Feel free. Doesn’t matter when you were going at me for it years ago, and still doesn’t.
We played 6 hours a week and managed to complete them, so I think your 400 hours is an exaggeration.
However, I still do think it’s become too difficult as well. Difficult is fun, but there’s a limit, and we are indeed past that limit.
The very high end raiding scene, aka the top 100-200 guilds, are sending Blizzard feedback that is destroying raiding and our classes, and I really have to say that I am sick of their ideas. I am sick of these idiotic rotations which are destroying PvP and just annoying to use in open world content, and I don’t think raiding is in a good place because the gap between early season mythic raiding and heroic raiding is so vast that the difficulty I’m looking for just plain doesn’t exist, and I think that’s ultimately why the mythic scene feels so remote and why it’s dying. Because I do think mythic raiding is aimed squarely at people like me.
Just because I’m disagreeing with an opinion you have, doesn’t mean ‘I’m going at you’.
Please don’t take it personally. I’m just a gamer with a different mindset. It’s all good.
It really was something else. You used extremely aggressive language and ragebaited me multiple times.
I did try to learn from it though.
Now you’re doing nothing of the sort - to anybody as far as I can tell. You’ve gotten a lot more reasonable and kinder since then.
Now you just disagree, which is totally fine.
You can interpret that as a compliment or a historic attack depending on your mood. xD
I do intend a complement though, for what it’s worth.
In either case, this does apply now from my perspective as well.
I think the people who do mythic raiding are the unemployed, students, etc. Although with all the distractions around these days (mobile games, more single player games, other mmos, Netflix) it’s pretty interesting that it survives due to the time dedication and ADHD-like society we have now.
I have to agree. Starting from S2 of Dragonflight they have been removing affixes and making the dungeons more accessible, as they should. They are still not accessible enough but it was a step in the right direction. Now going into TWW, they are gonna go back to S1 of Dragonflight with extremely difficult dungeons where a single pack has 7 mechanics, they are gonna make tyrannical and fortified coexist at the same time and they are going back to seasonal affixes which will place the number of affixes to 4 again, on 10+ keys.
Like, I get that in S2, 3 and 4 of DF you could stomp a relatively high key for rewards that were too high for the effort, but this is not the solution anyone asked for. M+ is great supplementary content and is viewed by most PvE players as a great source of crests. Having to spend 40 minutes to create a group or join one that will now cherry pick members even more, and then having it disband after 15 minutes of bashing your head against the brick wall will make the participation extremely difficult. I feel like they are repeating the transition from Legion to BfA one more time.
Like, just look at the top M+ streamers. With 610 item level they cannot guarantee that a +10 will be timed and the groups restart keys a lot. And those are some of the best players in the world.
I did mythic raiding for 4 years, and not a single one of us were unemployed, and 1/3rd of the guild had children.
We did set out to attract these sorts of people explicitly, however, by advertising ourselves as “semi-hardcore”, 2 days a week of 3 hours each, and no requirement to put in tremendous effort as long as we cleared. We expected a long history with the game and therefore found people who wanted dedicate less time to re-achieve what they had done prior.
Yeah, your assessment is fair.
I think I had a chip on my shoulder back then. It might also be from a time on the forums when I ‘had to’ defend my opinions against other very aggressive people.
Either way, I’ve been trying for a while to not be that guy anymore because it doesn’t actually help anyone or anything, really.
Being able to schedule time off (often to travel away too) for a gaming event is incredibly priveleged and a sacrfice most people cannot fit into life. People have to live in the real world, I’m 38, all my friends have jobs and kids, scheduling anything with them is done usually weeks in advance to find time around work and kids, just for one afternoon or evening. I go mountain biking regularly with a friend, we try to schedule it during the school hours on days where my friend is also working nights, because that’s the only time we can, and we get out barely once a week.
It’s like you have to come down to reality, I know people online who had kids and who play wow and they are putting things off, neglecting their families or having their parents watch the kids a lot to free up time, scheduling their life around the video game, constantly in discord on the mobile phone.
This is a lot, and even these people cannot come close to putting in the dedication required to play successfully at a mythic level. The preparation, the studying, the practicing, the farming, your whole life revolves around the game and every one of them is in denial about it, trying to convince people that they have a normal balanced life, it’s a facade, almost every one of these gamer types I’ve met are 100% engrossed in the game and the social structures around it, you have to be.
People are really out here demanding participation trophies like the boomer caricature of younger generations.
You don’t deserve to complete all content at all difficulty levels and receive all rewards just because you’re here. if you want to complete it, get better.
But this is your problem. You chosse what you do with your free time and i dont see any reason why cutter game for people what choosse to not play game.
It’ll never stop being funny to me that people assume if you’re able to dedicate 9~ hours of your week to something consistently you must be unemployed.
When you put hardest content in the game in the same sentence with average player, things will not go well.
Average player has more relevant gameplay then high end players. Why? High end players only need their normal raid probably once on every character (and then they will just blast some m+). Average player runs normals for a couple of weeks. Same for hc raid, but high end players need just 2-3, while average player need a lot more, especially that it takes more than 1 week to clear it.
In TWW we also receive a buff every week in raid, so the raid will feel easier even without any nerfs, which I guess only appeared to encourage players to raid. You are stuck this week? Don’t worry, next week you’ll get 3% buff, and you might get it.
Making keys way too easy also affected the push for people who pug them (even if I understand that high keys should not be pugged, are made for organized groups. 5 people having a schedule it’s not that hard, especially that we are talking about keys, that take what? 30 minutes?). S3 and S4, scores that used to mean that a player has a bit of skill, became nothing. A player with 3k score in S3 was someone who barely had 2.5k last seasons.
The hard pill to swallow for most of the community: Average player is bad. Stats show that, experience shows that.
This isn the problem blizzard created, by caring about how fast a clear or something highend is achieved in the game.
One clear thing about this type of tuning for less then 100 people in the world makes me thibg at the 0.1% titles in solo shuffle where for each spec there are like 4 people that got that title witch is really just a waste of resources…
So if you are getting lag and content that is stale thank this type of resource commitment for 0.1 population of the game.
I said this before, make a couple of raiding tiers as it was in emerald nightmare raid.
It’s not as if Blizz haven’t overtuned raiding before. Unless people here are all too young to remember the mathematically impossible boss in RWF.
I agree that not everyone can do the top content. Most of us find our comfort zone and will push our limits within that. I am never going to be a CE raider, a Gladiator or a top percent title holding M+ player.