Sure I can understand that. But again, there are a lot of ways to make gold in the game. It is an MMORPG, and it wouldn’t make sense for Blizzard to make everything self-sustaining.
I am sure, there are things you can pick up (other than mining) or other things to do, that can give you that gold or gold in general.
Crafting could be something maybe? Yes the initial time and gold investment may be big, but from guildies and friends I have that do them, they usually get a ton of gold for minimum effort now. Maybe worth a consideration for Season 2?
To be frank you can introduce this tomorrow and it wouldn’t change much, but I don’t find a reason why not.
Although to be fair, if you were pushing m+ and wanted to earn some gold, you legit can make 100x more. Just do 1-4 runs a week with a boosting community, where you actually help someone that wants help, and you can earn like 1 token per month.
Sometimes I wonder, where does this feeling come from that everything needs to be efficient or be compensated? Things cost gold, if you cannot afford something, try something else to cover for it. Besides instead of focusing on the end result, try to enjoy the game a lil more, maybe even try to play with friends.
Imagine doing content for the sake of doing the content and not for the loot at the end. Something crazy like pushing yourself with higher and higher keys and enjoying the challenge. I know, crazy thought… Playing games for the sake of enjoyment… I sometimes come up with the dumbest things.
Also, you can get gold from other activities in the game. I personally like the new crafting system, gathering professions are pretty good, dailies are an option (peraonaly hate them) etc.
I´m trying to imagine what a toxic snoozefest the RWF and MDI would be if people only ever ran content for loot… Or if how horrifically it would have all died had loot been our only motivation to chase WF kills before the semi-official RWF streaming event of the past ~10 years even existed…
Blizzard in term of consumables/gold has designed 2 kind of contents. The first kind is that it needs gold in the long run, like dungeons, pvp, and raids (in order to buy consumables/gems/enchants). The second is the farming that people need to do to get the materials for said consumables/gems/enchants.
High end content is not designed to be self sustaining, so you have to get gold/mats another way.
The game would be better without rtwf and mdi. One of the biggest complaints from players is that the game is tuned towards 50-60 people rather than the other few hundred thousand. It’s entertaining to watch, but i’d rather have a better game to play than a more interesting twitch stream to watch for a few days.
Thinking about it, wow might be the only MMO where you don’t just slowly accumulate gold by just playing the game, gold rewards from anything other than gold making are so low that you actually lose gold most of the time.
you are making the same mistake as Blizzard does and that is judging playability by the numbers. They don’t reflect the reality because you need to do M+ for the vault reward which is a weekly upgrade for every single one of us out there. That is what the numbers reflect, remove that occasion and you will see the reality.
yes, and the fact they made it hard these days, tyrannical and forti together is not really good for pug in my opinion, but it had to be tested. I’d bump up rewards for each key level, give a couple of achievements and titles to collect on high levels and return back the old system. The rest is just about how good affixes they can think of, for example, I liked the Bwosamdi affix on BFA with the million mini-adds he spawned on exact % so we could have prepared and blast with big numbers, etc. Catching some orbs in random time is nothing compared to that, also, not just one affix seems to removing my stealth even when out of combat and playing Deathstalker without being able to put my mark on targets is really frustrating, it shows the lack of design on another depth. And there are the dungeons themselves, I like them but I feel sad cuz there are basically one or two routes you can go so it’s very repetitive, if I remember Atal Dazar another BFA dungeon I liked a lot and there were many routes, many skips, I actually cared about route tank is showing me, nowadays I don’t feel that way so much, mostly because the new dungeons are trying to create something “new” like the flying in Dawnbreaker or the candle in one of the Kobold dungeon and that does not always work as intended.
Your thread has gotten allot of views. But for all those views no where near as many replies. I think allot of people feel and care about this. So there must be some truth to what you are saying. It clearly relate to allot of people.
And your feedback is solid too. Sadly I cant bring much to the table since I dont play much m+ these days. But I hope your thread gets noticed and talked more about.
I think you bring allot to the table. Heres hoping Blizzard notices.