Mythic Plus Ranked System
I will try my best explaining this in a fashioned manner as best as I can, I’m not native English speaker, so bare with me
-how it works
lets say there are 8 dungeons in an expansion, and the player should be able to queue for each dungeons to gear up, from normal to heroic
now comes mythic where this will be the gateway to mythic+, this will be hard for me to explain so please keep reading
so if the player had geared up from mythic and was able to clear all mythic dungeons, at that point the gateway for mythic+ is opened for the player for each dungeon, but not fully opened, a mythic+1 only has opened for him to queue up for, along side any player who had done the same thing
and at that point if the players was able to clear mythic+1 (ON TIME) than a mythic+2 will open, if he failed to time a mythic+1, than the ladder wont open up for him to a mythic+2 until he successfully time a mythic+1, and so on all the way to what ever key he is able to push for
that was only a brief explanation
let me now explain how gearing work for this ranked system
there will be a weekly lockout for each dungeon
Example
-Freehold dungeon: a player has managed to clear up to mythic+8 on this dungeon and got a guaranteed piece of gear from that 8, but failed to time it, than he has to clear an 8+ again in order for a 9+ to open up for him but he wont get gear every time he do that specif difficulty which is 8 because he has already got a gear from it, now he is on weekly gear lockout on that difficulty, and if he managed to clear it in time and went for a 9+ than that new difficulty should reward him a piece of gear as well and so on
-more explanation on queuing for this ranked system and how it works for weekly queue
we said there are 8 different dungeons
a player should be able to to queue up for all of them and be able to push on all of them if he chooses to
Example
Dungeon 1 - player queued up for this dungeon and managed to clear it all the way up to a +10 successfully, than after weekly reset he will start from a 9+ on this dungeon next week
Dungeon 2 - player player queued up for this dungeon and managed to clear it all the way up to a +5 successfully, but he will start from 4 on this dungeon next week
Dungeon 3 - player player queued up for this dungeon and managed to clear it all the way up to a +15 successfully, but he will start from 14 on this dungeon next week
and when you queue up for a dungeon and the group was formed, the group wont be teleported to the instance, they will have to go to the dungeon entrance themselves or through a party summing
-Punishment for leavers mid dungeons
if a player left 2 dungeons in a row, he will have to wait 30 mins in order to queue up again, if the player leave 5 times in a day , he will have 45 min wait, if he left 1 more timer after that 45 min, he will have to wait another 45 mins
-problems this system might fix
1-having the need to rely on a 3d party score system
2-players will be able to play with others of the same skill level or similar to that
3- having a lockout will slow down the gear progression and make it meaningful
Now some will say what about playing mythic+ with party of 5 friends ?
you will be able to play with your friends out side of this ranked system and push keys just like now but you will also have the lockout gear system
and if you want to participate in this ranked system than you have to go through all the steps explained above either by yourself or 1 with friend only, just make it fair for everyone and preventing cheating of having other carry you
…
I know this might not be perfect or far from being perfect, but if it receives more good ideas to improve on it, than that might help open new ideas for development in the future
Feel free to criticize, but don’t be disrespectful
EDIT: I made an explanation regarding Alts in the 4th comment