Mythic+ Ruined WoW

Yap, good reading, much facts, such wow

I didnt even manage to do that in 9 months. Please explain :thinking:

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if you got boosted in 15+ keys by lets say your guild or something then yeah. But not if you had to do the slog from +0 id say

It used to be that normal was a certain ilvl, LFR was 5-10 points lower, heroic was 5-10 points higher. Just adding Mythic raids messed that up by introducing a bigger gap, catering to M+ shot that THROUGH THE ROOF.

Since they want to feel “rewarded” for each tier of mythic key with 5 ilvls, those 3 tiers per patch became 15.
And while the difference between average Joe and heroic Steve used to be 20 ilvls, in BFA it was 75+ ilvl. It became less toward the end because world quests and vision stuff had a better ilvl than LFR gear but still. Even after pre-patch, there is a HUGE difference between average (ilvl 100) and mythic (135+).

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get cloak, Push your own M+ key, do a normal run, push key some more, do a heroic run, push key, do a mythic run(first three), push key.
I admit you won’t have optimal gear but you’ll be around 470 ilvl before you know it.

This again? oh boi

Raiding is faster & eaasier to gear than m+

Granted if you have clueless people or pug its easier to find 5 than 10+ to do content with

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you can only do 1 raiding run, hence why you’d also need to do M+ otherwise you’ll have gear slots open …

I think the more realistic is a month instead of 20 hours for 470 ilvl. You need those weekly chests, and titan residuum for azerite gear. And somehow getting into a mythic raid, what i never managed with my 475 full socketed and curves. I did host 2 times my own, but never managed to kill wrathion.

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Well if you got the time to waste your life spamming m+ all day then yes technicly

Is that ilvl number really important? i mean, it is just a displaynumber. It means nothing. Also with those skips of 5 ilvl all the time, bliz also could have just displayed the number /5. And it would have changed nothing for the game.

Raids is a must in SL, M+ is option, mostly weekly loot.

I would say the blame more fall on them trying to make wow into a “E-sport”

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Strange how I am “wasting my life” doing M+, it is a very viable gearing path and does not take as long as you are implying. If you get a group of friends together you can fly through those lower level dungeons and get decent gear while doing it.
Also, I never said you need to spam M+ all day, just that it takes around 20 hours. If you do 2 hours of M+ per day it goes a long way.

I look at it this way, raiders and PvPers complaining ruined M+.

Ofcourse, the initial ilvl burst is always going to keep M+ players at an advantage early game, but that’s not and never has been the issue, for M+ players that want to push the boundary they can never do so without being raiders.

Most people ignore the fact that not everyone farms +15s( or +10s ) on the first week ( and certainly not heroic raiders ) so the notion that M+ players are getting heroic quality gear way faster is a big fat lie, most players barely scramble to get a +9 and the better ones just do 1 weekly cap on the first few weeks, only top mythic raiders and hardcore M+ players farm M+ at the top level in the first weeks.

And since the weekly item drops has not been nerfed, heroic raiders will be unaffected by this at all, only M+ enthusiasts will just get a slap on the face in the early game because raiders complained.

Also, many people tend to forget the fact that the first week of a raid tier release, is the easiest week to clear the raid, since plenty of mythic raiders join pugs, and since no curve is required, it is super easy to get carried in the first week to get your curve ( and subsequently plenty of heroic items ) and a free ticket to join heroic raids for the rest of the raid tier.

While in M+ , ilvl is locked at lower M+ levels ( usually at M+7 ) until the mythic raid opens, which is another set-back to M+ gearing routes.

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For one week. It is to prevent people going in there decked in god knows what gear.

At xpac starts its a tad different but well, they want everyone to level in peace and start together without being behind at least during the launch of an xpac.

M+ is great if people wouldn’t be so stupid or bad.

“tank u going for 100%???”.

Yeah, I’m doing my route regardless of what you pull. I don’t care. We’re doing my route, not yours. If you want to do your route, roll a tank yourself. My route would have ended at 100% at the last mob right before last boss, so don’t blame me if you pull things I wasn’t going to pull.

Lets assume u are lucky and u finished and time them all, averagr run takes 30 mins so we have 40 runs per 20 hour.

If u dont do keys above 15 which u absolutely dont with fresh u get 3(?) pieces per run per group, so lets say u are extremly lucky and u have 50% chance of getting loot, that leaves us at 20 items per 20 hour.

U have 10/11 slots u can fill in m+, so from those 20 items u will need less than half to be duplicate, and dont forget about upgrades, even if u manage to get all 11 specific slots, u still need your azerites ( wont count hoa and back even if they both takes time, it will ruin your 20 hout stuff)

If u get carried u could get all items to 465, random stats ofc, also, if u get carried, no way fresh group if gona run 15s in time…

So, tell me again, realistically how long is it gona take for average player? 20 hour for like 450 averagr ilvl of random stats…

Idk why people thinking that M+ is a thing in SL. Ilvl nerfed, gear drop chance nerfed twice, now u MUST stack armor group if u trying to loot something specific. The main problem is u can’t push M+ without gear and where gear? - in raids ofc. And M+ gear drop is…just awfull. Its not epic horn of plenty anymore.

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But also Raid lood got nerfed

M+ breathed life back into wow and made dungeons relevant content again.

If you think that is bad for the game…

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