point the gateway for mythic+ is opened for the player for each dungeon, but not fully opened, a mythic+1 only has opened for him to queue up for, along side any player who had done the same thing

and at that point if the players was able to clear mythic+1 (ON TIME) than a mythic+2 will open, if he failed to time a mythic+1, than the ladder wont open up for him to a mythic+2 until he successfully time a mythic+1, and so on all the way to what ever key he is able to push for

that was only a brief explanation

let me now explain how gearing work for this ranked system

there will be a weekly lockout for each dungeon

Example

-Freehold dungeon: a player has managed to clear up to mythic+8 on this dungeon and got a guaranteed piece of gear from that 8, but failed to time it, than he has to clear an 8+ again in order for a 9+ to open up for him but he wont get gear every time he do that specif difficulty which is 8 because he has already got a gear from it, now he is on weekly gear lockout on that difficulty, and if he managed to clear it in time and went for a 9+ than that new difficulty should reward him a piece of gear as well and so on

-more explanation on queuing for this ranked system and how it works for weekly queue

we said there are 8 different dungeons

a player should be able to to queue up for all of them and be able to push on all of them if he chooses to

Example

Dungeon 1 - player queued up for this dungeon and managed to clear it all the way up to a +10 successfully, than after weekly reset he will start from a 9+ on this dungeon next week
Dungeon 2 - player player queued up for this dungeon and managed to clear it all the way up to a +5 successfully, but he will start from 4 on this dungeon next week
Dungeon 3 - player player queued up for this dungeon and managed to clear it all the way up to a +15 successfully, but he will start from 14 on this dungeon next week

and when you queue up for a dungeon and the group was formed, the group wont be teleported to the instance, they will have to go to the dungeon entrance themselves or through a party summing

-Punishment for leavers mid dungeons

if a player left 2 dungeons in a row, he will have to wait 30 mins in order to queue up again, if the player leave 5 times in a day , he will have 45 min wait, if he left 1 more timer after that 45 min, he will have to wait another 45 mins

-problems this system might fix

1-having the need to rely on a 3d party score system
2-players will be able to play with others of the same skill level or similar to that
3- having a lockout will slow down the gear progression and make it meaningful

Now some will say what about playing mythic+ with party of 5 friends ?

you will be able to play with your friends out side of this ranked system and push keys just like now but you will also have the lockout gear system

and if you want to participate in this ranked system than you have to go through all the steps explained above either by yourself or 1 with friend only, just make it fair for everyone and preventing cheating of having other carry you

I know this might not be perfect or far from being perfect, but if it receives more good ideas to improve on it, than that might help open new ideas for development in the future

Feel free to criticize, but don’t be disrespectful

EDIT: I made an explanation regarding Alts in the 4th comment

1 Like

I mean I don’t like the key system because I kinda hate having to look for the keys i want if I don’t get it, or having a key for a dungeon I don’t like.

So i would not mind if you can just go into the dungeon and choose the difficult(working like the key for level).

So if people enjoy doing a dungeon they can just create a group for it without hoping to get into someone else group.

It can have potential.

One question, how would you handle alts (and now I think about it also other roles) in your system (taken for granted that they are geared enough)?

If you have to do every level on every char it will get dull rather quickly ^^

1 Like

good question

lets say that there is a required ilevel to get to that higher mythic +

and you managed to unlock up to mythic +10 for each dungeon on your main

than when you go on alts, the ladder would be open for you to queue up on that alt, but with a required level cap

lets say you got gear from a raid on that alt and got your alt ilvl to 400

than you will be able to queue for mythic+5, you cant do +10 as easily, a +10 might require lets say a 425 ilvl cap

so you will not have to go and do every mythic difficulty from the start on you alts

1 Like

I would like a progression system like that it would be good for a very huge range of players .
For alts you should unlock this by doing it on one of your characters.

1 Like

No, no and no.

What aboit when you queue into 5 wheelchair classes and one membee with a potato that crashes every 2 min.

All younwill have here is ‘gg blizz qq’ threads

4 Likes

in any ranked system out there, you can’t expect every single game to go flawlessly

there will definitely be games where you will have what you just mentioned

but once you start getting higher, the less you will encounter those

your opinion is welcome, thank you for sharing your thoughts on this since it’s very important to know what you guys think in order to improve on it :slight_smile:

Personally I do not want any more gating in the game. Players should not be gated from going straight into a +10 if they want to (or any key number).

Mythic plus is meant as an alternative or supplement to raiding.

