Well i am done capping my vault for this week, since their no more reward their is no point tanking me a few more dungeons for you to cap your vault, i am not wasting my flasks for some one else to cap their vault while mine is already capped, and i get no proper reward.
Enjoy, it kind of feels like system is only rewarding you thru vault and outside vault their no reward.
exactly. I rather play Cyberpunk again these days cuz my crests are maxed, my gear is maxed, my raid has ID and M+ is just not worth the effort and time, not talking about delves which seem to be content for fresh 80 only anyway.
Delves are fun for alts as long you need below 616 item level gear still, but delves will absolutely burn you out if you are focusing way to much on alts, my advice is to avoid delves if you are about to burn out, delves are way less rewarding takes way more time especially on alts.
Dungeons are spammable though. WQ’s are not. It would inject far too much gold into the economy.
There is the occasional sack of gold for role in need on lfr and heroic dungeons. So the bag of gold from dungeons does exist.
With that said, the end chest could reward a bit more.
Bro, if we’re talking about 10+ (which would be 1000g), that’s about 40 minutes on average, and it is not guaranteed to be timed. And it will likely cost you something. I don’t know about you, but how many dungeons do you run per day to have any influence on this, lmao? How long you think it will take you to earn 1000g by any other way? I believe you can make way more than this in such a limit even with just gathering professions. One shark from Blood Pool is selling for 700g, mining + herba + phial will make at least 20k per hour. Can you explain to me how exactly a 2000g for +20 in time would be a problem?
Gold rewards could absolutely be improved from mythic+. There’s a lot of space between 57g and “Lucrative”. Especially given pots flask food and oil are 300-1500g each…
M+ content can cost you 10k each week.
Farming gives you nearly nothing at all in this point of time. The prices have dropped alot.
And it dosent feel good to have to fly around for hours to be able to do m+/raid content.
of course alls the incrrased costs and quality of mats are another way to put more monetarization into the game.
max ilvl craft nowadays can cost up to 50k gold, flasks were a long time at 3k a pop etc.
most people cannot sustain thr gold spend and thus they are tempted to buy a token.
only those who has tons of time can farm or flip or whatever to sustain, the majority rather logs in play 2-3 dungeons or raid and log off. most probably dont want to waste 2h flying around collecting herbs when they only have 2h playtime a day
then again for a +9 what i am currently farming, i dont need food or flask to 2 chest it anyways and i assume i also dont need consumables for +10s
No. It’s one thing asking to have more rewards tied to the content you like and another to request to delete rewards from content you don’t like.
The current design exists in its current state exactly for the reason you imagine; Blizzard wants you to also spend time doing world quests or other activities that reward gold and not just self-sustain with M+ runs. Thankfully, the time investment required is pretty much minimal; doing every single WQ that rewards gold is about 1 hour overall over the course of an entire week, with this hour including the travel time from 1 WQ to the next.
Or, Blizzard’s probable intent… purchase a token which currently for 20€ gives you the equivalent of 300+ WQ in gold.
There is also something else that a lot of folk overlook. Completing dungeons as a guild rewards some gold to the guild bank. Some guilds are not selfish and actually open guild repairs for their members. Try finding one so that you both reduce the amount of gold going out of your own pocket as well as open yourself to more people interested in the same content as you.
Now imagine if I used this argument to be allowed to earn the rewards of M+, whether they’re exclusive to it or not, without having to participate in it.
Might be, I don’t have gold problems, so I don’t know
I just think, as it is an RPG the game is more than just “m+ or raids”… And a lot of players are just standing idle in Dornagol or whatever capital city, so even though it doesn’t feel nice to fly around picking stuff up, it could help for that fee.
World quests is an option too, but if you limit yourself to only wanting to play 1 thing and want that 1 thing to sustain your gameplay fully, you may run into these problems more often.
At least I enjoy that professions are still viable for capital gains. If everyone got fully compensated for all their needs through that gameplay whatever it be PVP or PVE, gathering would most likely be limited to those who go for crafting professions and prices would be even more expensive as the input would be limited… And then we would be back to the start, where people doing content would require more gold as the content don’t cover the full cost…
In the meantime only the 100 titan thingies weekly quest already rewarded 3500 gold. When M+ only costed 10k a week i would be at gold cap right now.
That raises the question why you can do this weekly quest in normal (or even follower) dungeons, but you can’t in M+.
I agree, more rewards for those that like pushing higher. The score is ok, not super motivating me to push higher then a 14, it’s just really worth the effort for a title; plus I can only play in the late evenings and cant keep up with those doing these during the day to stay competitive.
More good would be good for us who only really do m+ content most of my income comes from hitting 2k gold and panic doing world quests incase I can’t repair
Even if it they added free repairs into the dungeons would be great
Sorry, this argument is not valid. Honor gain (in rated and regular activities) provide enough gold by being able to sell gems, it’s around 6k for 1 hour of bg farm, even maybe less time.
M+ requires expensive consumables to run, and offer 50g for each completed run. That’s a problem as the mod in itself is becoming a gold sink. People are not asking for 10k per run, but a buff on gold gain is required.
There are indeed 2 options, increase by a large marging the drop of rare craft items (null stone, etc…) or improve gold gain on some areas (raid and M+).
The 1st option would be a market killer for crafters, but in a way might be needed. The requirements to craft some items are just not realistic.
I do world quests and other content. Even old raids.
I also done mining alot before.
But cant be bothered to mine since the prices have dropped so much it wouldnt suprise me if i get 3k/h on mining so cant be bothered.
Still sucks tho to sometimes not be able to do raids or m+ cobtent beacuse you cannot afford it.