Mythic + rating is terrible

Why is there not a forum section for feedback? guess they just get too many complains…

So, i wanna talk about how the rating syetem works.
You get points based on your best key, pluss a third of your second key, and these together give you a score.

Lets now assume you’ve got the same number on all keys, on both tyranical, and fortified.

If you time everything on 1, you get 600 rating. Time it on 5, and you get 1000 rating. And so on. Here is a chart:

Key 1 600 Rating
Key 2 700 Rating
Key 3 800 Rating
Key 4 900 Rating
Key 5 1000 Rating
Key 6 1100 Rating
Key 7 1200 Rating
Key 8 1300 Rating
Key 9 1400 Rating
Key 10 1500 Rating
Key 11 1600 Rating
Key 12 1700 Rating
Key 13 1800 Rating
Key 14 1900 Rating
Key 15 2000 Rating
Key 16 2100 Rating
Key 17 2200 Rating
Key 18 2300 Rating
Key 19 2400 Rating
Key 20 2500 Rating

The formula they use is roughly Key*100 +500

So they start on 500, which they should not. And it scales linearly, which again it should not, because the difficulty scales exponentially.

I propose instead, make the formula Key^2 *9
This will put 15keys at 2000rating, and make the rating alot more representative. Here is a chart of the results from this formula:

Key 1 9 Rating
Key 2 36 Rating
Key 3 81 Rating
Key 4 144 Rating
Key 5 225 Rating
Key 6 324 Rating
Key 7 441 Rating
Key 8 576 Rating
Key 9 729 Rating
Key 10 900 Rating
Key 11 1089 Rating
Key 12 1296 Rating
Key 13 1521 Rating
Key 14 1764 Rating
Key 15 2025 Rating
Key 16 2304 Rating
Key 17 2601 Rating
Key 18 2916 Rating
Key 19 3249 Rating
Key 20 3600 Rating

Once you get to the 16-20key range, it currently becomes difficult to tell people apart.
2200 and you’ve got it all on 17. And 2300 gives you everything on 18.

With my proposed formula, the difference between a 17 and 18 key, becomes x3 times greater. And that difference gap only increases with higher keys, making the time you spend a real factor, even if you dont 2chest it.

12 Likes

No ty, I don’t want need a EXEL file and calculator to know your average key level.

They should just remove the first 500 and would be perfect.

100 per key level so you only need remove the two last digits to know the average key level.

Is not pratic and helps no one, apart of the people who like their ego to be inflated by showing a big score.

5 Likes

no thank you, that would require a MASSIVE headache…

In this case Simple is best

:smirk:

I gave you a like since you tried to put 2 tables.

But I prefer smaller number.

Its actualy not, difference in everything on 15 or on 17 is like 50 points now. Thats nothing at all.

Before u knew how much rio meant what, now u have everything on 15 as 2k a d everything on 20 as 2,2-2,3k , there is difference of 200 points per 5 levels, is complete mess rn

All 20 is 2400 and all 22 is 2600.
Your numbers are a bit wrong.
Form 15 to 20 are 400 points and not 200.

1 Like

I agree with the posters above.
Simplicity this time is best. So that you can easily read and interpret another players score.

Putting large numbers are meaningless if I need to make 5 mathematical calculations and use a scientific calculator just to understand if the random John X is good enough for my +15 key or not…

yeah new scoring system is absolutely awful.

you get 3-5 points for going for 19 key to 20 :joy:

1 Like

New system doesn’t feel rewarding at all. I’m not surprised that it got messed up though. I just wish RIO didn’t alter their scores to match Blizzard and kept their old ones, at least then we could gauge players more easily.

1 Like

because the forums are not for feedback. feedback is given directly in game.

here:

esc → support → pretty much first option

i dunno, this is why i substitute wows score with rio for more infos.

1 Like

Important thing is ksm for gear upgrades nothing else :sweat_smile:

“The problem” here is that if a score of 3 is going to be the difference between 2 people then you’d expect that to be on a total of 100 or something. 103 is pretty different from 100.

2486 and 2489 are almost the same in peoples eyes. There needs to be some kind of sliding scale where high keys are worth proportionately more.

Although the OP’s formula is “complicated” the only thing users need to see is that the result is a bigger number.

3 Likes

It’s this need to force us to both affixes :frowning: The old system via rio was much simpler IMO.

Dungeon Rating

Blizzard is incentivizing players to play on both Tyrannical and Fortified by providing bonus score for completing dungeons on both Tyrannical and Fortified weeks.

When you hover over each dungeon your character’s Mythic+ page, you’ll see the amount of score that you’ve earned in each dungeon! The total Dungeon score is accumulated by the highest key completed on both Tyrannical and Fortified. The higher key of the two will award 100% of the score, but the lower key of the two will only contribute 33.33% score for the run.

This means that completing a key on both Fortified and Tyrannical will be required to get the highest total Dungeon score!

1 Like

That’s another ussoe mhm.

why exactly ?

What matters in a long run is not how high your rating is compared to other guy, but whether you reached a breakpoint or not.

If youre 2200 over the next buy whos 2197, the 3 points of difference are irrelevant, what matters is youre both way ahead 2100. Hence proving youre somewhat capable to do keys on this level.

If you consider the fact that the higher you go the pool of players substantially decreases, at this level your credentials will be your name and not your rating, whether it would be 3 or 30 points higher than the next guy.

If you decide who to invite on score alone, you’re doing it wrong, and were doing it wrong anyway. Having a glance at their history will reveal what keys they ran and how many, which is much more telling than the score.

The score is only useful to filter out the obviously too low (or too high). When it comes to deciding between player A and B, who are neither too high, nor too low, you look at their history. It doesn’t matter what the score really is at that point. As such, how the score is calculated, is irrelevant.

1 Like

what is much more important on this level is number of runs people did in time.

person who has like 200 + +15 keys done in run should have priority then person who has like 20. its a no brainer. at this level +/- 50 points doesnt even matter .

Because difficulty increases proportionately.

difference between 2 and 5 isnt same as between 22 and 25.

not really no. people who did 20s are WAY better than people who did 15s. difference between 2 and 15 is less than difference between 15 and 20

Yeah :rofl: almost dying everywhere, rushing in, sweating profusely to finish in time… … … at the end: congrats you achieved 6 points…
I get it that 6*10 dungeons both forti and tyrannic is 120 points :rofl: but when you see +6 points in the final windows it’s quite a let down.

EDIT: We have 8 dungeons… I should stop living in BFA :confused:

its not even 6, like my friend went from 19 SD to 20 SD, got 3 points. maybe 4 :joy: very rewarding.
and due to nature of this awful system, someone who has done 20 key has less score than someone who did 15 forti and a random tyra. its awful truly