3 Likes

That’s your opinion . M+ is a progressive system and the op just suggest to be like any ranked feature .
I played a lot of games and thousands of hours in ranked gaming and it works fine , you will eventually reach the lvl of your skill if the ranked system isn’t very altered by a lot of "if’s "/ filters .

2 Likes

nice point of view

I wonder if it really dose feel like it has more gating than what we have now

right now I also cant do a mythic+ 10 etc… straight away without reaching a perfect ilvl for that key

and seeing next raid tier has higher ilvl than mythic plus, i didn’t think it was an alternative to raiding, but good know your opinion

thank you for sharing your thought

Not really, it’s what they created it for. A viable alternative to raiding.

2 Likes

I am fine with it. More option the better I suppose. I probably would not use it though. I would like to get rid of the keysystem for my M+ group, and this is not fixing it.

And hell, what happens when you queue for ML and you get into a group without any battleres so you can not skip :grimacing: or in Shrine with 3 ranged interrupts and 2nd boss is not doable.

I like how m+ is working and rio ratting is a good one in my opinion. The only thing i dislike is how you get random keys and then sometimes have to play the same dungeon over and over in order to get the key you want (or find a pug with the key you want, so not be able to do it with your premade group). I saw in another post someone idea to give you keys only with a level and i find it a good idea. So if you time a +10 then you can do a +11 of any dongeon

2 Likes

I really miss our ability to re roll keys

4 Likes

I’m sorry, but this presents more problems than what it solves. It prevents guilds & communities from quickly gearing up a new recruit, or a new char (when changing mains, for example), because they have to go through every level, and have a weekly lockout on top of that. Timegating is one of those things everyone loves complaining about, and something we do not need more of.

Even with this system, people would still use RIO or similar, because doing things faster would still give higher score, and those who want to pick 1.5k RIO people for a 10, will - in the proposed system - want to pick people who 3-chested a 10. Same thing, really. Building in a gate does not remove the reliance on 3rd party addons.

Nor will it help with grouping people with the same skill level together, as the new system does not prevent carries, just makes them more annoying. That is, they’ll cost more time, thus more gold, thus more WoW tokens sold, thus making it harder for those who buy game time with tokens bought from the AH so much harder.

Increasing the weekly chest cap is a much better solution to the gear progression part, too.

2 Likes

You did not read the entire post then.

1 Like

No thanks I like M+ the way it is although there’s always a room for improvement but in this case the proposal is revolution to M+ and it doesn’t really fix the problems with that said the next expansion introduces Torghast which will offer a progression system for people who don’t like M+.

1-having the need to rely on a 3d party score system

You’re making the assumption that with your system there wouldn’t be a similar system that fits the system you’re proposing.

2-players will be able to play with others of the same skill level or similar to that

This happens today, nothing changes.

3- having a lockout will slow down the gear progression and make it meaningful

Gear progression is meaningful today, thinking it’s not is a perception, most people don’t consider time and total average item level when it comes to gear acquisition.

1 Like

I am barking about this since long time.
Few things…

Why you still feel like people have to run to dungeon? LFD will work fine too for m+.
Punishment is not harsh - I dont really care about those punishment
If I wanna screw up whole group.

Blizzard don’t want implement this thing bcoz “boosting is best.”

Also there should be some advantages for alts in this system. Like they can queue for +5 atleast if they cleared 10 on any char.

1 Like

I did. It (the OP) says that in the ranked system, you need to unlock the previous level to advance to the next. You can play outside of the ranked system with friends, but then you have a weekly lockout.

Thus, gearing up an alt or a new recruit becomes a huge pain in the backside, because it is either time-gated (unranked), or you have to go through lower levels for no good reason (ranked).

Now, there’s this part:

If this means that only one other person is needed, who unlocked a higher key to be able to enter that level, then this does not prevent carries at all. It doesn’t change anything regarding that, making the whole exercise pointless.

1 Like

personally i feel like when i walk or enter the dungeon through its gate feels meaningful and a journey than just getting teleported to it, but I completely understand that is not the case to others

True, if this is taken into consideration, the devs or us the players could figure a better punishment fitting the system

i Explained that in my 4th comment, it’s my fault for not adding it to the first post

thank you for adding these questions

I explained in the 4th comment, i didn’t mention it in the first post, my fault

sorry but i think you misunderstood

I didnt say that if the person you are queuing with who had unlocked higher levels therefore you can go straight those high levels just because you queued with him

what I meant is you can play that ranked system by either queuing up solo or with 1 friend, therefore you can’t get carried by full pre-made group in this system

so if you managed to unlock up to mythic+5, you can’t just queue up with a player who unlocked a mythic+10