My personal view on mythic+ and how I think it damages the MMO aspect of the game today.
Mythic+ have been around for quite some time now, and it seems as the system is more or less unchanged since it was launched. And I wonder why? Are blizzard really happy with how the system works? I mean…myhtic+ in and of itself is fine. The problem is that PUG’ing mythic+ is just a pure nightmare. People are just too irrational, inconsistent and impatient. Just forming a group takes forever, even if I take people with low experience and low rio. And when you finally are able to form a half decent group, you can bet that one player will leave if not everything goes 100% smoothly from the start. So your key depletes, and you have to do it all over again. Finding players, gather up, start the instance and give it a shot. I am not even talking about pushing keys here. I am just talking about timing a key that is about the same or lower as the one you have completed before. So much time is wasted, and so many opportunities for progress is lost.
Why don’t you just get a guild or find people to play with regularly? you may ask - well…I like the flexibility of being a pug’er, and I also know that pug’ing is a big part of most players day.
My suggestion is. Either remove the existing LFG system, where you have to be listed and players pick you based on item level and progression (rAiDer IO). Or add a new function where you can queue up randomly to a mythic+ key. Let’s say you chose the dungeon you want to play and then you chose the difficulty (+2 to +15). There can and should be some fixed requirements, like item level or that you have timed the key below the one you are signing up for.
I think the existing system is just continuously fostering an elitist player base that is further focusing on peoples progress and rAiDer IO. For the game in general, this is SUPER unhealthy. The MMO aspect of the game is being destroyed, because people just want to complete certain content so that they can reach their next goal. This 100% progression focus is not really ideal. This week I wanted to do a +12, I invited two strong dps, and then I invited a holy paladin with 950 rio that had completed a 13. The two dps left, because they considered the healer to not be decent enough. That to me is just shocking. To see people with this elitist view on themselves and other players. It’s super unhealthy.
After 15 years of development, I wish blizzard was more involved with how the player base behave and act in an open public playing room. We need help to function well, either through different systems or through guidelines and rules.
I just can’t handle this anymore. Shadowlands has been a great experience. It provide me with a fresh experience of the game. The zones, dungeons and raids was great and I really liked it, but at this point, I will not be able to get anywhere without either a dedicated progress group or by being a hardcore pvp’er. My goal is really just to complete a +14 m+. But the system and LFG design makes it impossible for me as a puger. I guess I just have to either live with it or do something about it. However, my point is that I feel that blizzard is not taking any responsibility for their player base, and they don’t really provide their players with anything that can help the players succeed. It’s all about raider IO. It all have come down to being a numbers game. I don’t think that’s what we want in a modern WoW environment.